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Thread: Things you Don't Want in Rome 2

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  1. #1
    Gaius Augustus Caesar's Avatar Foederatus
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    Default Things you Don't Want in Rome 2

    Title says it all.
    For me I don't want see a return of Ancient Egpyt and would rather prefer if CA just made it Hellenestic Egpyt like it actually it was. Can't think of anything else at moment so what do you guys not want in R2TW

  2. #2

    Default Re: Things you Don't Want in Rome 2

    I hope the path finding in the citys is addressed, I hate it when I tell my men to come off the walls and they get stuck in a corner or something
    "There's Brave Men knocking at our gate, lets go kill them"

  3. #3
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: Things you Don't Want in Rome 2

    Quote Originally Posted by The True Roman View Post
    I hope the path finding in the citys is addressed, I hate it when I tell my men to come off the walls and they get stuck in a corner or something


    ^^^^^^^^^^^^^^

    This. Just, all of this.

    The city pathfinding was the only thing that really made me not like playing seiges in Rome and M2TW. Everything else was nearly perfect.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  4. #4
    Facupay's Avatar Senator
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    Default Re: Things you Don't Want in Rome 2

    I don't want a simple economy I can magically fix just by building a couple of ports and roads.
    HUMAN IS FISH ISLAM IS WATER. COME TO WATER AND BE RELAX...


  5. #5

    Default Re: Things you Don't Want in Rome 2

    Quote Originally Posted by Facupay View Post
    I don't want a simple economy I can magically fix just by building a couple of ports and roads.
    This


  6. #6
    Praetorian_BGX's Avatar Ordinarius
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    Default Re: Things you Don't Want in Rome 2

    warscape engine.

    "The strong do what they can and the weak suffer what they must
    ."
    -Thucydides



  7. #7

    Default Re: Things you Don't Want in Rome 2

    I don't want locked maps, locked units...

  8. #8

    Default Re: Things you Don't Want in Rome 2

    Carthage not been able to develop properly (always losing its region in Iberia, never recruiting war elephants) before it is wiped out by the Scipii, or but the Brutii if you are playng as the Scipii. Same for Seleucia.

    Also I do not want to do not have the option to command epic generals like Hannibal or Ceasar.
    Teutonic Hochmeister skin bug on campaign map fixed --> http://www.twcenter.net/forums/showthread.php?t=127010

  9. #9
    magpie's Avatar Artifex
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    Default Re: Things you Don't Want in Rome 2

    Battlefields not related to the campaign/strat map.
    Steam patches to give a warning and to be downloaded when you choose the time of download?Not the present auto update.

    sponsered by the noble Prisca

  10. #10

    Default Re: Things you Don't Want in Rome 2

    Quote Originally Posted by magpie View Post
    Battlefields not related to the campaign/strat map.
    Steam patches to give a warning and to be downloaded when you choose the time of download?Not the present auto update.
    That is the worst aspect of Steam right now. They've fixed most other really annoying issues over time but just a couple days ago there was auto update and the Steam servers kept losing connection so I was unable to play. My other online games worked fine so it wasn't my internet that was the problem.

    OT- I really hope we don't see anything close to ETW campaign map with entire France or Spain as 1 region. I can see less provincial capitols than the 102 that RTW had but with such a large area there should be more than the 65 provinces in Shogun 2. Maybe not alot more if the regions are done well and the new scheme mentioned in previews with several regions part of one larger province but if these smaller regions are just buildings producing a single thing that is crap. I'm encourage by the mention of efforts to prevent 'headshots' but also worried as that indicates the mechanics are similar to ETW where there are very few regional capitols and alot of basically useless buildings(militarily useless most of the time). The only way I can see that mechanic working(and not very well) is if the outlaying buildings wear down the capacity of the walled provincial capitol to resist when attacked if most of the smaller regions are captured. IE- as if in ETW every building you captured removed 2 militias from the city defenses or something. Then it might make military sense to spend the time occupying all the smaller regions before attacking the capitol. That still does not seem strong enough to me so the other necessity is if your army captures a building from another enemy province your empire should get maybe 50% of that buildings production. The full 100% doesn't come until the provincial capitol is captured. Then there is really an incentive to try different tactics instead of just forming the largest army you can afford and directly attacking the regional capitol.
    Last edited by Ichon; July 07, 2012 at 02:03 AM.

  11. #11
    alQamar's Avatar Citizen
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    Default Re: Things you Don't Want in Rome 2

    Quote Originally Posted by magpie View Post
    Battlefields not related to the campaign/strat map.
    Steam patches to give a warning and to be downloaded when you choose the time of download?Not the present auto update.

    you can setup every single game to do automated updates or not in the preferences.

  12. #12
    Faris ad Din's Avatar Ducenarius
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    Default Re: Things you Don't Want in Rome 2

    A few minor things were broken in Rome - once high-level cities of another culture were conquered, one could replace only some of the existing buildings to reduce the cultural penalty. If a barbarian civilization conquers a more advanced civilization's city, say, a Roman or a Parthian one, they're screwed. Then again, the unrest-in-newly-conquered-settlement mechanic will likely be different in the new Rome incarnation, so this may not matter.

    We likely will not see a return of the überpowers bestowed by capturing regions with one of the Seven Wonders of the World.

    I am also guessing that we will not have the sheer historical inaccuracy of the original Rome: Total War. Although, I will admit that such units like the New Kingdom-style Egyptian units, Germanic screeching women, barbarian Naked Fanatics, carroballistae (chariot-mounted repeating ballistae - basically Roman Humvees) - were oodles of fun and added much-appreciated diversity to factions' unit rosters. Total War has grown in fan base, popularity and has come under more scrutiny than in the past, so the developers will be aiming for a little more 'realism,' if not strict historical accuracy. "Realism" sells games. Oddities like Spanish Bull Warriors and those Screeching Women don't really add to the 'realism' effect, so we may not see such weirdness anymore.

    I DON'T WANT that yokel-sounding battle narrator from RTW original with the high-pitched voice! "The walls are down! We should move our troops forward!" "All Rome will be amazed at such a victory! The day is owurs!"

    Sad to say, but girls in RTW could get married off at age 12 (and 16 for boys). It may be historically accurate, but it's a little disturbing for modern sensibilities to include that. Medieval 2 fixed that by setting the age of eligibility at 16 for both male and female family members. Little detail, but still something I don't want to see again. Empire: Total War left out slaves, a big part of world trade in the 1700s and for all appearances replaced it with 'ivory,' probably to avoid racial landmines. On that topic, race was not related to slavery in the Roman period, so I DO want to see a repeat of it in Rome. We're killing people by the thousands anyway...

    I don't want to see skirmishers being such garbage units like they were in RTW original - velites, peltasts, slingers, javelinmen, etc. I'm NOT talking about archers - archers worked just great in RTW. I don't know about other people and if they found effective use of a skirmishing line (and it was historical to use it as well), but I found these short-range units to be a liability, just taking up army slots and unit upkeep and useless on the battlefield. I rather went for getting either more heavy infantry units or archers instead. When enemies close in, there's usually too little time to get many shots off before the skirmishers have to retreat. Even if they're located behind the battle line, they don't do much damage. If they get caught in melee combat of any kind except against other garbage units, pretty much peasants or other skirmishers, they're toast. I'd rather disband them (or not recruit any them in the first place) and replace them with a unit of even cheap melee infantry like Roman auxilia or Greek levy hoplites. They do MUCH better in melee combat, probably take ranged attacks better than the armorless skirmishers, and even if all they do is take another spot behind the line, they are a MUCH better reserve unit than skirmishers. Even better, one can use them to extend one's infantry line to the flanks, and use them to outflank the enemy and engage the enemy cavalry. Forget about using them as cheap meatshields against enemy ranged units... one can usually close the distance with the enemy lines quickly enough as is, before enemy archers can do much damage. Again, even cheap melee infantry units provide welcome reinforcements for any losses you take.

    Speaking of cavalry, if the enemy AI has any, forget about human players having any, your skirmishers are toast, for their cavalry will make a beeline for your skirmishers and nail them in their unarmored rear before they can turn tail and flee or even get any shots off.

    If one plays the Romans (or Spaniards, or have copies of Roman legionaries like the Armenians or Seleucids or Numidians), legionaries carry two powerful pila to throw at the enemy anyway, and legionaries are super-armored and rock in melee combat, so a Roman player would have no need for skirmishers anyway.

    Barbarian Invasion saw little or no appearance of such trashy skirmisher units. *thinks* None, actually. The ranged game was dominated by skilled archers in all corners of the map.

    So anyway... if the new Rome campaign IS to see a return of skirmisher units to stay historically true, skirmishers will have to be redone and carefully balanced.

    And one more thing I definitely do not want to see is too many clone units between factions' unit rosters. Rome WAS indeed the best about this, covering a very culturally diverse map and time period, but still, I want to see no more than in that original game. (Empire was perhaps the worst about this before the DLC redressed the clone-yness, and Shogun gets and exception for its scope of setting.) There was some copying like basic slingers between cultures that were basically the same thing with different skins/models and identical stats, and "Eastern Infantry" or "Eastern Horse Archers" or "Cataphracts" that were shared by "Eastern" factions and "Axemen" shared by barbarian civilizations. Triremes were hugely copied between civilizations in the Mediterranean - Rome copied an abandoned Carthaginian one to start their own navy - so that's A O.K. to have identical between factions. I want to see different factions diversified and fleshed out even more.

    I don't want to see too many siege battles - say, no more than a 50/50 split between tedious sieges and open-field battles. Amphibious sieges don't count because those are just too awesome.

    And just about everything else in Rome: Total War was outstanding. The art was fantastic, the cultures were rich, the music was breathtaking, and the battles ran smoothly with the exception of pathfinding and even then it wasn't too terrible. It was WORSE in both Medieval games. Pathfinding at least made some sense in RTW and troops could march through open spots where human beings should theoretically be able to march.

    EDIT: Oh yeah, and another minor tidbit to add, but I also don't want to see the Marian Reforms doing something like taking away the Romans' best unit of a category. Specifically, triarii were the best spearmen available to the Romans - hastati and principes being both swordsmen class - with an attack of 7 and defense of 17. That said, the triarii were a very high level unit to acquire, and none of the Roman houses would ever have a high enough population/build up enough to ever get any triarii before the Marian Reforms hit anyway, as far as I am aware. After the Marian Reforms, the unit to replace the role of triarii in the role of spearmen are the "Auxilia," spearmen with an attack of 7 but a defense of only 14, and less morale, I believe. That's a downgrade. It doesn't make sense to have a general military reform intended to upgrade an army, at least in a game, to DOWNGRADE a unit. That little thing was annoying.
    Last edited by Faris ad Din; July 07, 2012 at 02:26 AM.

  13. #13

    Default Re: Things you Don't Want in Rome 2

    I don't want a complicated economy, I want to play a game not feel like I am studying for a degree.
    german phallanx's need to go

  14. #14

    Default Re: Things you Don't Want in Rome 2

    Quote Originally Posted by Faris ad Din View Post
    I DON'T WANT that yokel-sounding battle narrator from RTW original with the high-pitched voice! "The walls are down! We should move our troops forward!" "All Rome will be amazed at such a victory! The day is owurs!"
    Absolutely! Worst, most utterly inappropriate voice acting ever. The two Roman walkthrough advisors natural Australian accents were also barely disguised and the 'barbarian' voice was flat out ridiculous.

    A key thing I don't want is underpowered cavalry. If you hit a weak unit out of formation or from behind or the side they should scatter. Committing cavalry to anything other than chasing down routing units is too often a suicide mission in these games.

  15. #15
    Miles
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    Default Re: Things you Don't Want in Rome 2

    Quote Originally Posted by Blarni View Post
    Absolutely! Worst, most utterly inappropriate voice acting ever. The two Roman walkthrough advisors natural Australian accents were also barely disguised and the 'barbarian' voice was flat out ridiculous.
    OI!, What do you got against Australian accents?
    But I agree, the barbarian voice was just too rugged.

  16. #16
    Kinjo's Avatar Taiko
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    Default Re: Things you Don't Want in Rome 2

    I don't want a simple economy, I want it to be complex and have issues when at war for long periods of time. Green mercenaries and clone generals need to disappear as well.

  17. #17
    karamazovmm's Avatar スマトラ警備隊
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    Default Re: Things you Don't Want in Rome 2

    - A economy that is more complex than S2

    - Unit diversity based on history

    - More historical accuracy

    - Development of ''barbarians'' like the ones in modern spain, france, germany, its also valid for eastern factions as well, no more return of the mummies.

    - Better path finding

    - Better AI, I dont care that the AI will backstab me, I dont care that its without warning, I want it to backstab me in a crippling way. Thats how people do. I dont backstab without at least 3 armies at the their gates, I want a similar thinking of when its worth to do that, and how to do it properly.

    - Custom cities, get the cities to look like at what they should when the at the start of the game, after that, TW is a fantasy game.

    - More variety of maps, I dont know if the old system of strat map and battle map correlation is worth anymore, but if it is, please do it.

    The very ugly forgive, but beauty is essential - Vinicius de Moraes

  18. #18
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: Things you Don't Want in Rome 2

    Quote Originally Posted by Mr MM View Post
    - A economy that is more complex than S2

    - Unit diversity based on history

    - More historical accuracy

    - Development of ''barbarians'' like the ones in modern spain, france, germany, its also valid for eastern factions as well, no more return of the mummies.

    - Better path finding

    - Better AI, I dont care that the AI will backstab me, I dont care that its without warning, I want it to backstab me in a crippling way. Thats how people do. I dont backstab without at least 3 armies at the their gates, I want a similar thinking of when its worth to do that, and how to do it properly.

    - Custom cities, get the cities to look like at what they should when the at the start of the game, after that, TW is a fantasy game.

    - More variety of maps, I dont know if the old system of strat map and battle map correlation is worth anymore, but if it is, please do it.

    Really? That's strange, because this is exactly what I DO want in Rome 2!
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  19. #19
    karamazovmm's Avatar スマトラ警備隊
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    Default Re: Things you Don't Want in Rome 2

    Quote Originally Posted by ♘Top Hat Zebra View Post
    Really? That's strange, because this is exactly what I DO want in Rome 2!
    forgot to put a ps reverting it

    The very ugly forgive, but beauty is essential - Vinicius de Moraes

  20. #20

    Default Re: Things you Don't Want in Rome 2

    I dont want Shogun 2's resource system back.

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