The Danevirke can be used as a resource. I saw a trader making 600 gold per turn on it
The Danevirke can be used as a resource. I saw a trader making 600 gold per turn on it
Today i downloaded this mod, played it and i enjoyded it, textures looked great! But playing as Häme, generals and captainshad arabic voice, will voices changed in future patch? And when i was playing, some textures were shiny and grey/white. But anyhow, i liked this mod, i want say good work Wrath of the Norseman team!
I'm pretty sure that's an engine limitation. I find it really rather frustrating, myself, but I imagine we all do. It's a small matter, in the end; we all just have to work with what we're given.
Actually, it might be more to our advantage this way. Increasing melee damage makes archers allows you to leave them in slightly more vulnerable positions that offer better lines of fire against the enemy without having to worry about them being slaughtered so quickly when the enemy move to engage them in close combat.
New patch out, first post updated, let me know how it works out!
Not sure, let me know
Recommend to start over though
if i am not mistaken save-games does not recognize edited/new campaign scripts.
Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; Så tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der græd Enker og der græd Børn, Dem hadde gjort fattig den skadelige Ørn.
Anders Sørensen Vedel
Kinda gameplay bugs:
1. Too many traders, hence, not enough trade resourses=)
2. Too much money and a little mercenaries (veryhard\veryhard for Gouthland). So, I got 25-30k and couldn't exchange it to troops
I chose not to do my scripting plans for patch 1.2 to be able to send it out faster and resolve the "ugliest" of the bugs. So no new scripts are in except of course the money script for Rygjalandi and Prusi (which is significant for their survival). All other changes should be in so you can continue your game.
Thanks, this is the kind of feedback I'm looking for. If you want to make sure you have a little less money, build barrack tree in all towns and make karlar, bogmenn and Bændr untill you can upgrade to palisade. After that you will get access to much better and more expensive units.
I don't know if this is a bug, but after a system restore and installing the new patch, the game runs crazily slow (laggy). Anyone know why this could occur?
After a system restore + installing the new patch, my game lags really badly. Anyone have any idea why this might be? It's unusual for me, as it never happens.
Vestfold Konung has a trait 'Alchemist' http://img94.imageshack.us/img94/9594/alch.jpg
Never mind my posts, it seems to be fine now.
Ijust installed new patch and started playing as kursi, all is fine just noticed that rebel general has no texture, concretly when I was conuering ragaine settlement,
btw: I dont have a log for the UI error, thought if it happens again Iwill save one
Hi first I must say that this is en exelent mod that I have waited a long time for
Now to the bug:
I have played as the Swedes after the turn 49 the game crashes when its the Franks turn.
The errors messages is always :
"Medievel 2 Totalwar an unspecified error and will now exit"
So its soemthing wrong with the Franks I guess.
Welcome to the forums!
It will always say that on the last line but I'd need more info if you could copy it all and toss it into a spoiler here I could take a look at it.
Also if you tried to open console and type toggle_fow you could follow the Franks and see what seems to cause the crash.
Thanks
It was a really long time ago I played this serie so I cant remeber how to open the console ?