Taxation
I've read
this thread so far and i'm wondering if i manage my settlements right, i recall that more penalties are going to appear for having taxes on "very high" in 2.6, what kind of issues may show up? (i don't build those tax I/II/III buildings)
I tend to set this on every region, coupled with law/health buildings and factoring in good leadership, happiness hits 150% or more as time goes by. It seems i'd even be able to put tax II or III at my starting cities, but i truly prefer good traits rather than money.
Garisson Script
A lot has been said about this topic, providing i didn't switch to 2.5 yet (2.1a Dacian campaign in course...), i don't have much to speak about. However, i'd like to request pics or something, as i've seen 2.6 will feature "less emergency less spawn" or even "not spawning at all". If the current script isn't that abusive, i'd beg for having a third option: "leave it be".
Currently, i'm
suffering the fact that AI doesn't protect their settlements, so i'm being forced to raid deep into enemy lands if i want some true action before claiming those regions, AI is actually
terrified at the idea of fighting my one-million-starred general (attachment) i'd even had to chase a full sycthian stack as they didn't feel like protecting their capital.This was a boring campaign overall, with AR besieges, and the only moment i really felt on the edge of a catastrophic defeat was at the end, and after 40 min of total pain it turned out to be just scratch to my forces (
herbalists are way OverPowered, at least in 2.1a).
Loyalty
I truly didn't read much of it, but it appears Roman Generals have the possibility of rebelling if they're not controlled in the latest version. Do you have the intention of adding this feature for other factions? (i read about Seleucids).
Right now, by a stupid mistake, my best general is not a family member. With such good traits (look at the sheet), he may be Faction Leader or rebel, getting dictatorial power by simply taking his army and entering Sarmizegeusta with people throwing flowers at him
Patches & Settings
Would you recommend me to patch to 2.5beta or should i await for 2.6? I'm between patching or going all in and trying FGE. I would have done it way before, but i didn't have enough time for it.
Would you upgrade H/M to H/H? I've read AI armies don't rout if they general is alive in hard, is this true or just exaggerating? Using ALEX.exe i'm not being able to rout flanks as the enemy generally masses them and my cavalry is busy fighting theirs. I generally end up smashing them when my reserves show up, by then all infantry is engaged and i can go for the general kill, who otherwise is well protected and out of reach.
PD:Note that the army shown doesn't reflect my true composition, i use more infantry and some heavy cavalry, but these guys fought two long campaigns with 1-turn recruiment (using merging feature), so some dacian medium/akanti have merged while elite flaxmen/ilyrians/getic archers were disbanded or joined fort garrisons