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  1. #1
    Tiro
    Join Date
    Jun 2008
    Location
    Vilnius, Lithuania
    Posts
    286

    Default Garisson script come around

    Garrisson script is a nice idea, but it can be quite boring... I personally don't like fighting offensive battles in settlements, especially if there is a stone wall and because I'm using battle time limit it's a bit difficult in RS to kill or rout AI in time limit during sieges... Another annoying thing in garrisson script is that if you kill major part of garrisson troops during field battle (when AI decides to attack you on his turn), the script again generates full garrisson - you have losses, AI merely none.

    How to come over this issue you may ask? Use spies! A decent spy with some skill gives you about more than 70 per cent chance to open settlement gates and then autoresolve comes in and vuolia - settlement captured! And if you use lat's say 2 spies, you can even have more than 100 per cent of chance to open gates...

    In this case, if you want to make garrisson script to be coped with and rarely avoidable thing, spies are a bit of "overpowered" as they help to make matters much easier.

    Sadly, but so far I haven't seen AI using this trick - to open gates with spy as he is only using spies to generate unrest in my settlements...

  2. #2

    Default Re: Garisson script come around

    I support the Garrison Script very strongly because of the different behaviour it engenders - and yes, I too recommend using the 45min timer because of the added restriction(s) it can place upon the player.

    The Garrison Script stops the taking of settlements becoming a trivial element and encourages the player to either: assault immediately with siege engines if the current garrison is 7 units or less (my rules based upon 3:1 minimum - you could take on more perhaps in palisaded settlements); or settle down to a 'proper' siege. Either takes a normal full army.

    Now, however, in all the testing so far I haven't seen the AI faction get a 2nd tranche of extra troops - unless the siege is broken and reinstated. Either the garrison sallies (normally on the last turn of siege) or relieving troops appear from elsewhere. The latter can be prevented by clearing the area and establishing a fortified perimeter - think Alesia.

    And finally - I have occasionally entered a siege battle as the defender to find my gates already open - so it can happen. That said, this happens so rarely because I almost never fight sieges as the defender.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  3. #3

    Default Re: Garisson script come around

    Your entire conquest slows down. Instead of taking 6 settlements in 2 turns you will take 2 settlements. It requires a totally different strategy...

    If anything take out the time limit in your campaigns...
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  4. #4

    Default Re: Garisson script come around

    Quote Originally Posted by century x View Post
    Your entire conquest slows down. Instead of taking 6 settlements in 2 turns you will take 2 settlements. It requires a totally different strategy...

    If anything take out the time limit in your campaigns...
    I'm not sure I understand - your first paragraph is 100% correct; but the second doesn't quite track.

    If the mod were 'perfect' then it should take about 200yrs/400turns to complete the Roman campaign. For some quicker, for some slower, depending on what happens - you have an additional 100yrs in hand.

    So an average of 3-4 turns between settlements, less at the beginning and more at the end.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  5. #5
    Timefool's Avatar Primicerius
    Join Date
    Feb 2009
    Location
    Florida
    Posts
    3,921

    Default Re: Garisson script come around

    You can turn the battle time limit off ingame right before your battle and then turn it back on when the battle is done.

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