This is another preview of the feature with many pictures and easy to understand. Hope this will bring more attention to the thread. If we want a feature like this, we should really start doing something to make it happen. The earlier the better. Let's get this started
Dynamic Trade Routes
A Dynamic Trade Route is a feature that depicts important trade routes and making them dynamic - or changeable.

The way it all works is that first of all we need to form a region. A region is an area made up out of several provinces. The above map shows us 6 regions, these regions are given a colour in order to separate them. The regions shown on this map are:
1 Thyrrhenian Sea
2 Adriatic Sea
3 Aegean Sea
4 Dark Sea
5 Southern Anatolia and Syrian Coastline
6 North Africa
So what happens when you choose to put a trade route in this map?

Aha! The black paths are symbols for the Trade Route, and the black circles are the important stops that the Trade Route makes. The black circles are therefore called Trade Route Stops. The Trade Route Stops marks a City that is the current holder of the Trade Route Stop - Obviously. As you can see, there is only one Trade Route Stop for each region. The Cities that are the current holders of these Stops get a great income bonus along with other benefits.

Oh damn, looks like the Trade Route has gone Dynamic! This is the heart of the feature. This is the Dynamic Trade Route - which means that the route can change and be redirected to new Trade Route Stops. The Trade Route chooses its Stops depending on what City in the Region is the most developed. So by develop a City to be the more dominant in a Region can redirect the Trade Route to itself and acquire its benefits - Or if you are a warrior-kind-of-guy, why not just take over the current Stop Holder City and bake the cake that way?

But what if you are in a bad position and not even near a region that offers the Trade Route you want to lay your hands on? Well then you have a few choices to make. Lets say you own the province marked with pink on the above map. You can then launch a campaign to a province that is part of the Trade Route Region and take over that city - Then its just to keep on competing over that Trade Route Stop in that region.

You can also do according to the above picture. By colonize a plot that has closeness to a Trading Region, but is not in it can still get a decent income bonus by getting a Trade Agreement with the faction that holds the current Trade Route Stop. This action will create a secondary trade route (shown in Lime Green). The secondary Trade Route lets you gain the bonuses of the goods that the Primary Trade Route (shown in black) is offering, but you cant however distribute these goods yourself.

To explain the Primary and Secondary Trade Routes a little further i'll use this picture. This picture shows that the city of Chersonesos owns the Trade Route Stop for the Dark Sea Region. This City has the bonuses that comes along with the goods that is transported by the Primary Trade Route. Being the Trade Route Stop the city also has the ability to distribute these goods to bordering provinces on land or over sea to non-adjacent provinces. These provinces however gets the goods-bonus but can't distribute the goods on their own, just like in the picture before this. The provinces in dark green are the provinces that has access to the goods provided by the Primary Trade Route. And only the Province with the city that holds the current Trade Route Stop can distribute the goods onwards.
By owning a whole region you get an additional bonus called Monopoly. If you for example owns the whole Dark Sea Region then you have acquired Monopoly, since there are no other factions in that region that can compete with you over the Trade Route Stop.
You can also get the Mediterranean Conquerer bonus by owning all of the available regions, thus being the owner of all the Mediterranean Sea!