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  1. #1
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    Quote Originally Posted by Agent 51 View Post
    This one had the most "Errors" in it so I think it's the problem. (I don't know anything about this)

    Spoiler Alert, click show to read: 
    14:49:00.306 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9290, column 23 :
    we should only have trait(Berserker) additional affects for triggers(Battle_Losing_Berserker)
    14:49:00.307 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9408, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    14:49:00.307 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9409, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9419, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9420, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9432, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    14:49:00.308 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9433, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    14:49:00.309 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 9474, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    14:49:00.324 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14414, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    14:49:00.324 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14422, column 26 :
    we should only have trait(BadDenouncer) additional affects for triggers(hereticinit1_denouncerclear_bad)
    14:49:00.329 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14430, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_faithclear)
    14:49:00.329 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 14438, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    14:49:00.334 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15363, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
    14:49:00.334 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15364, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(crusades_6)
    14:49:00.334 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15373, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
    14:49:00.335 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15416, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
    14:49:00.335 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15417, column 30 :
    we should only have trait(StrategyChivalry) additional affects for triggers(jihads_7)
    14:49:00.335 [game.script] [warning] Trigger parsing warning in mods/Hyrule/data/export_descr_character_traits.txt, at line 15426, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
    14:49:00.462 [game.script] [error] Script parsing error at line 21, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.463 [game.script] [error] Script parsing error at line 40, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.463 [game.script] [error] Script parsing error at line 59, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.464 [game.script] [error] Script parsing error at line 78, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.465 [game.script] [error] Script parsing error at line 97, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.465 [game.script] [error] Script parsing error at line 116, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.466 [game.script] [error] Script parsing error at line 135, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.467 [game.script] [error] Script parsing error at line 154, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.467 [game.script] [error] Script parsing error at line 173, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.468 [game.script] [error] Script parsing error at line 192, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.469 [game.script] [error] Script parsing error at line 211, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.469 [game.script] [error] Script parsing error at line 230, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.470 [game.script] [error] Script parsing error at line 249, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.470 [game.script] [error] Script parsing error at line 268, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.471 [game.script] [error] Script parsing error at line 287, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.472 [game.script] [error] Script parsing error at line 306, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.472 [game.script] [error] Script parsing error at line 325, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.473 [game.script] [error] Script parsing error at line 344, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.474 [game.script] [error] Script parsing error at line 363, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:00.474 [game.script] [error] Script parsing error at line 382, column 20 in mods/Hyrule/data/export_descr_advice.txt
    Couldn't open the script file scripts/show_me/G5Script2.txt

    14:49:22.684 [game.script] [error] Condition parsing error in mods/Hyrule/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 29, column 32
    Condition parser doesn't recognise this token: hylian

    I need one of the other logs: system.log.

    Quote Originally Posted by Dutch Blue Guard View Post
    Was playing a campaign with Gerudo, got also crashes in turn 10-15 everytime.
    Quote Originally Posted by Agent 51 View Post
    I got to turn 17 of a Labryanna campaign, and it only crashed when I fought some rebels.


    Pretty darn sure all of these are caused by the traits file. Again, posting the logs here would help me pinpoint.


    Quote Originally Posted by Agent 51 View Post
    I do have a question though. I'm very confused on Cannon Fodder being the Tokay rebels, and not Tokay Spearmen.
    They do get Tokay Slave and Hunters.


    Quote Originally Posted by Emrys View Post
    Horon campaign crashes at turn 4
    Horon is not playable, I'd not be surprised if a Horon Campaign crashed before startup.

  2. #2

    Default Re: Bug Center

    How do I post it if it goes over the character limit for posts?


    Should I just break it apart until it's all there?

  3. #3
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Ok, new bugs I am adding. Tell me if I am missing any here.

    - Agent portraits are vanilla. (So far, I have confirmation on the spy only for this.)
    - Trait related CTD. Still pinpointing.
    - Gohma still have adoption.
    - Talik the Red is recruitable like a normal Lizalfos in custom battles. (500 rupees, can have four of her before price doubles.)
    - Some generic building icons still appear. (I noticed as Kokiri that the first level of barracks, which is a small barracks that upgrades into another small barracks and only recruits mudmen, has a generic icon.)
    - Rebels portraits are bugged and vanilla models can be used instead of family members in the instance of a family member going rogue.
    - Gerudo Oasis provides no bonus.
    - Selecting campaign then custom battle, or vice versa, will crash the game back to the desktop. (This is a direct quote as Zero stated this perfectly.)
    - Ports can be built anywhere.

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  4. #4
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    I actually think I found the cause of several errors. I misspelled the ownership entries of Lanayru and Labrynna for several buildings in the export_descr_buildings file. Usually the game crashes moments after starting it up if there's an error in this file, so I'm surprised the game was even running in the first place.

  5. #5
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    @UndyingNephalim

    Do I sense a patch?

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  6. #6
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    @UndyingNephalim

    Do I sense a patch?
    Probably would be a good idea. I theorize that the AI was trying to build something it was not supposed to. Likely the Inn or the Embassy since those were the two buildings that had incorrect spellings and thus factions listed in their ownership that did not exist. Since there are traits tied to those it probably caused all sorts of chaos. I'm sending updated files to a few people to test the theory, since I personally am not getting any of these crashes for some reason.

  7. #7

    Default Re: Bug Center

    also , for some reason the darknuts have the option to build a siegeworks when they dont have a siege weapon

  8. #8
    ZeR0199X's Avatar Centenarius
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    Default Re: Bug Center

    Not sure if this is a bug, but shouldnt the River Zora act like the Mongols from the vanilla game and actually attack any town. Because I am playing as Labrynna, (which now works with me), and all they do is stand around the rivers and don't move at all. I kind of expect them to assault my cities and troops. Also @Avatar I can confirm that the diplomats also have the default agent portraits.

    EDIT: Question Neph, Why can't Labrynna recruit diplomats even when I build embassies in their cities.
    LONG LIVE THE MAD GOD! LONG LIVE MAJORA!!!

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  9. #9
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    @Zero

    I copy that. Adjusting description. Also adding "River Zora stand around". May also add "Labrynna cannot recruit diplomats".

    @nintendo64isking

    Look in the description. Does a siegeworks allow any unit for them? If not, I will list that.

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  10. #10
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    I've uploaded two fixed files and attached them to this post. Paste these in the data folder and let me know if the campaign crashes stop.

  11. #11

    Default Re: Bug Center

    Quote Originally Posted by UndyingNephalim View Post
    I've uploaded two fixed files and attached them to this post. Paste these in the data folder and let me know if the campaign crashes stop.
    Is this problem fixed in HTW 2.0?
    I don't want to mes with programs if it is not necessary.

    it was posted on September 19, 2012, 05:14 PM / Re: Bug Center

  12. #12
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Unable to load old save for obvious reasons. Starting a new one now.

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  13. #13
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Sorry for the double post, but I need I fear this may get overlooked in an edit. So far, the quickfix works. No CTD so far.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  14. #14
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    Sorry for the double post, but I need I fear this may get overlooked in an edit. So far, the quickfix works. No CTD so far.

    Funny how misspelling Lanayru as "Lanryu" can cause all sorts of crazy errors.

  15. #15
    Mattwensley's Avatar Primicerius
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    Default Re: Bug Center

    Quote Originally Posted by UndyingNephalim View Post
    Funny how misspelling Lanayru as "Lanryu" can cause all sorts of crazy errors.
    Shamefryu Dispray!
    You see what I did there?

    Implemented the fix, can't wait to get going!
    ~~Knowledge is power, and I do not like the feeling of weakness~~
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  16. #16

    Default Re: Bug Center

    Hehe played 30 turns gerudo and still no ctd Have to say assassins are incredibly powerfull! In 29th and 30th turn al my generals and family members where assassinated xD For revenge i am going to assassinate all hyrules family members.

  17. #17

    Default Re: Bug Center

    does the file need to be extracted from the zip folder or not?

  18. #18

    Default Re: Bug Center

    yup just extract the files to desktop or somewhere else and then copy them and place in data folder of Hyrule. You can also extract them direct to data folder.

  19. #19

    Default Re: Bug Center

    right ive extracted the files and also left the zip file in the data folder, ill let you know if i encounter any new problems, also avatar - the siegeworks dont let the darknuts build anything, so it is an unnecessary building also the moblin meat building thingy has no bonus.

  20. #20
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    @Dutch Blue Guard

    Even in Hyrule: Total War, it is the lone "hero" (or in this case assassin since there is no black and white good and evil) who can do far more than an army ever could.

    @nintendo64isking

    Understood. Adding it in now.

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