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  1. #1

    Default Re: Bug Center

    well, i have discovered that Lizal-stalfos can rout.

  2. #2

    Default Re: Bug Center

    The kokiri AI acts really strange during sieges. They just stand outside and don´t do anything except firing the siege wepons (forgot the name), and when they destroyed the walls they just wait, so I have to storm out and loose a lot af man in a field battle.

    Ps.: playing as Zora, only confirmed with dominion prime since it is the only town they attack.
    Sorry for my english, I try to do my best

  3. #3
    Mattwensley's Avatar Primicerius
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    Default Re: Bug Center

    Since the fix, I can't load my previous Ordona save/autosave. I tried a new game, and it worked fine, but when I tried the Ordona save again, I got this:
    Spoiler Alert, click show to read: 

    16:49:38.194 [system.io] [trace] file open,,mods/Hyrule/data/loading_screen/loading_screen_38.tga,2359340
    16:49:38.194 [system.io] [info] open: found mods/Hyrule/data/loading_screen/loading_screen_38.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    16:49:38.253 [system.io] [info] exists: found mods/Hyrule/data/descr_transition_screen.txt (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    16:49:38.254 [system.io] [trace] file open,,24E94570,2082
    16:49:38.254 [system.io] [info] open: found mods/Hyrule/data/descr_transition_screen.txt (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    16:49:38.254 [system.io] [info] exists: found mods/Hyrule/data/loading_screen/loading_logo.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    16:49:38.255 [system.io] [info] exists: missing mods/Hyrule/data/loading_screen/loading_logo.tga.dds
    16:49:38.255 [system.io] [info] exists: found mods/Hyrule/data/loading_screen/loading_logo.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    16:49:38.255 [system.io] [info] exists: missing mods/Hyrule/mods/Hyrule/data/loading_screen/loading_logo.tga
    16:49:38.256 [system.io] [trace] file open,,mods/Hyrule/data/loading_screen/loading_logo.tga.dds,,not found
    16:49:38.256 [system.io] [warning] open: mods/Hyrule/data/loading_screen/loading_logo.tga.dds is missing
    16:49:38.256 [system.io] [trace] file open,,mods/Hyrule/data/loading_screen/loading_logo.tga,262188
    16:49:38.257 [system.io] [info] open: found mods/Hyrule/data/loading_screen/loading_logo.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    16:49:39.334 [system.io] [info] exists: found mods/Hyrule/data/loading_screen/loading_bar.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    16:49:39.334 [system.io] [info] exists: missing mods/Hyrule/data/loading_screen/loading_bar.tga.dds
    16:49:39.334 [system.io] [info] exists: found mods/Hyrule/data/loading_screen/loading_bar.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    16:49:39.334 [system.io] [info] exists: missing mods/Hyrule/mods/Hyrule/data/loading_screen/loading_bar.tga
    16:49:39.335 [system.io] [trace] file open,,mods/Hyrule/data/loading_screen/loading_bar.tga.dds,,not found
    16:49:39.335 [system.io] [warning] open: mods/Hyrule/data/loading_screen/loading_bar.tga.dds is missing
    16:49:39.335 [system.io] [trace] file open,,mods/Hyrule/data/loading_screen/loading_bar.tga,196652
    16:49:39.335 [system.io] [info] open: found mods/Hyrule/data/loading_screen/loading_bar.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
    16:49:41.284 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.

    I've got the full thing saved
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  4. #4

    Default Re: Bug Center

    i too cannot load my darknut campaign but thats understandable, im having fun taking over the death mountain range as the zoras, no crashes to report, im renaming the goron settlements from things like 'Gor Unduga' to 'Zor Unduga' mwahahaha just need to get Gor Goronon now have to deal with Darunia come on Mage cannons dont let me down


    Ah I have found a bug, the castle walls and some of the buildings on the Death Mountain Crater map were floating above ground, I still managed to take it away from those unclean Gorons, I shall now proclaim Death Mountain as Dominion Mountain! (though i must still deal with a large Goron contingent in Gor Goronon they dare to make a last stand against me pathetic!
    Last edited by nintendo64isking; September 20, 2012 at 12:18 PM.

  5. #5
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    @Mjolnr

    Noted. Will add.

    @Mattwensley

    Hmm, did you place the appropriate files in the correct spots? (I needed atleast one file in the main folder and another in the data.) My game works just fine.

    @Drachenfan

    That happens in most mods. I've had it happen in TATW. It is how the AI deals with siege weapons. I found an exploit that will make it so the AI will dance back and forth with a siege ram and not attack the walls. It involves cavalry proximity. Siege weapons in particular cause problems for AIs. I generally found that they will not attack until all ammo has been unloaded. It is bothersome, but it is sometimes best to wait it out for as long as possible. If they still don't attack, try baiting them.

    @nintendo64isking

    I believe I should just extend a current bug stating that structures may float above ground to cover this new discovery.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  6. #6

    Default Re: Bug Center

    just a small note there are currently two fire temples in the game, one in death mountain crater (where it should be) and one in Gor Goronon
    I shall consume... consume everything

  7. #7
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    Quote Originally Posted by nintendo64isking View Post
    just a small note there are currently two fire temples in the game, one in death mountain crater (where it should be) and one in Gor Goronon
    Added.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  8. #8

    Default Re: Bug Center

    Even after they stop firing, they still wait.
    I lined up all my mages in front of the walls and firing range, and they just let me shoot them.
    Sorry for my english, I try to do my best

  9. #9
    Mattwensley's Avatar Primicerius
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    Default Re: Bug Center

    @Avatar
    I thought they both went in data? Which goes somewhere else? And I'm pretty sure I overwrote two files when installing...
    ~~Knowledge is power, and I do not like the feeling of weakness~~
    ~~If it's a million to one shot, I'll make sure I'm the one~~

  10. #10
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Bug Center

    @Mattwensley

    I originally (and might I add accidentally) extracted all files into the basic Hyrule: Total War folder. There was one file left over that I then moved into the Data.

    West: Foranar- Azurita - The Redeemer - Sinteiria - Sakotae the Guardian (Tavia) - Saleria
    East: Nerise - Kiril

  11. #11

    Default Re: Bug Center

    Mage spires can't be killed by melee. Only the siege weapons have killed any of them from what I've seen.

  12. #12

    Default Re: Bug Center

    Small notes from a Darknut Campaign I started yesterday:

    - Some of the unit cards still show placeholders (Common generals/mighties).
    - Diplomat Cards still show human faces (when you hire them you see the Zuna Diplomat, when you move the agent it's human).
    - Every settlement has to build a Small Barracks (no building card) before building the Small Fortified Barracks (has building card).
    - Generic captains (that is, when you fight an army that has no general) show their card as a horrid pink rectangle.
    - Gohma Generals show human faces (I believe I read something about them still having adoption).

    That's all I can remember for now.

  13. #13

    Default Re: Bug Center

    another bug to report:
    Gor Goronon looks like a Wooden Castle on the campaign map and battle map, however it functions like a fortress and says its a fortress in the buildings panel.
    Death Mountain Crater also works like a castle but the buildings panel says its a wooden castle i believe
    I shall consume... consume everything

  14. #14
    quenya's Avatar Biarchus
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    Default Re: Bug Center

    I found a new bug. On the campaign map, Deku generals' models are all warped and elongated. I noticed it particularly when they besiege towns.
    Droma: :Rosa

  15. #15
    UndyingNephalim's Avatar Primicerius
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    Default Re: Bug Center

    Quote Originally Posted by quenya View Post
    I found a new bug. On the campaign map, Deku generals' models are all warped and elongated. I noticed it particularly when they besiege towns.
    Does this happen when you play as them or just the AI? This is actually supposed to happen to any campaign map model that does not use an M2 skeleton when they spawn. The only way to fix it is to order the general into a settlement and then have them leave which I automatically happen in the campaign script.

  16. #16
    quenya's Avatar Biarchus
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    Default Re: Bug Center

    it happens both times.
    Droma: :Rosa

  17. #17

    Default Re: Bug Center

    1. I got massive amounts of traitors with Moblins and Labrynna.Even Ganon as faction leader has gone.A really atmosphere killer...

    2. Ganon and Veran seem to "reproduce" themselves into citys and castles.After waiting for 3 turns I had a few of them in the next battle.

    3. The River Zora won't move anyhow they Spawn at the beginning, but even after 54 rounds not a single stack of them moved a bit.

  18. #18

    Default Re: Bug Center

    Quote Originally Posted by quenya View Post
    I found a new bug. On the campaign map, Deku generals' models are all warped and elongated. I noticed it particularly when they besiege towns.
    i can confirm this, had them siege during the lizafos campaign, it looks like they use the standard human skeleton instead of the deku one.

  19. #19
    GoldenGohma's Avatar Civis
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    Default Re: Bug Center

    Quick bug report with the quick fix.

    Now the darknut campaign crashes on turn 23. Did not do that before. Other than that, quick fix works well.

    Arise, my army!

  20. #20

    Default Re: Bug Center

    Quick fix works as soon as I reinstalled it.

    But I had a pretty unfortunate bug wherein Ganon went feral and turned into an animal.

    On turn 3.

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