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  1. #1

    Default Help! No $$$!

    Hello all, so I started a Rome campaign for the first time and I was following the guide written for the first 10 years playing as Rome.

    At the end of turn 1 she had like, 70k denari, when I ended turn 1 I had about 10k...Did you guys change the income that drastically? Because at that rate I wont be able to build the armies needed to defeat Hannibal and the other stacks of Carthaginians in Italy. Not to mention build the buildings needed which cost a fourtune...With 10k I can build acouple units or 2 buildings...And i have like 10 settlements..Is there an updated guide or somthing? Or how do you fine folks play the first couple turns?

    Thanks!

  2. #2

    Default Re: Help! No $$$!

    Quote Originally Posted by JEbach View Post
    Hello all, so I started a Rome campaign for the first time and I was following the guide written for the first 10 years playing as Rome.

    At the end of turn 1 she had like, 70k denari, when I ended turn 1 I had about 10k...Did you guys change the income that drastically? Because at that rate I wont be able to build the armies needed to defeat Hannibal and the other stacks of Carthaginians in Italy. Not to mention build the buildings needed which cost a fourtune...With 10k I can build acouple units or 2 buildings...And i have like 10 settlements..Is there an updated guide or somthing? Or how do you fine folks play the first couple turns?

    Thanks!
    AFs Starting Guide is still very useful, but yes, there have been changes and one of them is indeed to the money supply. Money should always be a constraint and is and there has been a lot of work (still is) to try and get it balanced.

    At the beginning you, as a Roman, are very definitely in a struggle to survive. With management of your taxes you can indeed afford everything you start with and still have some left to start building.

    The question is - do you want someone to tell you one, or perhaps, two ways to possibly start - or would you like the fun of experimenting yourself?

    1turn I can probably help with - I also feel it's just 'better'.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  3. #3

    Default Re: Help! No $$$!

    What I try to do is disband almost all the city units and I abandon the city in Greece, forgot the name...

    I put everything on HIGH taxes or VERY HIGH for the first few years to get that extra income then after I defeat Hannibal I put the taxes down to normal..

    Maybe that could help
    Proudly under the patronage of Tone
    Roma Surrectum Local Moderator

  4. #4

    Default Re: Help! No $$$!

    Fight the battle with Hannibal with the full stack you have next to him. Chances are you will lose (doing damage to Hannibal's army in the process) and that will give you a lot more $ the next turn to deal with since lower upkeep costs. Also, as century x said, put the taxes on high or very high the first few years. Just don't leave them on "very high" for long or else any governors in those cities will start to get negative traits (high seems to be ok).

  5. #5

    Default Re: Help! No $$$!

    penalties for vh taxes only come into play after reforms

  6. #6

    Default Re: Help! No $$$!

    Awsome, thanks folks! =P

    And you are right, experimenting is definately fun, just wondering how some other people usually do it.

    And instead of abandoning the settlement in Greece, I took my army out of the one in spain and am bringing it back to rome to help consolidate Italy.

    Thanks again! =)

    oh yeah, and, do you guys feel like 1turn is better than 0? It seems like it will take years to make an army big enough to fight Hannibal before he starts sacking -all- my provinces? =P

  7. #7

    Default Re: Help! No $$$!

    Quote Originally Posted by JEbach View Post
    oh yeah, and, do you guys feel like 1turn is better than 0? It seems like it will take years to make an army big enough to fight Hannibal before he starts sacking -all- my provinces? =P
    There are a lot of differences between the two but the main differnece is the pace of the game. In 1 turn you have to build one unit at a time and then assemble the legion and send it out. Then you have to choose your battles very wisely because if you lose then those units are that much more valuable.

    In 0 turn which is the way I have always played is much more fast paced. And you can replace entire armies in one turn but then eventually the AI will start to outproduce you and spam you with endless waves of armies. Which I believe the RS team has gotten around that by tweaking the AI in some areas.

    So to say which one is better is really a matter of taste and opinion
    Proudly under the patronage of Tone
    Roma Surrectum Local Moderator

  8. #8

    Default Re: Help! No $$$!

    Quote Originally Posted by JEbach View Post
    ............
    oh yeah, and, do you guys feel like 1turn is better than 0? .........
    Century X has put 0turn down perfectly in a nutshell.

    I've been testing 1turn continuously (as Roma) for the last 6 months (now on my 5th separate campaign), however and the evidence is mounting that there are also other not insignificant differences. The main ones seem to be that:

    - As the AI is also restricted on recruitment like you are it...
    - has more money to spend, which it does on settlement upgrades and possibly more Generals/Governors...
    - which leads to things like at least basic roads bring built, which can make the strategic movement more interesting...
    - and more Fortified and Merged settlements (it likes spending on the latter!); as well as 'Smith' upgrades....
    - both of which lead to better experienced AI troops with Wpn/Armr upgrades...
    - which means battles are much more meaningful and exciting, especially when combined with the slower recruitment you have to replace losses

    When it comes down to it, whether you can recruit a new legion (+ support) in one settlement in 2 turns (0turn) or 9 settlements in the same time (1turn) it's the maintenance costs that determine how many troops you can field. Replacing troops (apart from at the beginning) is really no problem up until the individual legions are available after Ph2 of the Reforms, and by then you are well developed (or should be!).

    In short, for me, 1turn is providing the best experience(s) for me and I'm testing it to death. Much more strategy and thought needed. If you want faster, blitzing and easier - then 0turn should be your choice.

    Players will notice a number of 'things' that have been tweaked when they have v2.6 to try. I for one will be very interested to see, especially if some experienced 0turn players will try 1turn, what a wider player-base will report about the differences.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  9. #9

    Default Re: Help! No $$$!

    Awsome, thank you all for the info.

    My last question is this, is there a mod that increases weapon damage by all units? Because imo the battles and sieges are just a bit too long, it took me like, 30 mins to do a siege battle the other day and I really think that is -way- too long...

    Thanks again! =)

  10. #10

    Default Re: Help! No $$$!

    Quote Originally Posted by JEbach View Post
    Awsome, thank you all for the info.

    My last question is this, is there a mod that increases weapon damage by all units? Because imo the battles and sieges are just a bit too long, ...........
    You're welcome...

    There is a sub-mod called something like 'shorter battles' I believe; but the more realistic and better battles are one of the joys of RSII so I wouldn't change them. I've had a siege attack go to ~44m30s before and wondered if I'd lose that one - brilliant.

    I've also had single turns last at least 3hrs as well.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  11. #11
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    Default Re: Help! No $$$!

    Thing is that you shouldn't have money to both make armies and build in all of your towns. You have to choose either or.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

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  12. #12

    Default Re: Help! No $$$!

    Lol, makes sense. But there are -so- many building options and -so- many starting provinces that I wouldnt even know where or what to begin building? Ill be honest its a tad overwhelming! =P

    So what would you suggest? Armies or Buildings? Armies right? Or should I work on the economy and try to use the stacks I already have?

  13. #13
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    Default Re: Help! No $$$!

    It's all about breaking the moral of the other army. You can get reacher quick battles if you charge your cavalry in the back of their line during the right moment.
    Son of Legio
    Father of Paedric & Remlap
    Roma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer

    Mundus Bellicus - TWC - ModDB - Discord - Steam

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