Garrisson script is a nice idea, but it can be quite boring... I personally don't like fighting offensive battles in settlements, especially if there is a stone wall and because I'm using battle time limit it's a bit difficult in RS to kill or rout AI in time limit during sieges... Another annoying thing in garrisson script is that if you kill major part of garrisson troops during field battle (when AI decides to attack you on his turn), the script again generates full garrisson - you have losses, AI merely none.
How to come over this issue you may ask? Use spies! A decent spy with some skill gives you about more than 70 per cent chance to open settlement gates and then autoresolve comes in and vuolia - settlement captured! And if you use lat's say 2 spies, you can even have more than 100 per cent of chance to open gates...
In this case, if you want to make garrisson script to be coped with and rarely avoidable thing, spies are a bit of "overpowered" as they help to make matters much easier.
Sadly, but so far I haven't seen AI using this trick - to open gates with spy as he is only using spies to generate unrest in my settlements...




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