With ships participating in battles now and renewed focus on field battles it seems possible there will finally be the chance for more diverse terrain in a TW game. River protecting the flank of an army or an ambush pushing a column into a river or marsh, terrain impacting speed of cavalry so rough rocky terrain cavalry move only slightly faster than infantry while forests actually make cavalry same speed as infantry, rivers, snow and sand slow down infantry more than cavalry, marshes and river give units in them defensive penalty along with slower speeds while forests give infantry a better bonus than cavalry, etc. So many ways terrain affected battles which currently TW divides into basically 4 terrains with minimal effects while hills give missile bonus and not much else. Ideally hill would give general stationed there a larger command radius while a forest on the other hand would give a smaller command radius.




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