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July 09, 2012, 02:28 AM
#1
City Mod For RS 2
I've recently played EB 1.2 with City Mod (it reduces the city population and the size of the settlements). The battles were far less and definitely more critical. For example when you loose one battle it is hard for you to replenish your army (it is likely to be impossible). The same goes for the AI. So no more armies of two or three units that you have to fight in every turn (stupid AI). I'd love to see something like this with RS 2. It gives new perspectives and depth to the game. Remember: Macedon during the reign of Perseus had only one major army (the one that was decimated at Pydna) and wasn't able to restore its casualties. In RS 2 you can continually amass huge stacks and the settlements still rise their population +5% or even +6%!
Can someone (or even the team) do a City Mod for RS 2?
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July 09, 2012, 04:59 AM
#2
Re: City Mod For RS 2
That sounds really boring.
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July 09, 2012, 07:17 AM
#3
Re: City Mod For RS 2
To each his own, personally I like slower paced games like that and more decisive battles. But there have been too many complaints on the forums that the game was 'to easy' so the RS2 team did it's best to make it a challenge. And since they can't please everybody they did what the majority asked of them, which was a more challenging game (hence the rebellion, emergency stacks etc). But the team also inserted a building called 'Population Control' which can contain the population growth to a certain extent.
This could be a mod for RS2 but I doubt the team will have time for it since they're preoccupied with more important matters. So if you'd like to see this then I'm afraid you would have to start collecting info about how to mod RTW (if you don't know already) and modify it yourself. I don't want to come off as an
I like the idea but I just don't see it happening right now or in the near future.
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July 09, 2012, 07:53 AM
#4
Foederatus
Re: City Mod For RS 2
Advice: Play 1-turn campaigns.
Rebalancing base growth won't solve it as the AI generally spams, building pop growth trees in consequence. You can do exactly the opposite by house rules, making the campaign a lot more challenging for yourself, but these won't serve the purpose of reducing the number of battles, just reduces your actual capabilty of fielding troops, so you may need morale boosting from a nice general and "recovery of wounds" to reduce your casualties.
In 1-turn, AI spams, but cannot recruit units fast enough for making battles meaningless. Settlements still get depopulated if playing on huge, excluding major cities.
Btw, AI launches just enough troops to conquer a place, not having militar presence on that zones is what makes them attack you with "2 units". They may even attack you with disabled soldiers if you have taken their homeland, they just want it back
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