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Thread: Kill rates,unit speed and morale

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  1. #1

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by ironbrigade View Post
    I think it would be awesome, if there were a option [or if modders could]to be able to modify the kill rates, morale and the speed of units during battles. I feel the battles end to fast, there is little fighting than units break and run, also units run across the map like gazelle, if these three could be modified than we could adjust the battles to our own preference. Is this possible for modders?
    I agree - surely it would be possible for CA to add a few sliders to that effect. Fifa has sliders for sprint speed, injury frequency and a whole ton of other things. CA adding sliders to the game would be like having your own modding suite.
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

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  2. #2
    Babri's Avatar Miles
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    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by SonOfCrusader76 View Post
    I agree - surely it would be possible for CA to add a few sliders to that effect. Fifa has sliders for sprint speed, injury frequency and a whole ton of other things. CA adding sliders to the game would be like having your own modding suite.
    . Sliders would enable players to adjust the battle speed according to their taste. Personally I think M2TW was the best speedwise, S2TW fighting was at lightning speed & it took me some time to adjust to it. I would appreciate if they bring slower fighting & moving speed so I can think & play accordingly as the battle progresses.

  3. #3

    Default Re: Kill rates,unit speed and morale

    I opened a thread and poll about it, because I reckon it warrants it.
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

  4. #4

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by SonOfCrusader76 View Post
    I agree - surely it would be possible for CA to add a few sliders to that effect. Fifa has sliders for sprint speed, injury frequency and a whole ton of other things. CA adding sliders to the game would be like having your own modding suite.
    That is just what I was thinking, I play fifa and the sliders are easy and great, seems easy for ca to add.


    Quote Originally Posted by SonOfCrusader76 View Post
    I opened a thread and poll about it, because I reckon it warrants it.

    please link so i can post.

  5. #5

    Default Re: Kill rates,unit speed and morale

    Personally I do not want to spend all day waiting for two armies to reach each other.

    And combat should also not take too long. Hand to hand combat is very tiring. I would find it less believable if men hacked away each other for ten minutes not achieving anything and not getting tired.

    I also have no real need to zoom in and watch men disembowel each other.

  6. #6

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by ironbrigade View Post
    I think it would be awesome, if there were a option [or if modders could]to be able to modify the kill rates, morale and the speed of units during battles. I feel the battles end to fast, there is little fighting than units break and run, also units run across the map like gazelle, if these three could be modified than we could adjust the battles to our own preference. Is this possible for modders?
    Lol what? I think there's too much fighting.

    Come on, in RL the realistic casualty rates for a losing army would be around 30%... in TW games the WINNING army frequently takes those losses and the losing army is basically anihilated. It's annoying and unrealistic to lose a good chunk of your army even when you win.

    Units should rout faster.

  7. #7

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by beckyolt View Post
    Lol what? I think there's too much fighting.

    Come on, in RL the realistic casualty rates for a losing army would be around 30%... in TW games the WINNING army frequently takes those losses and the losing army is basically anihilated. It's annoying and unrealistic to lose a good chunk of your army even when you win.

    Units should rout faster.
    I want less kills, slower battles, more fighting, less kills, longer engagement,I want the battles to last longer while killing less men. Im saying a full stack vs full stack army in tw should not last 2 min battle regardless of causalities. I said they do die to fast, in 2 min half your army is dead the other half running.

  8. #8
    Akrotatos's Avatar Vicarius
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    Default Re: Kill rates,unit speed and morale

    Routing units should move faster too, considering they run for their lives and would drop shields, weapons etc. It was extremely unrealistic when you could pretty much hunt down and kill all of your opponent's army if you had enough cavalry units.
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  9. #9

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by Akrotatos View Post
    Routing units should move faster too, considering they run for their lives and would drop shields, weapons etc. It was extremely unrealistic when you could pretty much hunt down and kill all of your opponent's army if you had enough cavalry units.
    Agreed,also routing units should be able to kill on occasion those perusing them like in medevil 1.

  10. #10

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by ironbrigade View Post
    That is just what I was thinking, I play fifa and the sliders are easy and great, seems easy for ca to add.

    please link so i can post.
    Et voila:

    http://www.twcenter.net/forums/showthread.php?t=549370

    Quote Originally Posted by Cinnamon the Hun View Post
    Personally I do not want to spend all day waiting for two armies to reach each other.

    And combat should also not take too long. Hand to hand combat is very tiring. I would find it less believable if men hacked away each other for ten minutes not achieving anything and not getting tired.

    I also have no real need to zoom in and watch men disembowel each other.
    So you could set yours to faster marching speed and higher kill rates.

    Quote Originally Posted by beckyolt View Post
    Lol what? I think there's too much fighting.

    Come on, in RL the realistic casualty rates for a losing army would be around 30%... in TW games the WINNING army frequently takes those losses and the losing army is basically anihilated. It's annoying and unrealistic to lose a good chunk of your army even when you win.

    Units should rout faster.
    Units should rout faster? Did you ever play vanilla Shogun 2? Fights were over in lightning quick time - until the modders intervened!

    Quote Originally Posted by Akrotatos View Post
    Routing units should move faster too, considering they run for their lives and would drop shields, weapons etc. It was extremely unrealistic when you could pretty much hunt down and kill all of your opponent's army if you had enough cavalry units.
    Quote Originally Posted by ironbrigade View Post
    Agreed,also routing units should be able to kill on occasion those perusing them like in medevil 1.
    They could do that back in Medieval 1?

    I agree - it looks daft to see ten horses making two hundred spearmen run for their lives. In such occasions, they should turn and cut you down.
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

  11. #11

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by SonOfCrusader76 View Post
    Et voila:

    http://www.twcenter.net/forums/showthread.php?t=549370


    Units should rout faster? Did you ever play vanilla Shogun 2? Fights were over in lightning quick time - until the modders intervened!


    I agree - it looks daft to see ten horses making two hundred spearmen run for their lives. In such occasions, they should turn and cut you down.
    ty,and agreed.

  12. #12

    Default Re: Kill rates,unit speed and morale

    How do you mod kill rates across the board anyone know?could you do this for rome? or do you have to do it individually?.

  13. #13

    Default Re: Kill rates,unit speed and morale

    Did anyone watch the siege of cartage battle? the infantry run as fast as Calvary should.
    http://uk.gamespot.com/total-war-rom...me-ii-6398557/

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