Total War has enjoyed a vibrant modding community for years. But it wasn't until earlier this year that official map editing tools were released by Creative Assembly. The voracious community wants more.
"There's a whole group of them who want more modding tools and for the game to be more open from that point of view," said Simpson, "and we're certainly working on that, to try and get as close as we want to what they want.
"As we develop our own tools it becomes easier for us to support modders, so we're intending to do that."
"What they actually want is a toolset and capabilities which are better than what we actually have ourselves. They don't realise quite what a horrendous and manual process putting together some of these systems is!"
Whether those map editing tools will be included in the Rome 2 box - "we haven't specifically said that yet", Simpson said. "But I'd be surprised if that wasn't the case."
"We haven't really fleshed out what we can and can't do from a modding point of view," Simpson went on. "We're going to spend some more time actually talking to the modder groups and try to come up with a plan that actually delivers them what they need rather than what we think they need, which isn't necessarily the same thing."
To that end, Creative Assembly has organised a modding summit at Total War HQ in Horsham, England. That's next month. Key modders from the community will be invited and both parties will work together for mutual gain.
"And we'll show them a bit more about how we put things together so they understand that a bit better, because a lot of the time they think there are these mythical tools we use, which we can just release and everything will be fine and everybody else will make their own campaigns and it will be happy land for them. And that just isn't quite the way it is - it's not as easy as that, I'm afraid," Simpson stressed.