Basically to avoid a conversation in the suggestions thread, I'm opening a new thread.
In my opinion Harad and Rhun are the easiest factions and they should be toned down a bit.
I like Harad as a faction. The fact that you can recruit some units in your capital and other units at Umbar makes for a dynamic game.
I believe that Rhun should get the same treatment but more extensive since it is a confederation of small factions. Generic infantry and archers should be recruitable everywhere so you have something to recruit in new regions, most other units should have some type of AoR system. Maybe a AoR system where you can only recruit that regions units on barracks level 1, but on higher levels you can also recruit clansmen and the golden armor guys.
Someone recently posted a script in the Ask Questions thread that allowed Harad and Rhun switch sides. It would be fun if this was possible in the Vanilla game. Making it have requirements that new people wouldn't instinctively do would avoid new players suddenly finding themselves excommunicated.
Maybe ALL generals should have the same movement points on the campaign map. This will buff the Orcish factions which are quite weak, but also Dale which might need a small buff.
Isengard doesn't feel like an unique faction. And the OotMM and OoG also need something that sets them apart.
Isengard needs extra industrious buildings in the Orthanc to represent the 'mind made of metal'. Making the faction revolve more around the Orthanc at one side and the hills of Dunland at the other will make Isengard more unique. Currently I'm trying to do that in my own campaign by seperating Dunland units under the Dunland general and Uruk raiding parties under an Uruk general.
OoG could get recruitable Rhudaur Hillmen and mercenary Rhudaur Cavalry to set it apart from the OotMM. The OotMM could get more types of trolls to represent the vastness of the Misty Mountains. Perhaps even some AoR trolls. Macilrille said that Wargs were very light cavalry, this is already well represented in the game by having the Warg Riders have low armor values.
For Isengard and the nothern Orc factions I like what MoS has done. They created more types of Snaga warriors.
I'll edit this later.




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