I would have a question, does the supertexture (I mean the Campaign map so) has a maximum size?
I would have a question, does the supertexture (I mean the Campaign map so) has a maximum size?
The supertexture can be made different sizes, but the tool used to make the superextures is not the best, and can cause problems at different sizes. The heightmap on the other hand does has a maximum size, but it is not exactly tied to the size of the campaign map, it can be 'stretched' over a larger map but of course the more you do so the less detailed it will become.
Amazing job m8! I've always thought the north need al least one more province! Is all this compatible with Darthmod?
You are doing a Great job guys keep up the good work
Another update:
I have added 6 new regions and 6 new clans to the map
1) Iwaki province is split off from Fukushima province (which is now re-named Iwase). It is owned by the Soma clan.
Spoiler Alert, click show to read:
2)Aomori province is split from Iwate province. It is owned by the Nanbu clan.
Spoiler Alert, click show to read:
3) Split off part of Mikawa province. I called the new province Okazaki. The province is owned by the Honda clan.
Spoiler Alert, click show to read:
4) Split of part of Omi province. I called the new province Takashima. The province is owned by the Kyogoku clan
Spoiler Alert, click show to read:
5) Izumi province is split off from Settsu province. Settsu and Izumi are now owned by the Hosokawa clan. The Miyoshi clan now longer has a presence on Honshu.
Spoiler Alert, click show to read:
6) Chikugo province is split off from Chikuzen province and small parts Higo province. The province is owned by the Tachibana clan.
Spoiler Alert, click show to read:
Other plans: I plan to add the Matsumae clan in Ezo. The banners are tentative.
Last edited by GeneralWolfe; June 30, 2013 at 04:27 PM.
wow! looks awesome! Any idea when and if others can play it?
Last edited by GeneralWolfe; July 01, 2013 at 02:11 PM.
Cant wait to apply this to the Sekigahara Campaign
(Its clickable by the way....An S2 overhaul mod.)
Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
Masaie. Retainer of Akaie|AntonIII
Why wouldnt it if people start pumping out Campaign map changes.
I tried making some of the smaller island's playable in the vanilla version of TWS2 however I got an error stating "Warning: Large area culled due to non-traversable constriction. May be erroneous warning due to boundary smoothing." When I played this mod I was unable to walk on these islands.
The islands that don't work are:
- The 2 Tanegashima islands by the Indonesia trade route.
- Koshikijima islands by the Annam trade route.
- The 3 Seto Inlet Sea islands.
- Amakusa islands by Higo.
- Iki island by Hizen.
- The 2 Oki islands by the Jurchen trade route.
The islands can be made passable if you add a settlement:
- Goto islands by the China trade route.
- Tsushima islands by the Korea trade route.
I think this has something to do with the size of these islands. Basically it an island is too small it can't become a playable area.
I also tried to make Korea playable. While I was able to add a new sea and sail to Korea I wasn't able to disembark there. This may be due to the height map not having any information about Korea. Also the supertexture doesn't have any data for Korea so when you get close all your see is the sea. So any mod including Korea will need a new height map and supertexture.
Last edited by uanime5; July 09, 2013 at 03:50 PM.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
By height Map and superstructure you mean creating a landform from scratch?
Actually, the heightmap doesn't matter, you can walk armies across the ocean floor if it's made into a region. Did you make Korea its own region with a settlement? If not, and it is just an empty land mass, or a separate part of another region that is not contiguous, it will automatically be recognized as unpassable. This is likely done to aid pathfinding, to prevent the AI from marching armies into useless locations.
Seem the problem was the lack of a settlement. So while I can now walk on Korea almost all of it is under the sea. The only areas where there's land is by the secret Portuguese and Wako bases. So while it should be possible to add Korea to a mod it will require a lot of modding to make it appear correctly.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
So how do you add terrain? Is it editing the height map or graphical terrain features?
You need to add the region to the height map, then make a new supertexture. If you don't edit the height map the new terrain will be under the sea, it you don't edit the supertexture Korea will be entirely composed of sea.
While it shouldn't be too difficult to add a basic Korea an accurate one with rivers, terrain, trees, mountains, roads, and the most important regions will be a lot of work. It will also be difficult to replicate the Korean military as they had very weak land units (they were reliant on China's armies to protect them) but had a strong navy to protect them from Wako pirates. So during the Imjin war Korea defeated Japan through long sieges, peasant revolts, and using their navy to prevent Japan bringing more warriors to Korea; something that may be difficult to replicate in game.
Maybe I should start a WIP about adding Korea.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
That would be cool. It would be a huge mod to say the least. Would be cool to have an extra landmass in the world.
Since this still is warscape, is it possible to make theatres of war in like Empire?
Are you guys going to just continue splitting regions until you literally can't anymore?
Nobody knows how to do that yet. We have barely mastered the sail. Dont push it to lightspeed yet.