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  1. #1

    Default Getting Started for non-Roman factions?

    A long time ago I downloaded this mod and played a Carthage campaign. I was at a complete loss of what to do and pretty much ended up cheating my way to economic stability with the add_money command. I'm trying to get back into this mod and I find myself utterly confused as to where I should get started. I've been looking for guides but I can't find any that are for non-roman factions. Any help for a player that wants to play as Carthage or Macedon? Like a sorta "beginning steps" guide. I'm pretty confident that I can go on from there once I get the hang of things for the first 5 or 6 turns.

    Also, I'm still debating whether to start a zero-turn campaign or a one-turn campaign since I remember from my last try as Carthage that there were ENDLESS stacks of those god damned Romans with no end in sight. I just thought it was a little unfair.
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  2. #2
    Laetus
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    Default Re: Getting Started for non-Roman factions?

    I've been playing an awesome Macedon game and think I can be of help. First up, put forts on your eastern border with Rome so they and the Greeks can be held back (just put a unit of levies in each. I'd also make a second army with mostly levies to distract the Greeks in Aetolia (I ended up taking Aetolia with it). You should only bother with Greece and Sparta, ignore anything to your north. Have Philip and his elite royal army wear down the Greeks and take Thebes if you can (don't plan to hold it, just fill it with levies). It is very important to win battles, don't get outnumbered Once you get Machairophoroi Epilektoi, disband you levy army and make legions. The key is to have multiple armies. Attack with one army, send it back to retrain and send another army in. Never let up. After you have secured Attica, Defend it from Sparta while you take Epirus. Then after taking Illyricum from the Romans, finish off the Spartans. Also, ballitas help A LOT, equip your legions with siege ballistas.

    As for the economy, make your happier cities occupied until you can upgrade them to the Greek league and generally develop your lands.

  3. #3
    Timefool's Avatar Primicerius
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    Default Re: Getting Started for non-Roman factions?

    The big factions are a lot harder to play as. Play as a swap faction like Syracuse or Capua and beat Rome to get the basics of the mod down, then move on to the factions you like.

  4. #4

    Default Re: Getting Started for non-Roman factions?

    Quote Originally Posted by Timefool View Post
    The big factions are a lot harder to play as. Play as a swap faction like Syracuse or Capua and beat Rome to get the basics of the mod down, then move on to the factions you like.
    I'm playing 2.5 which doesn't have Capua or Syracuse (unless I completely messed up the installation). What about Armenia, the Belgae, or the Cimbri?
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  5. #5
    Timefool's Avatar Primicerius
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    Default Re: Getting Started for non-Roman factions?

    Quote Originally Posted by Theseus1234 View Post
    I'm playing 2.5 which doesn't have Capua or Syracuse (unless I completely messed up the installation). What about Armenia, the Belgae, or the Cimbri?
    When you click which faction you want to play in the launcher a new window should come up. At the top it says 0 Turn, 1 Turn, Swap Factions, and Battles and Multiplayer. Click Swap Factions and then you can choose Bithynia, Bosporus, Capua, Galatia, Massalia, or Syracuse. I find Syracuse to be the easiest because once you take over Sicily you are practically untouchable and have easy access to Carthage, Rome, and Greece. Establishing trade with Carthage and Greece early on really helps.

  6. #6

    Default Re: Getting Started for non-Roman factions?

    Quote Originally Posted by Timefool View Post
    When you click which faction you want to play in the launcher a new window should come up. At the top it says 0 Turn, 1 Turn, Swap Factions, and Battles and Multiplayer. Click Swap Factions and then you can choose Bithynia, Bosporus, Capua, Galatia, Massalia, or Syracuse. I find Syracuse to be the easiest because once you take over Sicily you are practically untouchable and have easy access to Carthage, Rome, and Greece. Establishing trade with Carthage and Greece early on really helps.
    I'm not seeing that option anywhere, unfortunately. The faction selection is just a list expanding out of the main launcher window, you know?
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  7. #7

    Default Re: Getting Started for non-Roman factions?

    Quote Originally Posted by Theseus1234 View Post
    I'm not seeing that option anywhere, unfortunately. The faction selection is just a list expanding out of the main launcher window, you know?
    Double check your installation. I messed up the first time I installed 2.5 also. When I chose my Roma Surrectum directory on the first install, I did not notice that it installed instead into a subdirectory called (Roma Surrectum) -- parentheses included. It meant I was playing 2.1 instead of 2.5 beta.

  8. #8
    Hanti's Avatar Semisalis
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    Default Re: Getting Started for non-Roman factions?

    Quote Originally Posted by Theseus1234 View Post
    I'm not seeing that option anywhere, unfortunately. The faction selection is just a list expanding out of the main launcher window, you know?
    There is folder called launcher in RTW-RSII. Use Roma Surrectum II.exe (inside). Then choose whatever you like.
    I suggest: 1-turn campaign ARVERNI.

    You will have a few turns of peace, lots of money and many potential rebel targets.

    For money: set all taxes high, build buildings that give you 10% tax bonuses first.
    Then build wise man cabin/upgrade in capital - you will have level 3 experience troops
    Then build forge.

    Use cheap archers and slingers - you will be able to field lots of them. My Arverni campaign got me like 10-12k profit during first turns without any problems.

  9. #9
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    Default Re: Getting Started for non-Roman factions?

    Quote Originally Posted by Theseus1234 View Post
    A long time ago I downloaded this mod and played a Carthage campaign. I was at a complete loss of what to do and pretty much ended up cheating my way to economic stability with the add_money command. I'm trying to get back into this mod and I find myself utterly confused as to where I should get started. I've been looking for guides but I can't find any that are for non-roman factions. Any help for a player that wants to play as Carthage or Macedon? Like a sorta "beginning steps" guide. I'm pretty confident that I can go on from there once I get the hang of things for the first 5 or 6 turns.

    Also, I'm still debating whether to start a zero-turn campaign or a one-turn campaign since I remember from my last try as Carthage that there were ENDLESS stacks of those god damned Romans with no end in sight. I just thought it was a little unfair.
    Carthage is a quite hard faction for beginners. The first time I tried this mod I started with Sparta. Zero-turn campaign are in fact a bit easier at the beginning since you can train and retrain armies in one turn. But maybe you should practice playing 1-turn if the high number of enemies bother you. Not too hard when you have learned the basics though.



  10. #10
    Timefool's Avatar Primicerius
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    Default Re: Getting Started for non-Roman factions?

    Yeah it should be a separate window that says Select your faction in the taskbar and has a big button that says OK at the bottom. Right above the dropdown box with all the normal factions are 5 buttons and if you click Swap Factions then it you can play as those factions that I listed.

  11. #11
    Sertorio's Avatar Domesticus
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    Default Re: Getting Started for non-Roman factions?

    Quote Originally Posted by Theseus1234 View Post
    A long time ago I downloaded this mod and played a Carthage campaign. I was at a complete loss of what to do and pretty much ended up cheating my way to economic stability with the add_money command. I'm trying to get back into this mod and I find myself utterly confused as to where I should get started. I've been looking for guides but I can't find any that are for non-roman factions. Any help for a player that wants to play as Carthage or Macedon? Like a sorta "beginning steps" guide. I'm pretty confident that I can go on from there once I get the hang of things for the first 5 or 6 turns.

    Also, I'm still debating whether to start a zero-turn campaign or a one-turn campaign since I remember from my last try as Carthage that there were ENDLESS stacks of those god damned Romans with no end in sight. I just thought it was a little unfair.
    On my 2.5 Carthage campaign i moved Hannibal and his army to Sicily after crushing the oposing Roman armies. After the ocupation of the Roman Sicily i was engaged by Siracusae, wich i defeated and gained control of the entire territory.
    After that and having lost Genoa i was left for some time with the Arveni, Gallaeci and Massilia as my neighbours.
    As i was allied with the Gallaeci in a war with the Arveni (wich they provoqued), i could deal with one war front only while i developed Carthage and the North Africa and my possession in Iberia.

    That situation ended only when i invaded the south of Italy and the Gallaeci occupied the free territories in Iberia.

    Sory for the wall of text but maybe a few tips might be:

    Avoid several fronts.
    Use neutral and free people as buffers while you can or want.
    Pay atention to economical growth as you cant have too many stacks without it.
    Personaly i am more acostumed to 1-turn
    Learn to use elephants, they are Carthage bonus.
    Beware of garrison script.
    Hannibal is a very strong ambusher so you may want to chose other exe. than alex, i hear its bugged for ambushes. Also as Carthage has no phalanxs i see no advantage in using it.

    You can check my posts here:

    http://www.twcenter.net/forums/showt...arthage&page=9
    http://www.twcenter.net/forums/showt...82280&page=108
    Last edited by Sertorio; July 06, 2012 at 08:10 AM.
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  12. #12

    Default Re: Getting Started for non-Roman factions?

    The only important thing you have to keep in mind is that heavy infantry spamming works for legionaries but you'll need an extra punch for the rest. Averni, cimbri,gallaeci or dacia have awesome infantry too, but usage of skirmishers and cavalry will make the difference. Rome has crappy cavalry, other factions don't.

    I'd suggest you playing with Gallaeci (1-turn. 0-turn features endless stacks of romans & carthaginians) or Cimbri (1-turn, dat darn rebel spamming...). The first ones have such an overpowered roster you can make it work even if you don't master skirmishing (you'll eventually exploit it), but a challenging start, particularly if you confront both Rome and Carthage. The latter begin with a walk in the park, by the time you meet serious opposition, your elites factor in.

  13. #13

    Default Re: Getting Started for non-Roman factions?

    Got the patch installed to the right folder and started a Syracuse campaign. I was able to expel the Romans from the island but money is still a bit tight. If I don't have a governor in Syracuse the income drops from 8000 to like -4000. Is this normal? Money is also a bit tight but I'm able to afford expeditions to Sardinia and Corsica. After that I'll gear up for the mainland and hopefully take Italy. Then I'll try an Averni or Galleaci campaign.
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  14. #14

    Default Re: Getting Started for non-Roman factions?

    It's the "capital effect". Look at the "treasury building", that kind +tax% is significant and the managment of a governor is advisable to say the least. This drop of the income happens in your other settlements, it's just this one is specially rich and you have to take it into account.

  15. #15

    Default Re: Getting Started for non-Roman factions?

    Quote Originally Posted by Zarcas View Post
    ........... the managment of a governor is advisable to say the least. ..........
    A Governor in every settlement is strongly encouraged, not only for the effect on income (very significant), but also for his 'governing' ability, which tends to improve with age.

    There are exceptions mind you - and those Governors need replacing.

    I've no reason to believe this isn't the same for all factions as it most definitely is for the Romans.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  16. #16

    Default Re: Getting Started for non-Roman factions?

    Quote Originally Posted by ur-Lord Tedric View Post
    A Governor in every settlement is strongly encouraged, not only for the effect on income (very significant), but also for his 'governing' ability, which tends to improve with age.

    There are exceptions mind you - and those Governors need replacing.

    I've no reason to believe this isn't the same for all factions as it most definitely is for the Romans.
    I sometimes find myself not being able to put a Governor in each settlment, as i cannot seem to recruit them fast enough or need the regions where training can be performed to get other troops. For example, right now (Dacia 1-turn), i have ~5-6 settlements without governor, i'm just making sure they aren't Sarmizegeusta or any of my most developed cities and go on.

    This tends to happen at the beginning of a campaign, FM's at key cities and well, we'll see. Later on you have so many "minions" you actually take the worst ones to a "sea trip"

  17. #17
    Sertorio's Avatar Domesticus
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    Default Re: Getting Started for non-Roman factions?

    Train generals for governors, i find it better than having no governor at all.
    Last edited by Sertorio; July 07, 2012 at 01:07 PM.
    Texture works by Sertorio, banner courtesy of Joar

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  18. #18

    Default Re: Getting Started for non-Roman factions?

    Is there a set difference between what a governor and a general is?
    --- Theseus1234
    Suum cique (To each their own) -Motto of the Kingdom of Prussia

    The Crown of Aragon AAR- The Iberian Supremacy
    Quote Originally Posted by Justice and Mercy View Post
    My opinion is 100% objective. That's how I'm so right all the time.
    ^Human hubris knows no bounds.

  19. #19

    Default Re: Getting Started for non-Roman factions?

    Quote Originally Posted by Theseus1234 View Post
    Is there a set difference between what a governor and a general is?
    In short - no. A 'Governor' is the one in a settlement with the 'Admin' symbol/scroll. A 'General' is the chap in the field with the most 'Stars'. The first will get more 'governing' traits, the second more 'General' traits.

    Other characters with them will gain appropriately, but slower. I only have 1 General per army, which means any others are in settlements progressing on their civilian careers and gaining experience. Those I see with military traits and/or higher Loyalty get tapped to become replacement Generals.

    If you don't have enough Governors for settlements, then it probably indicates that you are expanding too fast ......
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  20. #20

    Default Re: Getting Started for non-Roman factions?

    Not really, it's the same unit.
    It's just that if you keep the guy in settlement, he tends to gain governor traits, and general traits if he is in the fields.


    Oh, and I wouldn't call swap factions a piece of cake compared to the other factions, especially Massalia and Capua.
    Under the patronage of apple.
    Patron of ybbon66.

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