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  1. #1

    Default modding campaign map

    hi everyone,

    is it possible to modd the campaign map of shogun 2?

  2. #2

    Default Re: modding campaign map

    Yes, it's the startpos.esf from CAMPAIGNS in Patch15 for Shogun 2, FotsPatch2 for Fots.

    You can't add new regions and cities readily. Making changes require esf editor or packfilemager.

    You'll also need to decompile it, to make more changes.

    Good luck.

  3. #3

    Default Re: modding campaign map

    so it's impossible just like napoleon and empire ...

  4. #4
    Hazbones's Avatar Senator
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    Default Re: modding campaign map

    Correct... and if they don't change something, it will be the same unmoddable map in Rome 2 also.

  5. #5
    Lord Baal's Avatar Praefectus
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    Default Re: modding campaign map

    Well, let's see about that now with the release of mod tools.
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  6. #6
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: modding campaign map

    Please. No demands for bigger things like Korea or Ezo island or even god forbid Tanegashima.

    Think small for now, like breaking down Hatakeyama of its 4 province ownerships and other similar things. Maybe break down to even smaller provinces in all the realm.

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
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  7. #7
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: modding campaign map

    Quote Originally Posted by Erwin Rommel View Post
    Please. No demands for bigger things like Korea or Ezo island or even god forbid Tanegashima.

    Think small for now, like breaking down Hatakeyama of its 4 province ownerships and other similar things. Maybe break down to even smaller provinces in all the realm.
    Exactly, the goal for now should be smaller provinces. Think very small like a village for a province.

  8. #8
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: modding campaign map

    Quote Originally Posted by MathiasOfAthens View Post
    Exactly, the goal for now should be smaller provinces. Think very small like a village for a province.
    Screw that noise! I'm going to remake Westeros, Middle Earth, AND Korea all on the same map with a giant statue of PSY doing Gangnam Style in place of Seoul!(/sarcasm)
    Under the patronage of Basileos Leandros I

  9. #9

    Default Re: modding campaign map

    Quote Originally Posted by Erwin Rommel View Post
    Maybe break down to even smaller provinces in all the realm.
    That is a really good idea. I would love that.

  10. #10
    S-te-Fan's Avatar Primicerius
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    Default Re: modding campaign map

    I've already found this


  11. #11
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: modding campaign map

    Quote Originally Posted by S-te-Fan View Post
    I've already found this

    Well? Have you tried messing with it?
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  12. #12

    Default Re: modding campaign map

    Quote Originally Posted by S-te-Fan View Post
    I've already found this

    Have you tried changing the borders between two regions? Even if it's not possible to add or remove regions being able to reshape the map will allow a greater variety of mods to be created.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

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    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  13. #13
    S-te-Fan's Avatar Primicerius
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    Default Re: modding campaign map

    Quote Originally Posted by uanime5 View Post
    Have you tried changing the borders between two regions? Even if it's not possible to add or remove regions being able to reshape the map will allow a greater variety of mods to be created.
    This is an example 3dmax file, I have no idea how to export it.

    I got this done though:


  14. #14
    alhoon's Avatar Comes Rei Militaris
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    Default Re: modding campaign map

    Quote Originally Posted by S-te-Fan View Post
    This is an example 3dmax file, I have no idea how to export it.

    I got this done though:


    Wow...
    Can you add a city to this or something?
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  15. #15

    Default Re: modding campaign map

    Quote Originally Posted by S-te-Fan View Post
    I've already found this

    that is wonderful news to know about campaign map can be shaped in 3ds max. But where is the campaign map file that can be opened in 3ds max or which file will we use to do access it.

  16. #16
    Col. Tartleton's Avatar Comes Limitis
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    Default Re: modding campaign map

    Shogun is roughly the same map size as Napoleon right? Is their anything limiting the maximum size of the map?

    Something like Paradox would be hot. Although I suspect it would explode in flames. That kind of map would crap on Empire.
    Last edited by Col. Tartleton; September 27, 2012 at 03:35 PM.
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  17. #17
    Dynamo11's Avatar Domesticus
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    Default Re: modding campaign map

    It's only been a day, let the Über-Modders do their stuff. I think creating brand new maps is still impossible but editing the current one would be more likely.


  18. #18

    Default Re: modding campaign map

    i would be happy if the map itself was larger. its kinda stupid that armies can get to the next city in only one turn.

  19. #19
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: modding campaign map

    Screwed if I can afford 3DS Max . I did toy around with the heightmap, though.

    Spoiler Alert, click show to read: 

    Texture allocation is a bit whacky, though .

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  20. #20
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: modding campaign map

    Can the script work with trail version of 3dsmax ?


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