To my understanding those gameplay changes have been things CA has been striving for since the switch to the warscape engine, with the inclusion of capturable province specialties as an effort to take battles outside of cities, for example. In my view this didnt pan out, though as it's almost always easier and more efficient to just go straight for the town and capture the whole province.
So in Rome 2 it's been stated we'll have provinces divided in several capturable parts, but I'm wondering what gameplay systems are in place that would encourage the player away from just going straight for the city again ?
Let's start speculating, I could imagine something like capturing about three sub regions -or the city - of a province could net you said assaulted province, but that, in turn, could resort to micromanagement headaches whereby fast low-unit armies could just swallow up your territory if you're not carefully looking over every province.
That brings us to our next point, bigger, more significant battles. I imagine getting this to work would be tied to the new recruitment system, the only way I could personally see this taking effect is by not allowing single units to roam the map, but have them consolidated in bigger armies at all times, whose maximum size might depend on a general's ability for example.
The more I think about it, the more I realize those are two very tricky gameplay puzzles to solve, I thought this could be an interesting discussion, so I'd be curious to hear what you think would work, and speculate on what new gameplay systems are in place in that regard.




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