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  1. #1

    Icon9 Missing AOR Units from Spartan Recruitment

    Since my Government Buildings thread seems to have been hijacked and my posts are being ignored in favor of a discussion of building construction time suggestions for the next patch, I will start a new thread for this issue that I may or may not be having. Hijacking a guys thread should be criminal.

    Would someone be so kind as to point out the name of the file that has all the government building stats in it? The one I've been looking at is:

    Rome - Total War/RTRVII/Data/export_desc_buildings

    and I'm not sure if it is correct. I'm curious because a fair number of AOR units listed there aren't available for recruitment in my game. If someone would confirm that is the correct file, I'll be able to tell which ones specifically aren't showing. The one unit I know for sure that isn't showing is Hoplomani Etrusci, which is listed on the building's in-game description but isn't available to recruit. The units are mainly missing from the Hoi Lakedaimonioi kai hoi Symmachoi tier 4 structure, but looking through this file there might be some others in lesser buildings as well.

  2. #2
    Muizer's Avatar member 3519
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    Default Re: Missing AOR Units from Spartan Recruitment

    Hello DKM,

    That's the right file. I'm not the expert on recruitment for VII, but I know about buildings. The AOR units should be available in regions with the appropriate hidden resource (AOR stands for "area of recruitment"). I've never really paid attention to how that shows up in the building info scroll though, so I can't say if those units will show up if you consult the scroll in a region that doesn't have the appropriate resource.
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  3. #3

    Default Re: Missing AOR Units from Spartan Recruitment

    Thanks for the response Muizer. Would those units show up if I viewed the building from a settlement's building browser in a region where the resource is supposed to be available? Some of these units I've looked for through every area I can think of that would meet the requirements but I can't find them through the browser. Some of these units I've never even seen in game, such as:

    recruit "aor hoplomachi bruttii" 0 requires factions { seleucid, } and hidden_resource italic_aor and hidden_resource special_hr_6

    Are some of these units holdovers from mod design that are left out in the game? I've noticed a few others that seem to be completely nonexistent as units to recruit.

    Basically, should all of the units listed in the file for a particular building in the right AOR with the right resources be available in game? Because I know for sure that some aren't. Also, how would I go about finding what regions have what hidden resources? That would be a big help for running down others.

  4. #4
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Missing AOR Units from Spartan Recruitment

    That line says the unit, and then the hidden resources that determine the location (in the case of that one, Rhegium and Croton). These AoR units obviously won't appear in the browser unless the hidden resource conditions are fulfilled.

    In fact, the only way that I know of that a unit could appear in the browser and not be recruitable (except if another building is needed, but that isn't ever the case in VII) is in the case of reform units. These work through the use of weapon upgrades. If a weapon upgrade is in negative figures, the unit automatically becomes unrecruitable, but remains in the building browser. It is possible that the Etruscan Hoplites may accidentally have the wrong weapon type (one is reserved for reform units, and I guess one is reserved for pre-reform units).

    Edit: Finding out which region the hidden resources mean can be tricky, but the hidden resources are allocated in descr_regions (in data/world/maps/base), so you'd have to search there.
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  5. #5

    Default Re: Missing AOR Units from Spartan Recruitment

    Thanks Caligula, that is extremely helpful. For the weapon upgrade issue, how would I go about checking to see if the unit is being blocked due to an incorrect weapon type? My reform has already occurred, so that may be the problem. The only reform unit Sparta gets is pikemen though, so would it be odd if it is blocking regular hoplites (Hoplomani Etrusci) as well as cavalry (Equites Etrusci)?

    In any case, these are two AOR units that show up on the building description for Hoi Lakedaimonioi kai hoi Symmachoi but are not recruitable once the building is constructed:

    recruit "aor etruscan hoplites" 0 requires factions { seleucid, } and hidden_resource aor_etruscan
    recruit "aor etruscan cavalry" 0 requires factions { seleucid, } and hidden_resource aor_etruscan

    These are units that I've searched for in game, in the regions they should be available, but don't show up in the building browser. I don't currently have Hoi Lakedaimonioi kai hoi Symmachoi built in these regions, so I haven't checked to see if they appear once it is built, though I don't know why they would do that.

    recruit "aor hoplomachi bruttii" 0 requires factions { seleucid, } and hidden_resource italic_aor and hidden_resource special_hr_6 (I've actually never seen this unit in game, as any faction, either recruitable by me or used by the computer)
    recruit "aor keltoi ambacti" 0 requires factions { seleucid, } and hidden_resource aor_gaul
    ;;recruit "merc rhodian slingers" 0 requires factions { seleucid, } and hidden_resource aor_greek and hidden_resource special_hr_2 and not hidden_resource capital
    ;;recruit "merc cretan archers" 0 requires factions { seleucid, } and hidden_resource aor_greek and hidden_resource special_hr_3 and not hidden_resource aor_mace

    I control all the regions from the right side of the map all the way through the middle of gaul, including all of Italy and Sicily. That 'should' include the regions where these units are supposed to be recruitable, but I've looked through all my settlements that make any sense and couldn't find them. I know for sure, for example, that Merc Cretan Archers don't show up on the building browser for Kydonia but according to the file you mentioned the resources are available. Some of these units I actually would really like to be able to build. The Hoplomachi Brutii I'm interested to even see, because I've never seen reference to them in my games, as any faction.
    Last edited by Deathkorpsman; July 10, 2012 at 06:57 PM. Reason: Spelling

  6. #6

    Default Re: Missing AOR Units from Spartan Recruitment

    Sorry for the double post, but I was making references to those Hoplomachi Brutti that I thought I'd never seen before. Pretty sure those are actually Bruttii Swordsmen? Kind of confusing that the game names them that but the EDB and EDU files don't. At least for someone like me who only has the vaguest understanding of Greek/Latin.

    Also, is there a specific person who is keen on the recruitment aspects of this mod that I could PM for more information on these units that are missing in my game? And hopefully how to fix it? Thanks in advance!

  7. #7
    Maurits's Avatar ЯTR
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    Default Re: Missing AOR Units from Spartan Recruitment

    Kepper is the one who coded most of the EDB, he'd be the one to contact on such things.

    I'm pretty sure the Brutii swordsmen are ingame, though, I recall having recruited them in Kroton or Rhegion, not sure which of the two.

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  8. #8

    Default Re: Missing AOR Units from Spartan Recruitment

    Oh absolutely. Once I realized they were the swordsmen I wrote them off mentally. Meant to state that too but I guess I didn't, lol. The others are not there though, so maybe I'll drop this Kepper a PM.

  9. #9
    kepper's Avatar Artifex
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    Default Re: Missing AOR Units from Spartan Recruitment

    Just check and double check Hoi Lakedaimonioi kai hoi Symmachoi, you can build the aor hoplomachi bruttii.
    But since the Hoi Lakedaimonioi kai hoi Symmachoi just can by built in region having the HR greek_mac, don´t how can y can you recruit.

    recruit "aor etruscan hoplites" 0 requires factions { seleucid, } and hidden_resource aor_etruscan
    recruit "aor etruscan cavalry" 0 requires factions { seleucid, } and hidden_resource aor_etruscan

    Most by Glich in your version can you send pictures of the region

  10. #10

    Default Re: Missing AOR Units from Spartan Recruitment

    Thanks for the response kepper! I went back through and waggled information around in my head until I finally figured out that Hoplomachi Bruttii were actually Bruttii Swordsmen. It really confused me since the EDU file usually references the name that shows up in game. I don't speak Greek or Latin and only barely get the basic usage, so seeing Hoplomachi was making me automatically think hoplites. At any rate, here are the screenshots of missing AOR units:

    Spoiler Alert, click show to read: 


    Arretium with the following units missing:

    recruit "aor etruscan hoplites" 0 requires factions { seleucid, } and hidden_resource aor_etruscan
    recruit "aor etruscan cavalry" 0 requires factions { seleucid, } and hidden_resource aor_etruscan

    As you can see, they show up on the description as recruitable but are not available to queue. I double checked and do indeed have the Hoi Lakedaimonioi kai hoi Symmachoi government building constructed here.

    ------------------------------------------------------------------------------------------------

    Spoiler Alert, click show to read: 


    Rhodos with the following unit missing:

    ;;recruit "merc rhodian slingers" 0 requires factions { seleucid, } and hidden_resource aor_greek and hidden_resource special_hr_2 and not hidden_resource capital

    From the building browser, as I don't actually have the building here yet to tell if they for sure don't show up. I've not seen this unit in game either, other than from the mercenary panel. Is it supposed to be an AOR unit that you can recruit? It would be awesome if yes, sad if no. The EDB file is kind of confusing in that regard.

    ------------------------------------------------------------------------------------------------

    Spoiler Alert, click show to read: 


    Kydonia with the following unit missing:

    ;;recruit "merc cretan archers" 0 requires factions { seleucid, } and hidden_resource aor_greek and hidden_resource special_hr_3 and not hidden_resource aor_mace

    Same question as the Mercenary Rhodian Slingers, but even more emphatic about them being recruitable. I'd really love to be able to train these guys, even if I have to drag them across the globe to retrain them.

    ------------------------------------------------------------------------------------------------

    Spoiler Alert, click show to read: 


    Gergovia with the following unit missing:

    recruit "aor keltoi ambacti" 0 requires factions { seleucid, } and hidden_resource aor_gaul

    After taking the screenshot I realized that I actually had the Hoi Lakedaimonioi kai hoi Symmachoi built in Treveri and Massalia, which should also be able to build Ambacti I believe, but don't have the option. It just needs to be a settlement with Keltoi resources, right?

    Again, many thanks for your timely response kepper! I hope you can help me figure out the problem and that there is a simple solution.

    Best regards,

    Deathkorpsman

  11. #11
    kepper's Avatar Artifex
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    Default Re: Missing AOR Units from Spartan Recruitment

    Thanks for the pictures.
    Now about the AOR problems i can confirm that the Spartan Tree suffer some changes, since the last patch in this problem were solve.

    Spoiler Alert, click show to read: 
    Last edited by kepper; July 14, 2012 at 10:52 AM.

  12. #12

    Default Re: Missing AOR Units from Spartan Recruitment

    Thanks for the reply kepper! I'm glad that the problems are going to be fixed. Does that mean all the units I listed are going to be added in the next patch? Also, after searching some more I see that none of the Oscan units can be recruited where they should be either. Arpi, for example, should be able to build the full range of Oscan units with the government building I have there but all I can build are Perioikoi and Ballistas. So I guess add Pedites Osci, Osci Levae Armaturae (sp), and Equites Osci to the list of stuff that is missing on the Spartan recruitment tree.

  13. #13
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Missing AOR Units from Spartan Recruitment

    The Cretans and Rhodians have been commented out (";" makes the game ignore the rest of the line). That's definitely a bug, but also one which has been fixed by now

    As for the Etruscans, I have checked, and they use the weapon type "simple" for their primary weapon, which is the weapon type for pre-reform units, meaning that they become unrecruitable after the reform (which is a bug). What is more, there are several other units which have the same problem! Nice catch

    Actually, this is the case for nearly all the Italic units (the Samnite one and the Kelts and Ligurians in the north seem to be the only exceptions). I assume this is because they are meant to be pre-reform for the Romans. However, as you have discovered, this means that they are pre-reform units for all factions with reforms...
    Last edited by Caligula Caesar; July 14, 2012 at 11:49 AM.
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  14. #14

    Default Re: Missing AOR Units from Spartan Recruitment

    Well it is good to hear that there is a logical explanation for them missing and that the patch will fix it. I'm going to be looking forward to that, certainly! Are these problems also causing Keltoi Ambacti not to show? I can't recall off the top of my head but I thought they used a heavy weapon. I also haven't explored any of the recruitment options in the Iberian or Liby-Phoenician AOR so I have no idea if anything is missing from those. I hope not.

  15. #15
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Missing AOR Units from Spartan Recruitment

    There was a Keltoi unit, but it was the heavy spearman unit. And one of the German units, but Germany isn't really represented in the released version. I can't see anything wrong with the Ambacti, unless it has already been corrected, which is quite possible (that looks like an ownership issue, and I think I fixed some of those a while back).
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

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  16. #16

    Default Re: Missing AOR Units from Spartan Recruitment

    Ah, just wanted to bring the Ambacti up because they weren't included in the explanation. My install definitely doesn't have them for Sparta, though the EDB file says they should be there.

    I'm getting close to pushing my way into Iberia, so I'll soon find out if those units are all OK. Sorry for the extra work guys! Spartans are crazy enough that the missing units aren't hurting my campaign. I just want to be able to have them! I went through the trouble of destroying a Heilotea I'd built by accident in Larissa and rebuilding it back up just to get Thessalian Cavalry that I'll probably never even recruit (those aren't bugged, just an example of my devotion to cool auxiliaries). It's the principle of the thing.

  17. #17
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Missing AOR Units from Spartan Recruitment

    It's not you making us do extra work, don't worry We should have got it right in the first place
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

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  18. #18

    Default Re: Missing AOR Units from Spartan Recruitment

    Nah. "Getting it right the first time" and "coding" don't really belong in the same sentence. Is this an issue with all factions that have reforms or just a bug with the Spartan faction reform? If it is the former, well, that is a lot of units missing from a lot of factions which would be very sad. I hope that isn't the case.

  19. #19
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Missing AOR Units from Spartan Recruitment

    It's an issue with all the factions which have reforms, but only with Italian units and one or two others.
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  20. #20

    Default Re: Missing AOR Units from Spartan Recruitment

    So is there a way to fix this prior to the patch? Something about how they're entered in the files that can be adjusted? I'd love for these units to be available.

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