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  1. #1
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    Default Which building to be built?

    Playing RS2 for awhile, I found that I always prefer to built buildings with income bonus or buildings that lead to them, military buildings and roads. For example I always build temples of Hermes, Demeter or Hades, rarely any other temple. In fact most of the building that give happiness or law bonus have also tax penalties while the more preferable ways to deal with happiness or order problem are lowering tax or increasing garrisons. Tax buildings give happiness penalty but it can be counter with the building that precede them like wells,etc...
    So in the end most of my cities have the same build order and some buildings are never to be built. That seems not right. So do you have any advices about constructing buildings for me?



  2. #2

    Default Re: Which building to be built?

    You have to realize developing economy actually hurts in some circumstances, i list the ones that come on top of my head:


    • In a newly conquered region, you need to take unrest away as soon as possible, so a common way is to rush temples, tribal justice and maybe wells (i like 'em, some people don't), and develop economy when the zone is under control.
    • Key settlements need barracks in order to supply your armies with quick reinforcements. It's easier to expand if you can train better units near the conflict zone, if your legions are suffering more casualties than you expected at Iberian Peninsulae (this WILL happen), it's better you can send troops from Southern Gaul rather than ship them from Italy, which may cost you "idle" turns.
    • Building a strong law/happiness core lets you have only a governor in the city and keep the taxes you want. Try to "project" it for a regular governor and not for an outstanding one and you may end up developing economy all the time, with brief interruptions when happiness is getting below certain level. Truth is that more population balances less taxation, and the law temples end up being benefitial because they kill corruption





    Try and do some math about wells vs tribute buildings, you'll end up watching a negative outcome, either in law (which is not so easy to get anyway) or in taxation itself

  3. #3

    Default Re: Which building to be built?

    Dud, make your conquered people allies, Lower taxes, build them temples, Its worth it

    I Have a pantheon of vulcan, juno, Mercury, Jupiter, Mars, Public baths, City plumbing, Stone roads, And the firefighting police, all of that in Rome alone The public order is around 255, lol

  4. #4
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    Default Re: Which building to be built?

    I think 100% public order is enough.



  5. #5

    Default Re: Which building to be built?

    Quote Originally Posted by naq View Post
    I think 100% public order is enough.
    It often isn't enough when there's a change of Governor or the enemy spies forment unrest.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

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