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  1. #1
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Quote Originally Posted by Ulfgard the Unmaker View Post
    Alright, here's a short list of what I've encountered so far. Some of it has already been reported, and I'm just reposting for confirmation or elaboration, other stuff I didn't find in the thread yet.

    First: Heroes aren't getting battle models in my campaign. I know it seems that they work for some folks and not others, but I'm just sharing that it's a problem for me as well.

    Second: Siege ladders only reach about 75% of the way to the top of a wall. Siege towers and rams are still fine.

    Third: Lizalfos models get kinda buggy during battles. Their necks deform and expand and contract and kink up, and it looks very, very odd.

    Fourth: Not all settlements seem to be upgradable. I know it's been reported for Lanayru, but I've encountered similar problems as the Gerudo and Lizalfos- one or more settlements did not have any further levels of development despite having in excess of 50,000 population. (Tested through use of the console, when building options didn't seem to appear at normal thresholds).

    Some settlements show expansion options for both a castle and town of appropriate level, without having clicked the "convert this settlement" option. IIRC, Ft. Ayloch is one of them.

    ==
    That's all off the top of my head. Hope some of these were helpful.
    -The first one was already added as a bug.

    -Will add the siege ladder bug.

    -I'll check out the Lizalfos models in battle and check Xebenkeck's animation tests for the Lizalfos. I will add that bug if necessary.

    -Apparently villages are not upgradable regardless of population. I've been able to upgrade most towns and castles. Please list specific towns if they did not start as villages. Will add this as a bug.

    -The last one on the list is a bit of an odd one. Nephalim has listed "investigate Fort Ayloch." May you please list any other settlement this has been happening in?

    Thank you for your contributions.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  2. #2

    Default Re: Bug Center

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    -Apparently villages are not upgradable regardless of population. I've been able to upgrade most towns and castles. Please list specific towns if they did not start as villages. Will add this as a bug.

    -The last one on the list is a bit of an odd one. Nephalim has listed "investigate Fort Ayloch." May you please list any other settlement this has been happening in?

    Thank you for your contributions.
    Villages aren't? Hmm, good to know.

    I'll have a look back at other settlements that may or may not function properly. I'm just happy to help.

    ----------------

    Okay, so it isn't thoroughly done, but based on your response, I've run a series of quick tests.

    First, I screenshotted the weirdness with Ft. Ayloch. I know we've already identified strange stuff, but I figured a screenshot never hurts.
    Spoiler Alert, click show to read: 


    Secondly, what surprised me about villages not being upgradable was the fact that it is not consistent. For example, Timberfell can be expanded normally, while many other villages cannot!
    Spoiler Alert, click show to read: 


    On a related note: I found a temporary workaround for the villages which don't appear to be upgradeable as per normal. If you convert it to a Motte and Bailey and then back again, it unlocks the appropriate town size upgrade.
    Last edited by Ulfgard the Unmaker; July 27, 2012 at 06:03 PM. Reason: New information.

  3. #3
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Quote Originally Posted by Ulfgard the Unmaker View Post
    Villages aren't? Hmm, good to know.

    I'll have a look back at other settlements that may or may not function properly. I'm just happy to help.

    ----------------

    Okay, so it isn't thoroughly done, but based on your response, I've run a series of quick tests.

    First, I screenshotted the weirdness with Ft. Ayloch. I know we've already identified strange stuff, but I figured a screenshot never hurts.
    Spoiler Alert, click show to read: 


    Secondly, what surprised me about villages not being upgradable was the fact that it is not consistent. For example, Timberfell can be expanded normally, while many other villages cannot!
    Spoiler Alert, click show to read: 


    On a related note: I found a temporary workaround for the villages which don't appear to be upgradeable as per normal. If you convert it to a Motte and Bailey and then back again, it unlocks the appropriate town size upgrade.
    Thanks for the information. I will list this appropriately.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  4. #4

    Default Re: Bug Center

    Goron Bombthrowers will randomly lock up in combat. One moment they're taking orders fine, and then they'll just stop responding. It doesn't matter if you issue move orders, attack orders, hit the withdraw button, or anything. They just stand like statues until they get slaughtered.

  5. #5
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Quote Originally Posted by Ulfgard the Unmaker View Post
    Goron Bombthrowers will randomly lock up in combat. One moment they're taking orders fine, and then they'll just stop responding. It doesn't matter if you issue move orders, attack orders, hit the withdraw button, or anything. They just stand like statues until they get slaughtered.
    That has been fixed. The fix will be implemented in the next patch.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  6. #6

    Default Re: Bug Center

    Quote Originally Posted by Avatar of the Ice Wolf View Post
    That has been fixed. The fix will be implemented in the next patch.
    Woops, must have missed that. Good to know.

  7. #7

    Default Re: Bug Center

    Sorry for the doublepost, but I figure my report would be missed if I just editted it into the end of the last one.

    Battle map for Snowpeak is bugged, at least while it is a village. Haven't been able to test the higher levels because I haven't the city built up that far yet. There are some floating buildings at the corner of town. Screenshots below:
    Spoiler Alert, click show to read: 


  8. #8

    Default Re: Bug Center

    at the moment some units are unrecruitable in the campaign for example, lanayru cant get arurodas or battle crab archers. That has probably already been noted
    I shall consume... consume everything

  9. #9

    Default Re: Bug Center

    Sorry, I forgot the map's name and forgot to take a screenshot, too, but I recently fought a campaign battle with the Moblins against Ordona.
    I had two armies, one was under siege in Ft. Eldara while the other one was standing right next to it, western direction.
    When I attacked the Ordonians with the army stationed in Ft. Eldara and set the other army as reinforcements, they couldn't join the fight because of the landscape.
    They were coming in from the West, but were unable to enter the battlefield because of impassable cliffs.

    The other thing happened, when I lost my last settlement due to a revolt, but still had an army left. I didn't lose while my expenditure dropped to zero, but I still earned money from the king's purse.

  10. #10
    Mattwensley's Avatar Primicerius
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    Default Re: Bug Center

    @Stal Keeta
    Cliffs have been an issue a couple of times, pretty much anywhere there are valleys. Sucks, but Neph knows about it
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  11. #11

    Default Re: Bug Center

    I unlocked the rebel faction for custom battles just to test em out and lo and behold link was in the mix just noting that as it stands he fights with his shield as his sword and his sword as his shield , a result of his left-handedness no doubt
    I shall consume... consume everything

  12. #12
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    @Ulfgard, nintendo64isking, and Stal Keeta

    Thanks, I will add these bugs to the list.

    Quote Originally Posted by nintendo64isking View Post
    I unlocked the rebel faction for custom battles just to test em out and lo and behold link was in the mix just noting that as it stands he fights with his shield as his sword and his sword as his shield , a result of his left-handedness no doubt
    I am now envious. I must adjust my files so that I may also use Link.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  13. #13
    Wakerz140's Avatar Ducenarius
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    Default Re: Bug Center

    Darknut Generals and Flagbearers get knocked over by their units constantly.

  14. #14
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Quote Originally Posted by Wakerz140 View Post
    Darknut Generals and Flagbearers get knocked over by their units constantly.
    Yes, it does seem like the darknuts enjoy tripping over themselves repeatedly. I will add this.

    While testing for this bug I also found this. Just another texture bug, nothing much really.
    Spoiler Alert, click show to read: 


    I found this because, while testing the other bug, I thought, "What would Zuna Ziggurats look like on fire?" Here's the answer.

    Spoiler Alert, click show to read: 



    To be honest, it didn't turn out as bad as I thought it would.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
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  15. #15
    Wakerz140's Avatar Ducenarius
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    Default Re: Bug Center

    @Avatar of the Ice Wolf

    Lol now i gotta go try that

  16. #16
    quenya's Avatar Biarchus
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    Default Re: Bug Center

    The Master Entity does not have an attack. it says he's ranged, but he does not shoot anything, and does not have a melee. all he does is charge and laugh.
    Droma: :Rosa

  17. #17
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Quote Originally Posted by quenya View Post
    The Master Entity does not have an attack. it says he's ranged, but he does not shoot anything, and does not have a melee. all he does is charge and laugh.
    Uh, if you mean the Majora Master Entity, then I do not think that should be included as a bug since Neph has not even released the Church of Majora in earnest. They are not currently supposed to be playable. I do not think they are supposed to be available for custom battles even in the completed version. This falls under the category, "not intended for player use, play at your own risk."

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  18. #18

    Default Re: Bug Center

    Another thing I noticed is, that the Ikanians seem to have some problem with suppressing revolts in their capital.
    Whenever they actually managed to take Ikana and hold it for some time, they ended up getting kicked out of it after a quite short time.
    I donīt know what causes it, but their civil order is usually only at 50% or less.

  19. #19

    Default Re: Bug Center

    Quote Originally Posted by Stal Keeta View Post
    Another thing I noticed is, that the Ikanians seem to have some problem with suppressing revolts in their capital.
    Whenever they actually managed to take Ikana and hold it for some time, they ended up getting kicked out of it after a quite short time.
    I donīt know what causes it, but their civil order is usually only at 50% or less.
    Its probably because they are trying to convert from strict goddess worship to majora worship.

  20. #20

    Default Re: Bug Center

    Hey guys, I'm really impressed with the progress that has been made thus far on this project.

    So, I've only played a few turns thus far as Hyrule, Gorons, and Deku. Here's what I think:

    • The world map is amazing, but move distances are tiny by comparison to the distances between settlements. I'm not sure if this was intentional or not but it sure means it takes many seasons just to get from place to place.
    • Goron unit upkeep is prohibitive. I found that just maintaining garisson units put me deep in the red, especially if I had any aspirations of an aggressive empire-building strategy.
    • Goron unit captains can't roll, which leaves them to get run over by their own men. This leaves them stunned and straggling a huge distance from their units, who then have to wait for them to catch up. Needless to say, this leaves the units vulnerable because they don't brace, or combat is initiated with a unit captain far away from the body of his unit.
    • Deku units seem to have a hard time firing, or at least they take ages to shoot. In a battle against the Kokiri my army was decimated despite my numerical superiority due to the fact that my units couldn't make up their mind whether to do their "winding up" animation or actually shoot at the targets. This should probably be considered priority. I didn't have this problem in the previous version, if I remember correctly.


    Those are my two cents for now, I'm sure I'll have more to say as I mess around with this more.

    Also, I noticed there's a lot of flavor text that needs editing. I've been told I'm a very good writer, and I'd be more than happy to look over it and proofread (and maybe write some myself) if I could have access to the script files.

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