Results 1 to 15 of 15

Thread: Unit Size and Battle Size

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Unit Size and Battle Size

    I assume unit sizes will be bigger since they seem to get slightly bigger with every new Total War game.

    The game preview said that battles were to be tens of thousands.

    This either means that units will be composed of 300+ soliders, or that you will be able to have battles with 40 units in each side.


    Units could either be centuries or cohorts. The developers did say that players will now have to worry about larger units rather than smaller ones.

    Immediately after the Marian reforms, a Roman legion comprised ten cohorts, known simply as "the first cohort", "the second cohort" etc. The first cohort was considered to be the most senior and prestigious, and the tenth the least. A cohort consisted of six "centuries" or centuria of 80 men, each commanded by a centurion assisted by junior officers.

    At various times prior to the reforms, a century might have meant a unit of 60, 80 or 100 men. It is almost certain that the most senior centurion of the six would have commanded the entire cohort. In order of seniority, the six centurions were titled hastatus posterior, hastatus prior, princeps posterior, princeps prior, pilus posterior and pilus prior (most senior).

    This followed the order of seniority in the earlier legions, where the youngest and least experienced units were termed hastati, next principes, and the oldest and most experienced triarii (pilus was an alternative name for triarius, the singular of triarii).

    During the first century AD, the command structure and make-up of the legions was formally laid down, in a form that would endure for centuries. The first cohort was now made up of five double-strength centuries totalling 800 men, the centurion of its first century automatically being the most senior in the legion. This century was known as the primus pilus (first file), and its centurion was known as the primus pilus (first file).

    The legion at this time numbered about 5,400 men, including officers, engineers and usually a small unit of cavalry (equites; 120 men and horses).
    Would the smallest unit then be a cohort composed of centuries or would people rather control and operate several individual centuries?

  2. #2

    Default Re: Unit Size and Battle Size

    they have been saying 10,000 for a few games know, i love bigger unit size it means longer battles.

  3. #3

    Default Re: Unit Size and Battle Size

    I've been able to have succesful 32000 men battles in NTW, it shouldn't be a problem to have "tens of thousands"

  4. #4

    Default Re: Unit Size and Battle Size

    Quote Originally Posted by caissus View Post
    I've been able to have succesful 32000 men battles in NTW, it shouldn't be a problem to have "tens of thousands"
    Is it possible in custom battles?

  5. #5

    Default Re: Unit Size and Battle Size

    If in fact they are implementing historical accuracy then the correct number of legion is around 5000 soldiers. I am not sure how will this work if they are going to go with higher number? maybe it will be possible to have 2 legion in a stack.

  6. #6

    Default Re: Unit Size and Battle Size

    Quote Originally Posted by AMW View Post
    If in fact they are implementing historical accuracy then the correct number of legion is around 5000 soldiers. I am not sure how will this work if they are going to go with higher number? maybe it will be possible to have 2 legion in a stack.
    It was very rare that only one legion fought in a battle though. Usually there were multiple. They better go a lot higher than 5000 soldiers, or imma smack them silly.

  7. #7

    Default Re: Unit Size and Battle Size

    Guessing as Rome it will be 5,000 per stack (ie. 1 legion), 2 units each 240 men in size representing 1 cohort. With the FOTS system in place, that means you'll be able to control 2 legions in battle at once, with further legions pouring in as reinforcements if needed when the other legions withdraw.

    That would mean around 20,000 troops on screen at the same time, with the potential for overall many more troops to enter the overall battle; that to me seems more than adequate without making most computers explode They just can't go higher than that without finally sorting out multi-core optimisation.
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10 (its true )
    My specs:
    CPU - Intel i5 4670k @3.8 GHz | GPU - MSI GEFORCE GTX 770 LIGHTNING 2GB GDDR5 | RAM - 8GB DDR3 1600MHZ | MOBO - Z87 | HDD - 1TB | SSD - SAMSUNG 840 PRO SERIES 256GB SOLID STATE HARD DRIVE 2.5" | PSU - 750W | CASE - COOLERMASTER ENFORCER | MONITOR - 24" IIYAMA



  8. #8

    Default Re: Unit Size and Battle Size

    The legions in the early republican army numbered usually around 4200. That's a littler better to handle. Whither each legion were groups of different types of soldiers.

    These groups were known as maniples an they contained 120 men. So maybe the unit sizes will go down. Maybe not.

    I was during the later republican times when the army had been reorganized with new laws that allowed all citizens whether they owned property or not were allowed to be in the army. most troops

    The legions then became 5000 men. With the century still as the main unit, the number of centurions was reduced to 80 becuase the smaller number was easier to control.

    It's most likely that ca won't do historical like units due to the very small numbers the units.

    We also have to look at the number of people the engine can hold so let's hope we can get somthing everyone can enjoy.

  9. #9

    Default Re: Unit Size and Battle Size

    They won't be historically accurate on Legion size when they obviously can't have infinately big battles. I'd wager they'll be alittle smaller.

  10. #10
    gord96's Avatar Domesticus
    Join Date
    Oct 2004
    Location
    Canada
    Posts
    2,495

    Default Re: Unit Size and Battle Size

    I wonder what they meant in that preview where it was mentioned that they wanted you to control legions not individual archers, etc.?

    It sounded to me like the actual units you would control are not going to be what we are used to in TW games.

  11. #11

    Default Re: Unit Size and Battle Size

    what I understood is that the individual legion will be having experience states and ancillary.

  12. #12
    Shneckie's Avatar Vicarius
    Join Date
    Jan 2011
    Location
    Germany
    Posts
    2,580

    Default Re: Unit Size and Battle Size

    I hope they allow an option to increase stack size. I can't play Empire, Shogun or Napoleon without 40 unit stack mods now.

  13. #13
    gord96's Avatar Domesticus
    Join Date
    Oct 2004
    Location
    Canada
    Posts
    2,495

    Default Re: Unit Size and Battle Size

    Quote Originally Posted by AMW View Post
    what I understood is that the individual legion will be having experience states and ancillary.
    Could be. The quote though makes it sound like as a commander you won't have to worry about archers, individual units, etc.

    "It also means approaching TW’s battles in a different context than previous games offered. “We want the player to be thinking like a Roman military leader. A Roman emperor was not thinking about what to do with specific units of archers, he’s thinking about where the tenth legion is. We want the player to be thinking about their legions rather than a random collection of units.”"

    Maybe it means that you will recruit legions and not individual units? It's just when he says 'approaching TW's battles in a different context' it makes you wonder what he meant.

  14. #14

    Default Re: Unit Size and Battle Size

    Be a better idea just to increase unit card amount per army. THat pretty much solves the army size itself, yet retains the flexibility to move smaller numbers of troops around.

  15. #15

    Default Re: Unit Size and Battle Size

    Well, they could make one unit card standing for one cohort, which then is divided into six separate centuriae each once in battle. This way a lot more units/men could be fielded without losing too much time by micromanaging single small units on the strategic map. With the limit of 40 units per stack we could have several legions at once, meaning over 20000 soldiers in each army.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •