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Thread: Kill rates,unit speed and morale

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  1. #1

    Default Kill rates,unit speed and morale

    I think it would be awesome, if there were a option [or if modders could]to be able to modify the kill rates, morale and the speed of units during battles. I feel the battles end to fast, there is little fighting than units break and run, also units run across the map like gazelle, if these three could be modified than we could adjust the battles to our own preference. Is this possible for modders?

  2. #2
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Kill rates,unit speed and morale

    Kill speeds were fine in original RTW, well M2TW had better, problems was just that there was too few units and too high movement speeds so battles were over in a blink, but with more men on the field and some combat animations a la M2TW it should fix battle length by itself, but yeah if there will not be an increase of men on the field then they should surely slow killing down.
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  3. #3
    Biggus Splenus's Avatar Primicerius
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    Default Re: Kill rates,unit speed and morale

    I agree, in Shogun 2 units could move way to fast, the whole battle was just too quickly paced.

  4. #4

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    Kill speeds were fine in original RTW, well M2TW had better, problems was just that there was too few units and too high movement speeds so battles were over in a blink, but with more men on the field and some combat animations a la M2TW it should fix battle length by itself, but yeah if there will not be an increase of men on the field then they should surely slow killing down.
    I think only in the first medevil were kill rates and speed alright, even than I would like alittle slower, did you happen to play the first medevil?. That is one of the things i did not like that they changes in first rome, the speed of units and the kill rates, to fast.


    Quote Originally Posted by Splenyi View Post
    I agree, in Shogun 2 units could move way to fast, the whole battle was just too quickly paced.
    I think that is true of all tw games.

  5. #5
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by ironbrigade View Post
    I think only in the first medevil were kill rates and speed alright, even than I would like alittle slower, did you happen to play the first medevil?. That is one of the things i did not like that they changes in first rome, the speed of units and the kill rates, to fast.
    Of course I did, my all time favourite Total War game hands down
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  6. #6

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by ironbrigade View Post
    I think only in the first medevil were kill rates and speed alright, even than I would like alittle slower, did you happen to play the first medevil?. That is one of the things i did not like that they changes in first rome, the speed of units and the kill rates, to fast.




    I think that is true of all tw games.

    Agree'd Medieval 1 had it right. Vainilla rome units killed and routed pretty fast too.

  7. #7

    Default Re: Kill rates,unit speed and morale

    I wont buy if the game is not slowed down a lot.They said they wanted a more gory and darker version of combat.Well then just slow the game down so we can see the action!

    And ofc bring the blood pack too!

  8. #8

    Default Re: Kill rates,unit speed and morale

    You could mod all that in previous games. Darthmod changed Shogun 2 gameplay a lot.

  9. #9
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by -Concrete- View Post
    You could mod all that in previous games. Darthmod changed Shogun 2 gameplay a lot.
    Yes, but multiplayer will not be modded so would be nice to see these kind of things gotten right in the core game.
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  10. #10

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    Of course I did, my all time favourite Total War game hands down
    Awesome mine also, I loved first medevil's campaign map and gory bloody battles, as well as viking invasion.

    Quote Originally Posted by windsupernova View Post
    Agree'd Medieval 1 had it right. Vainilla rome units killed and routed pretty fast too.
    agree and thank you.


    Quote Originally Posted by Jedi View Post
    I wont buy if the game is not slowed down a lot.They said they wanted a more gory and darker version of combat.Well then just slow the game down so we can see the action!

    And ofc bring the blood pack too!
    I hope they go for gory and darker, I hate the bright colors they have been adding over the years.



    Quote Originally Posted by -Concrete- View Post
    You could mod all that in previous games. Darthmod changed Shogun 2 gameplay a lot.

    How can you do this?

  11. #11
    Sharpe's Avatar Praeses
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    Default Re: Kill rates,unit speed and morale

    I think the kill rates were waaayyy off in the original RTW. Most units would take horrific casualties in seconds and break in less than a minute every time. That is not what I want from battles, I would like slow kill rates, really emphasising the grittyness of the battles, some of which lasted days.

  12. #12

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by Sharpe View Post
    I think the kill rates were waaayyy off in the original RTW. Most units would take horrific casualties in seconds and break in less than a minute every time. That is not what I want from battles, I would like slow kill rates, really emphasising the grittyness of the battles, some of which lasted days.
    But they were not says of continuous battle. From what I know the actual battling lasted relatively little because fighting is kinda tiring.

    I do agree that killrates should be toned down a little, but I do think units should rout faster even in Napoleonic times a unit losing 30% of their men was considered extraordinary IIRC. But I guess I am a minority in the units should rout more quickly when losing.

  13. #13

    Default Re: Kill rates,unit speed and morale

    Well CA talked about how they have different tactical views, from an overarching view where units are represented as game pieces, to an extreme close-up where you're over a single soldiers shoulder. They also talked about how they wanted these views to have actual tactical impact. I feel that if CA really wanted you to utilize all of these different viewpoints they would have to slow down the action some what.

    One thing I would like is more interesting tactical maps to make maneuvering worth while. If you're just going to form up a line and head straight for the enemy, slowing down the action just makes things more boring. Empire improved this my having tactically important walls and buildings scattered throughout the maps, but I think they could do more with topography. Of course the BAI would probably also have to be improved...

  14. #14

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    Yes, but multiplayer will not be modded so would be nice to see these kind of things gotten right in the core game.
    yes agreed.



    Quote Originally Posted by Sharpe View Post
    I think the kill rates were waaayyy off in the original RTW. Most units would take horrific casualties in seconds and break in less than a minute every time. That is not what I want from battles, I would like slow kill rates, really emphasising the grittyness of the battles, some of which lasted days.
    agreed very much, it does not even feel like a real battle when they end so fast, it feels like a arcade game from the early 90's. The more real feel to the battles the better imo.



    Quote Originally Posted by Habber Dasher View Post
    Well CA talked about how they have different tactical views, from an overarching view where units are represented as game pieces, to an extreme close-up where you're over a single soldiers shoulder. They also talked about how they wanted these views to have actual tactical impact. I feel that if CA really wanted you to utilize all of these different viewpoints they would have to slow down the action some what.

    One thing I would like is more interesting tactical maps to make maneuvering worth while. If you're just going to form up a line and head straight for the enemy, slowing down the action just makes things more boring. Empire improved this my having tactically important walls and buildings scattered throughout the maps, but I think they could do more with topography. Of course the BAI would probably also have to be improved...

    lets hope so

    great idea

  15. #15

    Default Re: Kill rates,unit speed and morale

    A configuration that allow to change a global kill speed running speed ,morale shocks
    with 4 or 5 steps from arcade to "more realistic"

  16. #16

    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by betto View Post
    A configuration that allow to change a global kill speed running speed ,morale shocks
    with 4 or 5 steps from arcade to "more realistic"
    can these things be modded do you know?

  17. #17

    Default Re: Kill rates,unit speed and morale

    Kill speeds were fine in original RTW
    Dear God. RTW had the single worst kill-speeds in the entire damn series. The absolute low point. In my experience, the best was MTW, then ETW, then M2TW, then TWS2. RTW battle pace was horrid in every single respect.
    CA needs competition.

  18. #18
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Kill rates,unit speed and morale

    Quote Originally Posted by InferiorBeing View Post
    Dear God. RTW had the single worst kill-speeds in the entire damn series. The absolute low point. In my experience, the best was MTW, then ETW, then M2TW, then TWS2. RTW battle pace was horrid in every single respect.
    Wow talk about just reading the start of sentences and guessing what the poster is talking about, I wrote the kill speeds are fine IF unit sizes are much larger, since if unit numbers are larger battles will last long even with high kill speeds, it's more cinematic with high kill speeds and doesn't have to mean shorter battles.
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  19. #19
    magpie's Avatar Artifex
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    Default Re: Kill rates,unit speed and morale

    Kill rates in ancient battles were according to the propaganda of historians very high.
    We must remember that battles were of a fairly short duration, Dawn to Dusk being long.
    Of course the highest kill rates were inflicted on a unit that broke and lost its cohesion.
    The problem CA had with the original RTW was the fairly small battle field size and low number of units engaged.
    To increase combat length was still fairly simple to mod. morale being one of the biggest factors. High morale will cause units to stand and fight and increase combat length.
    If CA gives the New Rome larger armies, Bigger battlefields, Good morale together with better formations then expect some nice long battles.
    You will still suffer high casulties but that was the nature of ancient warfare, It was up close and personal.

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  20. #20
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    Default Re: Kill rates,unit speed and morale

    I wouldn't want battles slowed down too much. I know, naval battles especially, that the movement and positioning could take hours before any fighting even took place, but I already get a bit annoyed when I spend a long time just on one battle.

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