I think this section is wrong. How can the local faction be ai controlled?
Code:
;---- Genoese Reinforcement
monitor_event FactionTurnStart FactionIsLocal
	and IsFactionAIControlled
	and I_TurnNumber = 0
	and I_LocalFaction byzantium

	spawn_army 
		faction milan
		character	Francesco, general, age 28, x 329, y 170
		unit		Feudal Knights				exp 2 armour 0 weapon_lvl 0
		unit		Armored Sergeants				exp 1 armour 1 weapon_lvl 0
		unit		Armored Sergeants				exp 0 armour 1 weapon_lvl 0
		unit		Urban Crossbow Militia				exp 2 armour 2 weapon_lvl 0
		unit		Urban Crossbow Militia				exp 2 armour 2 weapon_lvl 0
		unit		Urban Crossbow Militia				exp 2 armour 2 weapon_lvl 0
		unit		Urban Crossbow Militia				exp 1 armour 2 weapon_lvl 0
		unit		Feudal Knights				exp 2 armour 0 weapon_lvl 0
		unit		Feudal Knights				exp 2 armour 0 weapon_lvl 0
		unit		Dismounted Feudal Knights				exp 2 armour 0 weapon_lvl 0
	end

	add_money milan, 18000
	terminate_monitor
end_monitor