Wrath of the Norsemen BETA Download Patch 1.3.2 RELEASED
Patch 1.3.2 - at Gamefront patch 1.3.2 - at DepositFiles
unpack to: C:\Program Files\SEGA\Medieval II Total War\mods\WotN\ - overwrite everything.
Caveat, you will still need the previous 2 patches in addition to the beta release!
Changelog v1.3.2
1. Rebuilt trait system from scratch, based on minimal vanilla traits.
2. Added dukal title Ancillaries for faction leaders.
- Added kingly title ancillaries for Norway, Sweden, denmark and Balt... not distibuted or triggers made.
- Kept historical Character traits made by Ulfhedin.
3. Franks are now hre, the papal_states are set-up as a dummy faction for Christian factions to be able to call crusade. the papal_states AI label is frozen and the Pope sent off-map, supposedly he will not age.
- The Franks(hre) has been set to excellent Papal relations, crusade requests should mostly be accepted for them.
4. Fixed Kvenland(scotland) faction description, now it appears.
5. Cleaned up BMDB, EDU and EDB, removed plenty vanilla units. Left Bodyguards, Peasants, Artillery and Siege equipment in BMDB and EDU. Removed Aztec Bodyguard from EDU.
6. Added Slave and Merc to all unit entries in BMDB, except characters.
7. Added Slave to all units in EDU.
8. Edited descr_campaign_db to use the alternative Piety mode, like in RTW it give no religious unrest.
9. Added new rebel and mercenary zones, most areas are split between innland and costal regions.
10. Refurbished some unused unit entries belonging to Frisland and Anglo-Saxons, used my old Anglo-Saxon roster and some other roster. these are intended used as local mercenaries and rebels, they do not belong to any faction.
11. Made new Mercenary and Rebel labels and distributed them on the map, some divided in innland and cosastal. mercenary prices set to (old)EDU values for now.
12. Re-ballanced all units both cost and stats compared to basic armour and equipment.
13. Fixed bug that turned Gutland strat-banner symbols into Rebels symbol.
1.3
Get it here!
unpack to: C:\Program Files\SEGA\Medieval II Total War\mods\WotN\ - overwrite everything.
Caveat, you will still need the previous 2 patches in addition to the beta release!
short change log:
added 4 factions: Kvenland, Gotland, Møre and Krivich.
added new units: Farmenn, Brandar, Fiskari, Kven Levy, Sami Hunters, Sami Farmers, Sami Fishers, Sami Shaman, Finnic Iron Shirts, Krivich Levy and Krivich Nobles.
added 2 regions south-east of Krivich: Smolensk_Region - Gnezdovo and Toropetsky_Region - Toropets.
changed some region boundries at Mærrafylki - Ladir.
added 1 region in Trønderlag: Fosen_Region.
some small unit fixes.
added some new building-icon sets.
added some buildings to rebel regions.
added some new strat resources that still need fixing.
fixed/changed some unit descriptions.
NOT SAVEGAME COMPATIBLE
-Added Lusted's CAI with some tweaks
-Increased capital's starting size and growth rate
-Hame and Hålogaland corrected wrong accent
-Fixed missing textures for following units:
Jousimiehet - Finnish Archers
Nuorukaiset - javelinmen
Urohot - 2handed Axemen
Jomsvikings officer
Vigamenn officer
-Fixed missing units from building tree:
Nuorukaiset - javelinmen
Keihäsmiehet - Spear/club militia
Urohot - 2handed Axemen
-Fixed missing money script for Rygjalandi and Prusi
-Corrected wrong animation for RaÞÞasmiehet - Finn horsemen, Vikingar and Ulfhednar
-Corrected 1 Missing building icon for Balts and Slavs
-Corrected 1 inactive building showing in the building browser for Balts and Slavs
-Added missing music from the campaign map
-Corrected some mistakes in text files
-Corrected wrong faction referances in traits for generals
-Added missing unit button for Buza
-Removed rebel army in Ögvaldrnes
-Added swiftly made new skins for Princesses, Merchants, Spies and Assasins
The Mod requires M2TW Kingdoms version 1.5, get it here
Unzip the Beta 1.0 archive with 7-zip into the folder Medieval II Total War\mods\ (mine look like this: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\WotN )
Unzip the Beta 1.1 archive into the folder Medieval II Total War\mods\WotN and overwrite all
Unzip the Beta 1.2 archive into the folder Medieval II Total War\mods\WotN and overwrite all
The mod is started by the .bat file \mods\WotN\WotNbeta.bat you can create a shortcut and drag it to the desktop if you like
For steam users simply right-click on the Medival II: Total War Kingdoms and choose Properties, Choose Set Launch Options, and paste in @mods\WotN\WotNbeta.cfg (to play vanilla, simply remove the text)
Play
Recommended settings:
VH/VH for increased AI income, increasing AI army size and aggressiveness.
Normal unit size for historical accuracy attempt, though any unit size is enjoyable.
NOTE: This is a BETA version and problems are expected. Due to a small beta testing team and busy team we need YOUR help to hash out all the minor problems you will find here, please report any problems HERE
I want to thank everyone making this mod release possible, the previous team-members and all contributors, but the following people in particular: Horsa for sticking with this mod for so long, without him you would never have seen this release Click to rep absinthia for all his high quality work; viking units, franks, banners, mapping, 2d art Click to rep Harðurāðaz for his knowledge of old Norse names Click to rep Heathen Storm for making slav units for Vendland and Obotrites or those factions would have been cut Click to rep
Last edited by absinthia; November 13, 2012 at 01:28 PM.
we should also thank leif_erikson for use of his excellent Viking era shield textures.
Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn. Anders Sørensen Vedel
Good to hear!
I'm finishing up the patch for fixing all the minor bugs reported and there is one thing I'm wondering about:
During internal beta testing it was reported that the AI had some troubles figuring out the building tree requirements for barracks. Could anyone confirm if the AI are producing other troops than the early accessable ones (vigamenn, bændr, fattakis-folk, voje and borcje)?
I wouldn't expect them to reach it before turn 40ish.
Suggestions for larger starting armies are also accepted.
Last edited by Úlfhéðinn; July 08, 2012 at 01:24 AM.
Why isn't this featured on the TWC homepage? Also pls can I get an answer if WOtN has its own traits and ancillaries or are they disabled in beta?
edit: I tried to use cheats to get if I can get any of the traits from "export_descr_character_traits" from Wotn data folder but no success, I tried give_trait Ragnarr Staunchly_Pagan but no success. Tried the same with Successful_Vikingar but still got that error msg.