Since everyone has been proposing ways of managing various armies lately, I suggest CA does the following for Parthia. Instead of any kind of uniform unit, Parthian armies are raised as hosts. When raising a host, the faction leader can choose which of his vassals are supposed to turn up, and who will be in command (the most powerful by default). Then the army is gathered. Units are not uniform at all. Each noble lord commands two units - a bodyguard of cataphracts and a much larger group of light cavalrymen armed with bows and/or javelins. These two share their leader's banner, which can be randomly generated for each new character just as their character picture is. Each has their own, of course. Units vary in size depending on how influential the lord is, and in proportion depending on some kind of wealth factor, or maybe just random calculation. This is the meat of the army, which can then be further bolstered by pressing serfs into battle. For those the player should be given a choice of whether or not to take them along, and if yes, roughly how many. These represent the workers used in sieges and the supply train. They should be grouped in variously sized units, equipped with some cheap, random weapons. The serfs should bear randomly assigned lords' banners, and before a field battle, the Parthian commander should be given a choice of whether to take them to the fight or just leave them behind.
Whenever a province is conquered, the Parthian can choose to either give the land away to Parthian nobles, or to allow the local elites to remain in power. This way, in addition to their own army, the Parthians should be able to levy pre-set armies from their autonomous subjects, at the expense of having tight control over the province, and less income. These aren't the same as protectorates, since the army is still under Parthian command.





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