I think this section is wrong. How can the local faction be ai controlled?Code:;---- Genoese Reinforcement monitor_event FactionTurnStart FactionIsLocal and IsFactionAIControlled and I_TurnNumber = 0 and I_LocalFaction byzantium spawn_army faction milan character Francesco, general, age 28, x 329, y 170 unit Feudal Knights exp 2 armour 0 weapon_lvl 0 unit Armored Sergeants exp 1 armour 1 weapon_lvl 0 unit Armored Sergeants exp 0 armour 1 weapon_lvl 0 unit Urban Crossbow Militia exp 2 armour 2 weapon_lvl 0 unit Urban Crossbow Militia exp 2 armour 2 weapon_lvl 0 unit Urban Crossbow Militia exp 2 armour 2 weapon_lvl 0 unit Urban Crossbow Militia exp 1 armour 2 weapon_lvl 0 unit Feudal Knights exp 2 armour 0 weapon_lvl 0 unit Feudal Knights exp 2 armour 0 weapon_lvl 0 unit Dismounted Feudal Knights exp 2 armour 0 weapon_lvl 0 end add_money milan, 18000 terminate_monitor end_monitor






Reply With Quote




