How many factions are going to be in Rome ll?
How many factions are going to be in Rome ll?
In an interview they say Between 50 and 100.
In an interview it was said, there will be beyond 50 factions in Rome 2.
So we can assume that there will be about 60 factions..
Didn't that interview just say that there could be anywhere between 10 and 100 factions, but that they were estimating 40 to 60? Or was there another one that said 50+?
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The guy said that. But it was a rather random guess really. The map probably isn't even all that developed and I doubt they've made that many decisions on "Who is going to be in" besides the obvious ones.
Another note, They've promised things before like in Empire: TW and it came out as garbage.
I think the interviewer got Russel to nudge the figure of between 10-100 more likely to be over 50 than under but for sure not much over 50. I'd guess most factions will have 1 provincial capitol requiring siege so if factions are 40-60 which seems likely given the era and the extent of the map and CA comments to make siege battles consume less of the map figure between 1-3 to 1-5 ratio of other regions to siege regions that would be total number of regions from 120-300. It also depends alot how they represent the smaller regions but given comments about extending the map a bit right now I'd guess somewhere between 180-240 separate regions and 55 or so factions given that ETW had 137 regions and 43 factions + 15 emergent for total of 58 factions of which 12 were playable. For RTW2 that would mean perhaps 15 playable factions at a rough guess and 40 unplayable with perhaps 3-6 emergent factions.
Last edited by Ichon; July 10, 2012 at 03:39 PM.
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58 factions of which 12 were playable.
They should at least enable us that we can unlock the trough modding and that at the end we have more playable factions.
Rome I(1) was best. 21 or 22 factions and 21 or 20 playable.
The rebels could be playable of course but with some bugs, but I was tooooo happy at the end.
the mods are way better then the games, new and old.
Leave it to the modder to perfect the works of the paid developers for no profit at all.
I will just hope that Rome II will be moddable at least half as Rome I was.the mods are way better then the games, new and old.
250 including non playable and emergents.
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A completely ridiculous number of factions, even more since a bit more factions then 50 has already been mentioned by CA themselves.
Keep your expectation a little bit realistic please, else this forum will turn into an angry mob with every announcement they make.
60 factions is good, it's enough to split mainland Greece in Aetolian league, Aegean league, Sparta, Epeiros and Macedon (asuming 242Bc as starting date). Which isn't perfect but gives a very nice representation of the historical situation. The same for Gaul, perhaps 4 or 5 factions in Gaul which is not ideal but a huge step from the RTW situation. In addition, the inner-faction politics and senate system from the romans can be adapted for tribal factions to even better represent historical Gaul with hundreds of small towns, tribes and kingdoms allying, fighting and conquering each other.
About the playables, for me 1 Gallic playable faction is all I ask the same for the german tribes, for the majority of the people the choice from 4 or 5 different Gallic tribes adds noghing at all so don't expect CA to go through all the trouble to make every faction playable for a small minority of their customers. The same in Greece, as long as Macedon and Sparta are playable (and Epeiros when starting date is 272 BC) I'm good.
All the small states in the east might be a different case, Armenia, Galatia, Pergamon, Pontus, Parthia and Bactria all have a very unique set of units, starting position and challenges so I'd probably miss each one of them if not playable. I guess that Parthia and perhaps Pontus will be playable and the others make very good opportunities for being revised and made playable through DLC.
Ideally I agree with everyone that hundreds of playable factions would be a dream come true but it would make the development time a disaster and will be way to expensive.
No, 60 - 70 factions total with 15 - 20 playable is what I hope for. Hopefully DLC or preferably modding will make a few more factions playable.
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I think 250 is not a realistic number in term of map size and era.
At least the same number of factions like it was in Old Rome plus some additional will be very nice.
But we all know how this game will actually be. Will be built around a system that could serve primarily to facilitate all conditions to enrich the company C.A or SEGA
Surely, standard version of the game will be very poor in number of factions but certainly in the limited edition will be two thirds more but, even so will not be good for us.
Now comes the pain: D.L.C
Surely, in time(I bet that in not even a month after!) they will come with thousands of DLC's, each representing one faction( for 5$ get 1 faction=1DLC+bonus 1 free tree.lol!) A game of 60$ will turns into one of 200$ as happens with many other popular games. Even more annoying, besides the fact that we were all robbed of a non-stop smart system of so called: game expansion over time, we will have to 'fish' for those hundreds of smaller DLC items that will come in time. At least if they will make them like in the old days 1 big pack=1DLC
I said I hope so because they are working on the game to make the game moddable.i doubt it will be as moddable as past games were
Here is what they say :
Total War has enjoyed a vibrant modding community for years. But it wasn't until earlier this year that official map editing tools were released by Creative Assembly. The voracious community wants more.
"There's a whole group of them who want more modding tools and for the game to be more open from that point of view," said Simpson, "and we're certainly working on that, to try and get as close as we want to what they want.
"What they actually want is a toolset and capabilities which are better than what we actually have ourselves. They don't realise quite what a horrendous and manual process putting together some of these systems is!
"As we develop our own tools it becomes easier for us to support modders, so we're intending to do that."
Whether those map editing tools will be included in the Rome 2 box - "we haven't specifically said that yet", Simpson said. "But I'd be surprised if that wasn't the case."
"We haven't really fleshed out what we can and can't do from a modding point of view," Simpson went on. "We're going to spend some more time actually talking to the modder groups and try to come up with a plan that actually delivers them what they need rather than what we think they need, which isn't necessarily the same thing."
To that end, Creative Assembly has organised a modding summit at Total War HQ in Horsham, England. That's next month. Key modders from the community will be invited and both parties will work together for mutual gain.
"And we'll show them a bit more about how we put things together so they understand that a bit better, because a lot of the time they think there are these mythical tools we use, which we can just release and everything will be fine and everybody else will make their own campaigns and it will be happy land for them. And that just isn't quite the way it is - it's not as easy as that, I'm afraid," Simpson stressed.
Source :
http://www.eurogamer.net/articles/20...-2-information