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Thread: Rather annoying problem with porting RTW models

  1. #1
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Rather annoying problem with porting RTW models

    I am porting a mod from RTW to Kingdoms and have run eventually into a problem that my limited knowledge of unit modding can't solve.

    I am using GOAT 1.1 to convert the RTW battle model and then adjust the comments according to what I have found in vanilla models. Textures and sprites are not a problem. Animations should be OK as I am using vanilla sets.

    And still I get a crash when I view the unit from a certain angle - medium distance away from front left and a bit up. It also crashes when zooming toward it from the front.
    If I leave the default view it appears to be fine. Any ideas what it could be? the supporting files are attached.



  2. #2

    Default Re: Rather annoying problem with porting RTW models

    In the EDU entry there dosen't seem to be an armour upgrade or levels line. That's probably it if it's your true entry.

    I noticed the joints names seemed off for a GOAT skeleton with the last one being bone_weapon03_shield_shield01
    Not something I've come across before, but then I dont make a habit of porting RTW models because of the ugly hands and arms.

    The section with the skeleton line (from line 98 down), I would not add at all.

  3. #3
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Rather annoying problem with porting RTW models

    Would it be OK if I used this for armour levels:

    armour_ug_levels 0

    --------------------------------

    Entries below this line were just for reference, they were from the original RTW files:

    ;;; === original RTW entries ====

    --------------------------------

    When I convert with GOAT it gives me this message, and I click YES.


    I have attached the lod0 modell after converting it by clicking NO - could you please have a look if that would be a better skeleton? The model still has the original (RTW) comments, it's just a straight conversion.

    Thanks for all the input so far, I really suck at this.



  4. #4
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Rather annoying problem with porting RTW models

    I added these two lines and used the "NO" skeleton and it seems the problem is solved:

    armour_ug_levels 0
    armour_ug_models Zhongyuanqibin_Wei_A

    It won't have been the ug entries as I first redid the skeletons (conversion) and tested the new models without changing the EDU. I am crossing fingers that this was the reason.

    Thanks for the assist.



    Looking at the picture it appears as if the riders are floating a bit over the saddle, sigh, something else to fix. If it is with all the riders then I guess it will be easiest to adjust the mount points. Have to convert some infantry to confirm if it is just the cavalry that 'floats'.
    Last edited by Gigantus; July 08, 2012 at 10:21 PM.



  5. #5

    Default Re: Rather annoying problem with porting RTW models

    I never thought I'd see Gigantus asking for modding help.

    My innocence is gone.

  6. #6
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Rather annoying problem with porting RTW models

    Contrary to the prevailing myths there are a few things I do not excel in. 3D modelling is the remaining field to be conquered, this is the first step.



  7. #7

    Default Re: Rather annoying problem with porting RTW models

    Glad you got it fixed and sorry I didn't get back to help you see it through, it would have been an honour to be of assistance to yourself, you've certainly given me a fair bit of help over the years. I would always add the two armour lines in EDU, as the the model specific one is used for something and all the existing M2 entries have them. The riders position is, I believe a common issue.

  8. #8
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Rather annoying problem with porting RTW models

    I guess I will experiment with descr_mount, this line: rider_offset 0.0, 0.38, 0.70



  9. #9

    Default Re: Rather annoying problem with porting RTW models

    Yep, those are the x,y,z coordinates of the riders root bone, or the bone_pelvis to the majority of us. But milkshape is inversley mirrored to M2 so the x is opposite, you probably only need to reduce y a little anyway.

  10. #10
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Rather annoying problem with porting RTW models

    I'll experiment and will post the end result.



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