Results 1 to 4 of 4

Thread: Some questions (taxes,garisson, loyalty...)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Some questions (taxes,garisson, loyalty...)

    First of all, i'd want to say i love RSII, i've been playing this mod since the last days of 1.5 and it's awesome. All these time i was too lazy to actually talk to the forum, as the "search" button works nice. However, i decided to start a thread about some topics i'm not sure about.


    Taxation

    I've read this thread so far and i'm wondering if i manage my settlements right, i recall that more penalties are going to appear for having taxes on "very high" in 2.6, what kind of issues may show up? (i don't build those tax I/II/III buildings)
    I tend to set this on every region, coupled with law/health buildings and factoring in good leadership, happiness hits 150% or more as time goes by. It seems i'd even be able to put tax II or III at my starting cities, but i truly prefer good traits rather than money.



    Garisson Script

    A lot has been said about this topic, providing i didn't switch to 2.5 yet (2.1a Dacian campaign in course...), i don't have much to speak about. However, i'd like to request pics or something, as i've seen 2.6 will feature "less emergency less spawn" or even "not spawning at all". If the current script isn't that abusive, i'd beg for having a third option: "leave it be".
    Currently, i'm suffering the fact that AI doesn't protect their settlements, so i'm being forced to raid deep into enemy lands if i want some true action before claiming those regions, AI is actually terrified at the idea of fighting my one-million-starred general (attachment) i'd even had to chase a full sycthian stack as they didn't feel like protecting their capital.This was a boring campaign overall, with AR besieges, and the only moment i really felt on the edge of a catastrophic defeat was at the end, and after 40 min of total pain it turned out to be just scratch to my forces (herbalists are way OverPowered, at least in 2.1a).



    Loyalty

    I truly didn't read much of it, but it appears Roman Generals have the possibility of rebelling if they're not controlled in the latest version. Do you have the intention of adding this feature for other factions? (i read about Seleucids).
    Right now, by a stupid mistake, my best general is not a family member. With such good traits (look at the sheet), he may be Faction Leader or rebel, getting dictatorial power by simply taking his army and entering Sarmizegeusta with people throwing flowers at him



    Patches & Settings

    Would you recommend me to patch to 2.5beta or should i await for 2.6? I'm between patching or going all in and trying FGE. I would have done it way before, but i didn't have enough time for it.

    Would you upgrade H/M to H/H? I've read AI armies don't rout if they general is alive in hard, is this true or just exaggerating? Using ALEX.exe i'm not being able to rout flanks as the enemy generally masses them and my cavalry is busy fighting theirs. I generally end up smashing them when my reserves show up, by then all infantry is engaged and i can go for the general kill, who otherwise is well protected and out of reach.

    PD:Note that the army shown doesn't reflect my true composition, i use more infantry and some heavy cavalry, but these guys fought two long campaigns with 1-turn recruiment (using merging feature), so some dacian medium/akanti have merged while elite flaxmen/ilyrians/getic archers were disbanded or joined fort garrisons


    Thanks for all, i know some are already discussed, but i prefer to open a new one instead of using nigromance/ninja skills on other threads.


  2. #2

    Default Re: Some questions (taxes,garisson, loyalty...)

    (Reply as i cannot seem to be able to edit it)

    Btw, tax temples and other structures that supposedly benefit tax income apparently don't work in newly conquered regions as Hystria, i cannot see a projected raise of income when i start building them. Is this working as intended as is not homeland? Do i have to do something to make it change? Is just a bug?

  3. #3

    Default Re: Some questions (taxes,garisson, loyalty...)

    Why would you NOT run 2.5?

  4. #4

    Default Re: Some questions (taxes,garisson, loyalty...)

    All subject to change - but in testing......

    Quote Originally Posted by Zarcas View Post
    ................. i recall that more penalties are going to appear for having taxes on "very high" in 2.6, what kind of issues may show up? .............
    Post the Reforms, settlement Governors who set VH Taxes will gain a 'Settlement Loyalty' trait which will show that the denizens are getting grumpy and won't tolerate it for long; with Loyalty & Unrest getting worse. Listening to their lamentations and reducing it to High is completely acceptable to them.

    Quote Originally Posted by Zarcas View Post
    ......as i've seen 2.6 will feature "less emergency less spawn" or even "not spawning at all". If the current script isn't that abusive, i'd beg for having a third option: "leave it be". .............
    I haven't yet seen the revised Launcher in operation, but understand there will be options to tone down the Garrison Script. Don't use them and everything will be just fine and as intended - giving you the full experience.

    Quote Originally Posted by Zarcas View Post
    I truly didn't read much of it, but it appears Roman Generals have the possibility of rebelling if they're not controlled in the latest version. Do you have the intention of adding this feature for other factions? (i read ....................
    It's one of the reasons I'm keen to test the core Roman campaign fully, but if that most complex one can be made near perfect, then any and all the detail can be tweaked for other factions. The Seleucid one is a definite plan, I believe, but there is no reason it cannot be applied to any and all factions as desired. If any of them had grown as big as the Romans, then they would have 'suffered too' - that's just human nature.

    Quote Originally Posted by Zarcas View Post
    Would you recommend me to patch to 2.5beta or should i await for 2.6? I'm between patching or going all in and trying FGE. ................
    By all means try FGE - you may enjoy it heaps. But there is no reason to not try v2.5. As a Beta it's very stable, will give you a great deal of improvement already and you'll see most of what's being worked on. Some of that detail doesn't work entirely as intended yet, that's just the nature of really seeing it in action and querying every element - it does however 'work'.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •