View Poll Results: Rome 2's economy system should be...

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  • Much simpler

    2 1.40%
  • A bit simpler

    4 2.80%
  • Like previous games (ETW, NTW and S2TW)

    18 12.59%
  • A bit more complex

    68 47.55%
  • Very complex

    51 35.66%
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Thread: How complex should the economy be in R2?

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  1. #1
    Aeneas Veneratio's Avatar Protector Domesticus
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    Default How complex should the economy be in R2?

    After reading a lot of threads about the R2, I have seen some different opinions on the complexity of the economy system. Some stating it should be harder, others that it should be kept simple to allow the focus of the game to be on warfare and politics.

    In order to give CA the best impression of the general opinion on this, I have added a poll about it.

    After you have voted, please share specifically, what you would like to be changed about the system.
    Last edited by Aeneas Veneratio; July 07, 2012 at 03:24 AM.

  2. #2

    Default

    Yes, another poll, that should pursuide CA!

    Also the option "like previous games" mentions N:TW, E:TW and S2:TW. And S2:TW had a whole diffirent economical system.

    See my post in this other Economics topic as well: http://www.twcenter.net/forums/showthread.php?t=548545
    Last edited by MasterBigAb; July 07, 2012 at 04:44 AM. Reason: d-post

  3. #3
    Aeneas Veneratio's Avatar Protector Domesticus
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    Default Re: How complex should the economy be in R2?

    Quote Originally Posted by Kaap View Post
    Yes, another poll, that should pursuide CA!
    Not saying that it will, but it is a helluva lot better than having opinions regarding economy spread out in a gazillion threads.

    Sure, the systems were different in those games, but I didn't really feel that one system was more complex or simpler than the others.
    Last edited by Aeneas Veneratio; July 07, 2012 at 03:37 AM.
    R2TW stance: Ceterum autem censeo res publica delendam esse

  4. #4
    Tonno's Avatar Protector Domesticus
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    Default Re: How complex should the economy be in R2?

    Well if I am not misstaken, to have power back then is to have money (pretty much as today), so to say that economy is not so much needed cuz the essence must be on politics and warfare is wrong, in my judgement. If CA makes a great economy-run game, for both you and your enemys, the game could become much more harder providing you much more fun. And yes, that needs the better AI that we all are talking about.

    Primarily looking at economy sistem as a HS player, I need to be as complex as it can be . It makes multyplayer much more fun for everyone. But now I am am talking about much more stuff then pure economy.
    I don't have any clear propositions or even some kind of thoughts how to do it, but I can hope they will come up with something.
    "For after the their baptism the Croats made a covenant, confirmed with their own hands and by oaths sure and binding in the name of St. Peter the apostle, that never would they go upon foreign country and make war on it, but rather would live at peace with all who where wiling to do so; and they recived from the same pope of Rome a benediction on this effect, that if any other foreigners should come against the country of these same Croats and bring war upon it, then might God fight for the Croats and protect them, and Peter the disciple of Christ give them victories."
    Constantine Porphyrogenitus >>De Administrando Imperio<<

  5. #5

    Default Re: How complex should the economy be in R2?

    I think Shogun 2 really hit a sweet spot for me, it was not too complicated to turn the game into a spreadsheet simulator but it had more depth than build moar buildings.

    Although I do think that resources should matter more. If you don't have heavy horses(either because raids, blockades or whatever reason) you shouldn't be able to recruit and maybe even replenish cavalry. No iron? Well your blacksmiths are not working anymore!

  6. #6
    karamazovmm's Avatar スマトラ警備隊
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    Default Re: How complex should the economy be in R2?

    Sincerely I hope for a more complex system, economy in the TW series has always been extremely poor. With the introduction of trade nodes it has begun to take a more interesting path, though it can be said that the merchants in m2tw had a similar function.

    Economy in TW series:

    Build markets, ports, roads and some temples. Farms gave so little money, which is a contradiction to reality, see egypt.

    Thats it.

    ETW introduced smaller villages that you could convert to manufacturies, which was extremely an interesting concept, I hope that they put more towards this path in r2.

    The economy has become complex, but it reminds the lack of complexity that empire at war had, even with mods.

    What I want is more than controlling taxes, but to put you in the decision making that will affect substantially your empire accounts.

    However I do have to agree, that economical historians have always been poor, and quality works are not available to be found. They mostly havent even started to introduce some concepts brought by the anal school. And that school of thought aint new either. No more Fustel de Coulange!
    Last edited by karamazovmm; July 09, 2012 at 12:21 AM.

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  7. #7
    Kinjo's Avatar Taiko
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    Default Re: How complex should the economy be in R2?

    The more complex the better imo, I think the economy should be volatile in times of war making prolonged war vary taxing. I hope there is a sort of market so if you spam production of certain commodities the market value will be reduced.

  8. #8
    Petroniu's Avatar Domesticus
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    Default Re: How complex should the economy be in R2?

    The economy in the recent TW games focus too much on trade. There should be other possibilities to sustain yourself from that point of view, like internal trade, industry and agriculture. And I want to see variations of goods prices from region to region. They never had the same price for goods everywhere in the ancient world. In the old TW games they had a list with the goods prices and that would apply to every region that type of good would be found. That isn't true - it's one thing to sell grain to the Romans and another thing to sell grain to the Egyptians. Now I know that this things are a part of the economy, but I want them to be considered in a bit more complex way, like in a goods produced and stored way, to be able to have fluctuations over it and to give you something to work with in times of war. In the end, it should be more than trade to it.
    Last edited by Petroniu; July 07, 2012 at 03:48 AM.
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  9. #9
    King Gambrinus's Avatar Primicerius
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    Default Re: How complex should the economy be in R2?

    A bit simpler, similar to Rome, M2TW and Shogun 2. I can't be bothered upgrading tiny, pointless towns and trusting the AI with auto-manage.


    I think CA are looking to solve this problem though by reducing micro-management in the late game.
    Last edited by King Gambrinus; July 07, 2012 at 03:51 AM.
    Fear not, crusader, Prester John will save you from the wrath of the Devil.

  10. #10
    Barbarian Nobility's Avatar Tribunus
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    Default Re: How complex should the economy be in R2?

    I like the tax/trade system as it stands, and will be entirely against nerfing it for the noobs. Noobs should just select the AI controlled 'manage all settlements' option if they are too noob to do it themselves.

  11. #11
    Tim_Ward's Avatar Campidoctor
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    Default Re: How complex should the economy be in R2?

    It should be complex, but more no so complex that you can depict what's going on through the UI. Still too many hidden mechanics in TW, though they made things more explicit in Shogun 2.
    Dominion of Dust. A city of sand. Built your world of nothing. So how long did it stand?
    A 100 years? Now wasn't it grand? Built your world of nothing. How long did it stand?
    What did you think would happen? When did you think it would all fall down?
    Domain of dust in a land of sand. Did yourself right, so let's feel grand.
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  12. #12
    Civis
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    Default Re: How complex should the economy be in R2?

    More complex. I want to be able to strangle economies by flooding Rome with cheap Egyptian corn, for example, or bankrupting the Spanish with supplies of Balkan gold and silver.

  13. #13
    Madigan's Avatar Foederatus
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    Default Re: How complex should the economy be in R2?

    I voted Very complex, which is a relative term of course.

    I would like an economy system far more complex like in previous TW games, which consisted buildings for troops, and buildings for money generation.
    Every average 10 years old child could do that, i think the TW community deserves more.
    More complex economy means more challenge, challenge means more fun.

    As alwasy, sorry for my bad english...

  14. #14

    Default Re: How complex should the economy be in R2?

    Realistically, mines should be head and shoulders above anything else for value, in the age of metals -it ruled!

    R
    oOo

    Rome 2 refugee ...

    oOo

  15. #15

    Default Re: How complex should the economy be in R2?

    Mines, mints, trade, slaves, and agriculture were the basis of wealth in Roman era. More interaction between those factors and wars/conflicts in the game would be nice. IE- win a battle and capture alot of prisoners, agricultural production and mine production get a temporary spike as slaves flood the market. On the other hand if you control several mines and establish a mint you have the choice to make 0 money directly off the mint and lower money off the mines initially but over time as the quality of the coinage is accepted your Empire gets trade bonuses since other merchants give preference to the coinage. On the other hand if you need immediate money you can debase your coinage for an immediate profit but over time your trade returns decline. Slavery on a large scale might offer temporary boosts to economy but relying on it too much lowers base production values and if the flow of slaves slows your economy will decline more than an economy that did not rely on slavery to the same extent.

  16. #16

    Default Re: How complex should the economy be in R2?

    So what all do you think about the food option that they had in S2? I think it should be improved upon. I kind of liked it.

    Would prisoners be a good idea?

    The Great War Mod for NTW!

  17. #17

    Default Re: How complex should the economy be in R2?

    As complex as possible.

  18. #18
    The Unknown General's Avatar Centenarius
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    Default Re: How complex should the economy be in R2?

    This is just me, but having a successful economy is way to easy. I mean all you have to do is build economic buildings and thats it. You literally have to do nothing after they are done building.





  19. #19
    The Useless Member's Avatar Primicerius
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    Default Re: How complex should the economy be in R2?

    VERY COMPLEX UP IN THIS
    Yeah, you get my point.

  20. #20

    Default Re: How complex should the economy be in R2?

    It should be more complex, perhaps, but not to the level of say, Victoria II or similar games.

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