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Thread: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

  1. #1761
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by izzi View Post
    Congrats on releasing your update. It looks marvelous!
    Quote Originally Posted by Switz View Post
    This looks great! Thanks Quintas
    Thank you both

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  2. #1762

    Default Re: Rise of the Republic v 1.1 Preview

    This looks great indeed.

    Is it just me or this thread wasn't posted till a few days ago at the latest? Says January 9th, i could swear i haven't seen it till today though

  3. #1763
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    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by Anubis88 View Post
    This looks great indeed.

    Is it just me or this thread wasn't posted till a few days ago at the latest? Says January 9th, i could swear i haven't seen it till today though
    Thanks And I prepared the thread in our hidden developers forums and moved it to this place when it was ready a few days ago

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  4. #1764
    Christianus's Avatar Miles
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    Default Re: DEVELOPERS DIARY [Sharing Our Work with IS Supporters]

    Anticipating
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  5. #1765

    Default Re: Rise of the Republic v 1.1 Preview

    Could you give a round-about ETA on release? I know exact day or even week may be tough to say even if you are close to getting to a stopping point you are happy with. But if no ETA can be given, can you at least say whether or not it will be over a month?

    I'm getting a Empire TW itch again, so this definitely is on my radar.

  6. #1766
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by Switz View Post
    Could you give a round-about ETA on release? I know exact day or even week may be tough to say even if you are close to getting to a stopping point you are happy with. But if no ETA can be given, can you at least say whether or not it will be over a month?

    I'm getting a Empire TW itch again, so this definitely is on my radar.
    Hopefully I get it done this week-end. But definitely this mouth.

    Under the patronage of wangrin my workshop

  7. #1767
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    Hello everyone,

    We hope you enjoyed playing RotR 1.1. Now after playing (or before) let us know what you think.
    But you may want to answer one or several of our following questions:

    Is the new launcher easy to handle?

    Do you like the soundtrack?

    How does it feel to play the game?

    What do you want to see in the future?

    And can you post screenshots of your generals and admirals while playing with Hannover and GB?
    Because we tried to make it possible to recruit historical persons with correct portraits and I want to see if that works for everyone.


    Anyway feel free to post as you like. Everything is welcome!

    Your,
    IS-RotR 1.1 team
    Last edited by Quintus Hortensius Hortalus; February 04, 2018 at 03:40 AM.

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  8. #1768
    Skillreaver's Avatar Civis
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    Default Re: Rise of the Republic v 1.1 Preview

    Fantastic news! Those units and everything is incredible! Will you implement battle gameplay changes and new CAI in this new release?

  9. #1769

    Default Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    I've downloaded the new version and everything seems to be ok. Shame the relations and regions aren't corrected...yet

  10. #1770
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: Rise of the Republic v 1.1 Preview

    Quote Originally Posted by Skillreaver View Post
    Fantastic news! Those units and everything is incredible! Will you implement battle gameplay changes and new CAI in this new release?
    Thanks And to your question: No, this has not been completed yet.

    Under the patronage of wangrin my workshop

  11. #1771
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    Quote Originally Posted by Cro_Hunger999 View Post
    I've downloaded the new version and everything seems to be ok. Shame the relations and regions aren't corrected...yet
    Great ANd yes relations will be corrected but this is a lot of (boring) work and time consuming, so there will be a patch containing corrected relations Otherwise the new version would not be released by now^^ And I think 4-5 years of waiting is enough

    For the regions, they may be never corrected as the method by which you can do this (hybrid startpos) leads sadly to more unstable startpos.esf files which results in more crashes.

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  12. #1772

    Default Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    For regions I mean the owners of regions, like Poland not having Belarus.

  13. #1773
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    Default Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    Quote Originally Posted by Cro_Hunger999 View Post
    For regions I mean the owners of regions, like Poland not having Belarus.
    Just as I did, sadly

    Under the patronage of wangrin my workshop

  14. #1774

    Default RISE OF REPUBLIC TECHNICAL ISSUE THREAD (In game issues) READ OP FIRST

    Do you need to have Imperial Splendor installed before using the installer for IS: RotR?

  15. #1775
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    Default Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    Quote Originally Posted by Switz View Post
    Do you need to have Imperial Splendor installed before using the installer for IS: RotR?
    No RotR 1.1 is a stand alone, just follow the steps as explained in this thread.

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  16. #1776
    Civis
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    Default Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    the new units of sweden have no banner bearer, zorry for my english

    greetings from Chile

  17. #1777

    Default Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    Quintus & Pikestance I just want to thank you for this heavenly gift you brought to the community and we all really treasure modding heroes such as yourselves. Is it possible to enable forts, because their were still many forts in the North American theater of war??

  18. #1778
    Civis
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    Default Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    CTD in turn 19 (netherlands)

  19. #1779

    Default Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    It took 5 years but everyday waiting was worth it, the IS entire team has made the most brilliant mod I have played for my favorite century!! It is more than enough consolation regarding the bizarre step that CA decided to do in choosing a Chinese campaign in the 2nd century that no one cares about! The campaign city models are amazing, please in future releases make more! All the historical portraits are breath taking it really immerses you in the period, along with the sound track. Getting a CTD around turn 20 playing with Hanover during the AI turns.

  20. #1780

    Default Re: RISE OF THE REPUBLIC v1.1 [Discussion, Ideas, etc.] read OP first!

    On turn 18 playing with Hanover getting a crash to desk top during AI's turn the error message say "Runtime Error! -pure virtual function call. Microsoft Visual C++ runtime library Do you know why this might be?

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