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Thread: Characters and concepts from Zelda games that can't be units

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  1. #1

    Default Characters and concepts from Zelda games that can't be units

    Oh dear, long title.

    Several times I've gone through my knowledge of Zelda games to come up with new ideas for this mod. The contribution that most easily would come to mind is incorporating new units or even factions and often times this has worked very well.

    However we have by now probably begun scraping the bottom of the barrel (in the other thread martdiamond explicitly said we're out of evident connections to fit stuff within the various factions ranks).

    But units are not the only way we can incorporate stuff, right? Just consider the merchants and diplomats.

    So here's a thread where we can contribute ideas that would not work as units but might in other ways (I would suggest though, to make a separate thread for objects/items/artefacts so we don't get them all mixed up).

    I'll start with something that's been bothering me as of late... in many Zelda games since ALttP (like TP and SS just to name two), we've had Fortune Tellers. Now in a world where reliable fortune telling actually exists, it seems insane that warmongers would not seek their advice.

    But is there any way for us to incorporate this into the game? Neph has done an awesome job, but even he I'm afraid may not be able to code in a character you can hire to tell you what the enemy A.I. is going to do next turn.
    Any ideas?


    Edit:
    Ah crap, I made a typo in the title (game instead of games) and it seems I can't fix it. Can you do it for me Pilgrim?
    Last edited by Duke Serkol; July 10, 2012 at 06:12 PM.

  2. #2
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Characters and concepts from Zelda games that can't be units

    All fixed

  3. #3

    Default Re: Characters and concepts from Zelda games that can't be units

    Quote Originally Posted by Duke Serkol View Post
    Oh dear, long title.

    Several times I've gone through my knowledge of Zelda games to come up with new ideas for this mod. The contribution that most easily would come to mind is incorporating new units or even factions and often times this has worked very well.

    However we have by now probably begun scraping the bottom of the barrel (in the other thread martdiamond explicitly said we're out of evident connections to fit stuff within the various factions ranks).

    But units are not the only way we can incorporate stuff, right? Just consider the merchants and diplomats.

    So here's a thread where we can contribute ideas that would not work as units but might in other ways (I would suggest though, to make a separate thread for objects/items/artefacts so we don't get them all mixed up).

    I'll start with something that's been bothering me as of late... in many Zelda games since ALttP (like TP and SS just to name two), we've had Fortune Tellers. Now in a world where reliable fortune telling actually exists, it seems insane that warmongers would not seek their advice.

    But is there any way for us to incorporate this into the game? Neph has done an awesome job, but even he I'm afraid may not be able to code in a character you can hire to tell you what the enemy A.I. is going to do next turn.
    Any ideas?


    Edit:
    Ah crap, I made a typo in the title (game instead of games) and it seems I can't fix it. Can you do it for me Pilgrim?
    Maybe Fortune Tellers could just be agents/retinue with a long range view of the map, to signify their clairvoyance?
    Last edited by DiddlyDark; July 10, 2012 at 07:18 PM.

  4. #4

    Default Re: Characters and concepts from Zelda games that can't be units

    Quote Originally Posted by DiddlyDark View Post
    Maybe Fortune Tellers could just be units with a long range view of the map, to signify their clairvoyance?
    And back to units we go

    But that does give me an idea... would it be possible for generals to gain Fortune Tellers that assist them by augmenting their map view range?

  5. #5

    Default Re: Characters and concepts from Zelda games that can't be units

    Quote Originally Posted by Duke Serkol View Post
    And back to units we go

    But that does give me an idea... would it be possible for generals to gain Fortune Tellers that assist them by augmenting their map view range?
    Oh crap, I refer to everything as units in Total War, sorry, that's what I meant to say, more of a retinue character. Hey, maybe the Fortune teller could give them a bonus to command when they're ambushed, or something like that.

  6. #6
    Eleos's Avatar Civis
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    Default Re: Characters and concepts from Zelda games that can't be units

    Honestly, Duke, the best way to incorporate themes that are not themselves generals, spies, princesses, merchants and assasins will be to let them have an appearance in a general's retinue. When a general is in a town with a fortune teller's house long enough, he will gain a retinue card that should increase his line of sight by 2 and also improve his chances of foiling an assassination attempt. I think this makes the most sense regarding something like the fortune teller...

    Regarding other types of units, what do you mean? It would be great if there were custom skins for each faction for each type of campaign unit, but this may yet be too ambitious for Neph.

  7. #7
    UndyingNephalim's Avatar Primicerius
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    Default Re: Characters and concepts from Zelda games that can't be units

    Quote Originally Posted by Eleos View Post
    Regarding other types of units, what do you mean? It would be great if there were custom skins for each faction for each type of campaign unit, but this may yet be too ambitious for Neph.
    Nothing is too ambitious for me, I just don't have much time to do anything at all for the next few weeks which is why I tried to get that patch out by Sunday.

  8. #8
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Characters and concepts from Zelda games that can't be units

    Quote Originally Posted by UndyingNephalim View Post
    Nothing is too ambitious for me, I just don't have much time to do anything at all for the next few weeks which is why I tried to get that patch out by Sunday.
    Now now, don't let brashness get to your head. You still have to get Custom Settlements working properly

  9. #9
    Eleos's Avatar Civis
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    Default Re: Characters and concepts from Zelda games that can't be units

    Quote Originally Posted by UndyingNephalim View Post
    Nothing is too ambitious for me, I just don't have much time to do anything at all for the next few weeks which is why I tried to get that patch out by Sunday.
    I apologize Neph, I did not mean to imply that you couldn't do it, I just wanted to be reasonable in allowing you the space you need to prioritize and accomplish things at your own pace.

    Quote Originally Posted by Duke Serkol View Post

    Uh? When did I speak of other types of units?
    Sorry, I think I misunderstood your original post.

  10. #10

    Default Re: Characters and concepts from Zelda games that can't be units

    So in MTW2 there are:

    Diplomats
    Princesses
    Merchants
    Priests
    Imams
    Heretics
    Witches
    Inquisitors
    Spys
    Assassins

    Just to refresh everyone's memory.

  11. #11

    Default Re: Characters and concepts from Zelda games that can't be units

    I also remember that there should be a pope and an anti-pope.


    Perhaps King Gustaf will be the Pope and strict godess worship can be the "Christianity", and Majora will be anti-pope, and praise to majora will be the "Islam"??



    Also, if they are named character versions of agents, they should have a great deal of power/ influence, and most likey should be able to serve any factions.


    Diplomats:


    Princesses: Marin? Maybe


    Merchants: The Happy Mask salesman ;Bazzar, Morshu (for the lulz)


    Priests: Gwonam ( again for the lulz)


    Imams: (would need to be connected with majora in some way)


    Heretics: Poe Merchant (oot)


    Witches:


    Inquisitors: Sharp/Flat if anyone dare cross the royal family, they will deal with them.


    Spies: Poe Sisters (almost undetectable by enemies)


    Assasains:


    cant think of any more

  12. #12

    Default Re: Characters and concepts from Zelda games that can't be units

    Quote Originally Posted by Scar86 View Post
    Merchants: Morshu (for the lulz)

    He should totally be a general.

  13. #13

    Default Re: Characters and concepts from Zelda games that can't be units

    Quote Originally Posted by DiddlyDark View Post
    Spoiler Alert, click show to read: 

    He should totally be a general.
    omg my sides.


    he could wield a lamp and throw bombs

    speaking of funny remixes, I recall a long time ago seeing a Fire and flames remix with morshu called "Through the Fire and Lamp Oil" But it's gone now, like so many other great youtube remixes of ages past D:

  14. #14

    Default Re: Characters and concepts from Zelda games that can't be units

    Quote Originally Posted by Scar86 View Post
    omg my sides.


    he could wield a lamp and throw bombs

    speaking of funny remixes, I recall a long time ago seeing a Fire and flames remix with morshu called "Through the Fire and Lamp Oil" But it's gone now, like so many other great youtube remixes of ages past D:
    ORLY, I THINK NOT GOOD SIR!

    Well, it's close enough.

  15. #15

    Default Re: Characters and concepts from Zelda games that can't be units

    i think each faction should have its own agent skins. Maybe fortune tellers could be retinue that expands line of sight for generals and their armies? Happy mask salesman could be a universal skin for merchants. each faction could have its own assasin skin. I definatley think princess's need to be integrated into the game. King Gustaf and majora would be the perfect (Christianity and Islam) Papal factions.


  16. #16

    Default Re: Characters and concepts from Zelda games that can't be units

    Its probably already been mentioned because its so obvious, but business scrubs could be dekus merchants

    also that flying carpet guy could be a gerudo merchant


    the guy in the kokiri shop could be the kokiri merchant

    goron traveling trader


    thats all i got for now.

  17. #17

    Default Re: Characters and concepts from Zelda games that can't be units

    Quote Originally Posted by Xebenkeck View Post
    So in MTW2 there are:

    Diplomats
    Princesses
    Merchants
    Priests
    Imams
    Heretics
    Witches
    Inquisitors
    Spys
    Assassins

    Just to refresh everyone's memory.
    I did need that, so thanks
    In fact, could anybody post a list of the vanilla retinues too?

    Quote Originally Posted by Scar86 View Post
    Perhaps King Gustaf will be the Pope and strict godess worship can be the "Christianity"
    I thought the Oocca were intended to be the Papal states.

    Quote Originally Posted by Scar86 View Post
    Princesses: Marin? Maybe
    And there's a problem we've got... we've put all the darn princesses from the series on the battlefield (even the Deku Princess!) so we have none left for the actual role of princess.

    Quote Originally Posted by Xx_Turk_xX View Post
    Maybe fortune tellers could be retinue that expands line of sight for generals and their armies?
    Quote Originally Posted by Eleos View Post
    Honestly, Duke, the best way to incorporate themes that are not themselves generals, spies, princesses, merchants and assasins will be to let them have an appearance in a general's retinue. When a general is in a town with a fortune teller's house long enough, he will gain a retinue card that should increase his line of sight by 2 and also improve his chances of foiling an assassination attempt.
    Yes, that does seem the best solution.

    Quote Originally Posted by Eleos View Post
    Regarding other types of units, what do you mean?
    Uh? When did I speak of other types of units?

    Quote Originally Posted by BuddahG85 View Post
    Its probably already been mentioned because its so obvious, but business scrubs could be dekus merchants

    also that flying carpet guy could be a gerudo merchant


    the guy in the kokiri shop could be the kokiri merchant

    goron traveling trader
    I like this line of thinking!

  18. #18

    Default Re: Characters and concepts from Zelda games that can't be units

    That poe collector guy would make a good agent, maybe as ikanas merchant


    Id also like to say that maybe not all of the factions should get all of the agents, it would make a good weakness/strength thing for certain factions on the campaign map

  19. #19
    martdiamond's Avatar Civis
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    Default Re: Characters and concepts from Zelda games that can't be units

    The postman should be a diplomat of some kind, preferably long ranged and therefore swift. Tingle as merchant...

  20. #20

    Default Re: Characters and concepts from Zelda games that can't be units

    @Buddah
    I think the Poe shop guy would be a great Ikanan Diplomat.

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