The title says it all really. Most people have dual/quad core CPUs but TW series still only uses one core.
Let TW harness the power of multi-core processing?
The title says it all really. Most people have dual/quad core CPUs but TW series still only uses one core.
Let TW harness the power of multi-core processing?
The last time i checked Napoleon TW worked great on an i7
TW uses 2 threads more or less fully. They did support only one in Empire at the very beginning but patched it so it could use two:
http://www.pcgameshardware.de/aid,688055/Empire-Total-War-Patch-130-mit-doppelt-so-viel-Fps-auf-Phenom-PCs/Strategiespiel/Test/bildergalerie/?iid=1147598&vollbild
Still, 2 threads is not enough. Make it 4, better 6-8.
2 threads yes but most times especially in Shogun 2 it only ever saturated 1 core, my 3770k tends to top out on 1 core with a second sitting at maybe 10% usage. its terrible optimized when games like Battlefield Bad Company 2 can scale across multiple cores and fully use them,
the CPU bench in shogun 2 demonstrates the warscape engines weakness
Phenom II dual core vs quad core vs hex core (2 vs 4 vs 6) frame rate is the same in CPU bench arorund 12-14 FPS
I5 2500k vs 2600k same frame rate give or take and its 4 threads vs 8 threads.
it needs serious improved when even terrible games like Duke Nukem Forever can use 4 cores properly
CPU: i7 3770K 4.6GHz / i7 4930K 4.4 GHz / i7 4770K 4.6 GHz
CPU HSF: Thermaltake Water 2.0 Pro / Review Samples / Review Samples
MOBO: Biostar TZ77XE4 / ASRock X79 Fatal1ty Champion / MSI Z87 GD65 Gaming
RAM: Mushkin Redlines 2x4GB 1866 MHz / 4x4GB Gskill 2133 MHz / 2x4GB Kingston 2400 MHz
GPU: Integrated / GTX 780 / HD 5450 Passive
PSU: Thermaltake Toughpower Grand 1050w 80+ GOLD / NZXT Hale82 650w Modular / same
CASE: Nanoxia DS1 / Nanoxia DS1 / Lian Li Test Bench
HDD: 160 HDD / 512GB SSD + 120GB SSD + 5.5TB HDD / 60gb SSD
When in game using fraps I get a rock steady minimum of 40 fps, yet with large battles it seems like my game lags. Units jerk around the battlemap as if the framerate is low. This must be something around cpu due to the high fps.
I look at the cpu utilisation and yes, 1 core is sat at max, the other 3 next to nothing.
My whole machine is bottlenecked on this one cpu core.
Hope they sort this with the evolutionary rewrite, and not just particle system and lighting revamp.
Would be folly not to.
Perhaps this could be developed in Shogun 2 and patched in to test rather than straight into Rome 2?
Yes, CA have to improve their cpu utilization. Right now it's just mediocre to say the least.
What many people don't seem to grasp about the CPU utilization thing is that it's partly because it uses the scripting language LUA which is not multi-threaded, but it means that there are scripts that can be edited by modders.
Getting rid of LUA would mean making TW less moddable. You want that?
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If performance increases by at least 50% - yes!
At this point I know that unless multi-core support is implemented I will simply not buy the game.
There is no excuse for TWS2's poor performance.
I expect at least 2-core support, but you when you think about what a i7 is capable of, we should be able to simulate these 5-10k man battles rather easily. I suspect alot of the code isn't as optimized as it could be. Another thing is multi-threading is VERY difficult, especially when you consider how all the threads have to work together and what's going on in the battlefield. I suspect it'd be even more complicated than Battlefield 3, which does use quad core effectively I've heard.
Not having intimate knowledge of these things I would think they could at least offload the video and audio rendering to the other two cores.
Last edited by DavidtheDuke; July 09, 2012 at 11:59 AM.