What the..... i thought custom settlements werent on the game at all
Edit so no double post: voices seem to be enabled (at least in my game)... shouldnt they be desabled?
What the..... i thought custom settlements werent on the game at all
Edit so no double post: voices seem to be enabled (at least in my game)... shouldnt they be desabled?
Last edited by Aipe; July 10, 2012 at 11:03 PM.
I'm not getting any music at all. Anyone know if this is a normal problem?
This mod is awesome btw.
Not a bug per se, but every few turns I end turn, the game throws a fit with the words:
11:13:57.863 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.
I have a log from when I saved manually just before ending turn (it's something I do), to the crash itself. The weird thing is, if I load the game back up, I can end turn a few more times before this happens again.
Not a game breaker, but definitely disconcerting.
~~Knowledge is power, and I do not like the feeling of weakness~~
~~If it's a million to one shot, I'll make sure I'm the one~~
the hyryle castle glitch has happened to me as well, when i've tried to start up a quick battle.
@Mattwensley
the same thing happens to me. my brother was playing as the Deku, but forgot to save for a while, and hhis game crashed. after that, it started to crash ALL THE TIME!!! it's very annoying.
Droma:![]()
:Rosa
So when is this going to be moved into the Bugs/ Technical issues subforum?
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
Consider it done![]()
@UndyingNephalim
Two quick questions. Are the Mudmen of Faron supposed to regenerate their fatigue meter slower than the other Kokiri units? I can have idle Minutemen go from exhausted to warmed up in about the same time it takes for idle Mudmen to go from Tired to Winded. Also, I killed General Akazoo the first turn the Stalfos came into the game. I have not seen any other stalfos armies pop up since then. Was this intended? I will do a more thorough search, but the Stalfos seem to have sent Akazoo alone.
EDIT: Disregard the Stalfos thing, I found their leader, he was hiding near Kakiriko for a long time.
Last edited by Avatar of the Ice Wolf; July 19, 2012 at 11:38 AM.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
is it just me, or are not all the heros in the campaign? i'm not sure if this is intentional, but it would be cool to have them in the campaign.
Droma:![]()
:Rosa
In the final version all heroes will be ofcourse in. Now only 2 heroes in campaign per faction and some more in custom battles.
i was just playing a bunch of custom battles, and i noticed two bugs: the kokiri general doesn't render, there's nothing there except a green circle when the unit is selected, and the deku general's face is all black, when it's supposed to be an Odolwa mask.
Droma:![]()
:Rosa
Im playing the 1.1 with the patch but when I go to start a campaign I just get sent right back to the main menu, can someone tell me whats going on here.
Make sure you downloaded and installed both the core files and full version 1.1.
Core files can be found here: Version 1.0 http://www.moddb.com/mods/hyrule-total-war/downloads/hyrule-total-war-core-files
Full installation of 1.1 here: Version 1.1: http://www.moddb.com/mods/hyrule-total-war/downloads/hyrule-total-war-11
And for completion purposes here's the patch: Version 1.1.2: http://www.moddb.com/mods/hyrule-total-war/downloads/hyrule-total-war-patch-112
Make sure you have all three downloaded and installed for the latest version of Hyrule: Total War. If you need more information, go to the main forum and click on the "releases" sticky thread. It gives detailed installation instructions. If you have already installed all three, try re-downloading and installing to make sure that no files were lost along the way as that has been known to happen.
The Kokiri general has been there for me, albeit as a Korok with no movement animations at all. He kind of glides about with outstretched arms and such. I'll check the Deku General.
EDIT: You were correct on both counts. Sorry, the Korok thing was in the campaign. In custom battles they do not show up at all. The Deku General has a black face as you have said, good finds.
Last edited by Avatar of the Ice Wolf; July 18, 2012 at 05:51 AM.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
New issue for today, Scouts have more melee attack and defense values than marauders with almost as much ranged attack value as dune archers.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril
When I play as darknut when I try to enter a battle it crashes, thought it was bad installtion but all other factions are working fine.
I think it is one of the family members. Since my game crashes when I fight a certain (combination) of Darknut family members.
I am not sure though if it is just me. Does it crash in the campaign and are you using Family members in the battle?
@Zhent and OverlordKite
I will check the Darknut family members in the campaign. I never played the Darknut campaign so thanks for pointing this out.
EDIT: Apparently any Darknut General and/or Family member causes the game to crash. Generic captains do not cause a crash, but any hero, promoted captain, or adopted general causes a crash. I will add this bug to the list.
Last edited by Avatar of the Ice Wolf; July 18, 2012 at 08:26 PM.
West:Foranar- Azurita -The Redeemer- Sinteiria - Sakotae the Guardian (Tavia) - Saleria
East:Nerise- Kiril