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  1. #1

    Default Multiple core CPU utilisation

    The title says it all really. Most people have dual/quad core CPUs but TW series still only uses one core.

    Let TW harness the power of multi-core processing?

  2. #2

    Default Re: Multiple core CPU utilisation

    The last time i checked Napoleon TW worked great on an i7


  3. #3
    The Useless Member's Avatar Primicerius
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    Default Re: Multiple core CPU utilisation

    Quote Originally Posted by Tenzin View Post
    The last time i checked Napoleon TW worked great on an i7
    Yup, it works great for core i7, especially mine, when I'm playing TW games, the game gives me seven idle processors.

    Works great!

  4. #4

    Default Re: Multiple core CPU utilisation

    Quote Originally Posted by Wetblowdryer View Post
    Yup, it works great for core i7, especially mine, when I'm playing TW games, the game gives me seven idle processors.

    Works great!

    XD maybe he means its great because all those poor processors get to rest a little?

    Anyways, not many games take much advantage of the latest CPU, not even Strategy games. So for anyone looking for upgrade you are better served buying a new graphics card.

  5. #5

    Default Re: Multiple core CPU utilisation

    TW uses 2 threads more or less fully. They did support only one in Empire at the very beginning but patched it so it could use two:
    http://www.pcgameshardware.de/aid,688055/Empire-Total-War-Patch-130-mit-doppelt-so-viel-Fps-auf-Phenom-PCs/Strategiespiel/Test/bildergalerie/?iid=1147598&vollbild

    Still, 2 threads is not enough. Make it 4, better 6-8.

  6. #6
    Crazyeyesreaper's Avatar Primicerius
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    Default Re: Multiple core CPU utilisation

    2 threads yes but most times especially in Shogun 2 it only ever saturated 1 core, my 3770k tends to top out on 1 core with a second sitting at maybe 10% usage. its terrible optimized when games like Battlefield Bad Company 2 can scale across multiple cores and fully use them,

    the CPU bench in shogun 2 demonstrates the warscape engines weakness

    Phenom II dual core vs quad core vs hex core (2 vs 4 vs 6) frame rate is the same in CPU bench arorund 12-14 FPS
    I5 2500k vs 2600k same frame rate give or take and its 4 threads vs 8 threads.

    it needs serious improved when even terrible games like Duke Nukem Forever can use 4 cores properly
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  7. #7

    Default Re: Multiple core CPU utilisation

    When in game using fraps I get a rock steady minimum of 40 fps, yet with large battles it seems like my game lags. Units jerk around the battlemap as if the framerate is low. This must be something around cpu due to the high fps.

    I look at the cpu utilisation and yes, 1 core is sat at max, the other 3 next to nothing.

    My whole machine is bottlenecked on this one cpu core.

    Hope they sort this with the evolutionary rewrite, and not just particle system and lighting revamp.

    Would be folly not to.

    Perhaps this could be developed in Shogun 2 and patched in to test rather than straight into Rome 2?

  8. #8

    Default Re: Multiple core CPU utilisation

    Quote Originally Posted by Crazyeyesreaper View Post
    2 threads yes but most times especially in Shogun 2 it only ever saturated 1 core, my 3770k tends to top out on 1 core with a second sitting at maybe 10% usage. its terrible optimized when games like Battlefield Bad Company 2 can scale across multiple cores and fully use them,

    the CPU bench in shogun 2 demonstrates the warscape engines weakness

    Phenom II dual core vs quad core vs hex core (2 vs 4 vs 6) frame rate is the same in CPU bench arorund 12-14 FPS
    I5 2500k vs 2600k same frame rate give or take and its 4 threads vs 8 threads.

    it needs serious improved when even terrible games like Duke Nukem Forever can use 4 cores properly

    Yes. CA, read this, and for the love of Rome II fix it...

  9. #9
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Multiple core CPU utilisation

    Yes, CA have to improve their cpu utilization. Right now it's just mediocre to say the least.

  10. #10
    Chris lol's Avatar Centenarius
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    Default Re: Multiple core CPU utilisation

    Quote Originally Posted by Greve Af Göteborg View Post
    Yes, CA have to improve their cpu utilization. Right now it's just mediocre to say the least.
    I have a quadcore i7 and while playing shogun i see the CPU load on 2 cores near max, while the other two are not used whatsoever. Makes me a sad panda.
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  11. #11

    Default Re: Multiple core CPU utilisation

    I'm planning to buy new machine lol..hopefully they will fix that problem...

  12. #12

    Default Re: Multiple core CPU utilisation

    What many people don't seem to grasp about the CPU utilization thing is that it's partly because it uses the scripting language LUA which is not multi-threaded, but it means that there are scripts that can be edited by modders.
    Getting rid of LUA would mean making TW less moddable. You want that?
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  13. #13

    Default Re: Multiple core CPU utilisation

    Quote Originally Posted by daniu View Post
    What many people don't seem to grasp about the CPU utilization thing is that it's partly because it uses the scripting language LUA which is not multi-threaded, but it means that there are scripts that can be edited by modders.
    Getting rid of LUA would mean making TW less moddable. You want that?
    I am all for that

  14. #14
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Multiple core CPU utilisation

    Quote Originally Posted by daniu View Post
    What many people don't seem to grasp about the CPU utilization thing is that it's partly because it uses the scripting language LUA which is not multi-threaded, but it means that there are scripts that can be edited by modders.
    Getting rid of LUA would mean making TW less moddable. You want that?
    Hell yeah! My 5 core laptop should be able to run the game much better than it does, to hell with mods.
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  15. #15
    DogSoldierSPQR's Avatar Senator
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    Default Re: Multiple core CPU utilisation

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    Hell yeah! My 5 core laptop should be able to run the game much better than it does, to hell with mods.
    Yeah. With the way Rome 2 is looking, we don't even need mods. So get rid of that LUA crap and give us something that can run TW on multiple cores haha

  16. #16

    Default Re: Multiple core CPU utilisation

    Quote Originally Posted by daniu View Post
    What many people don't seem to grasp about the CPU utilization thing is that it's partly because it uses the scripting language LUA which is not multi-threaded, but it means that there are scripts that can be edited by modders.
    Getting rid of LUA would mean making TW less moddable. You want that?
    So what you are saying is that the lack of CPU utilization is to make the game more mod able for us? Isn't there a way to make it both?
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  17. #17

    Default Re: Multiple core CPU utilisation

    If performance increases by at least 50% - yes!

  18. #18

    Default Re: Multiple core CPU utilisation

    Quote Originally Posted by boxleitnerb View Post
    If performance increases by at least 50% - yes!
    As the content we get from CA has improved VASTLY, then I would prefer full CPU utilisation to mods. Back on RTW, vanilla was so horrible that mods were needed, now I can play vanilla S2 quite happily.

    I'm sure the modding issue can be gotten around anyway.

  19. #19

    Default Re: Multiple core CPU utilisation

    At this point I know that unless multi-core support is implemented I will simply not buy the game.

    There is no excuse for TWS2's poor performance.

  20. #20

    Default Re: Multiple core CPU utilisation

    Quote Originally Posted by Brick Top View Post
    At this point I know that unless multi-core support is implemented I will simply not buy the game.

    There is no excuse for TWS2's poor performance.
    I expect at least 2-core support, but you when you think about what a i7 is capable of, we should be able to simulate these 5-10k man battles rather easily. I suspect alot of the code isn't as optimized as it could be. Another thing is multi-threading is VERY difficult, especially when you consider how all the threads have to work together and what's going on in the battlefield. I suspect it'd be even more complicated than Battlefield 3, which does use quad core effectively I've heard.

    Not having intimate knowledge of these things I would think they could at least offload the video and audio rendering to the other two cores.
    Last edited by DavidtheDuke; July 09, 2012 at 11:59 AM.

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