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Thread: 6.3 Christ Knight Recruitment

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  1. #1

    Default 6.3 Christ Knight Recruitment

    I'm only a short way into the campaign with the teutonic order but I can't seem to recruit Christ knights, I looked at the EDB and it seems that new era is the trigger but even if I disable real recruitment (because I want to relocate) I can't find out how to recruit them even after I alter the descr_events.txt, anyone know? I am also using the Teutonic Crusades sub mod v1.0 if that helps.

  2. #2

    Default Re: 6.3 Christ Knight Recruitment

    Castle:
    recruit_pool "Christ Knights" 1 0.15 1 0 requires factions { teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1
    Fortress:
    recruit_pool "Christ Knights" 1 0.15 1 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1
    Citadel:
    recruit_pool "Christ Knights" 1 0.2 2 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1

    New Era happens in 1300. Full Plate Armor happens in 1380. So it looks to me like you can recruit Christ Knights from castles any time before 1380, and from Fortresses and Citadels anytime before 1300.

    Edit: Also, New Era is not the trigger to be able to recruit them. It is the trigger for them no longer being recruitable. They get phased out and replaced by Halbbruders.

  3. #3

    Default Re: 6.3 Christ Knight Recruitment

    Quote Originally Posted by PapaRosario View Post
    Castle:
    recruit_pool "Christ Knights" 1 0.15 1 0 requires factions { teutonic_order, } and not event_counter FULL_PLATE_ARMOR 1
    Fortress:
    recruit_pool "Christ Knights" 1 0.15 1 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1
    Citadel:
    recruit_pool "Christ Knights" 1 0.2 2 0 requires factions { teutonic_order, } and not event_counter new_era_begins 1
    Delete the bolded stuff to stop them from being phased out.

  4. #4

    Default Re: 6.3 Christ Knight Recruitment

    ok thx any way I could stop them from being phased out? I'm not great with understanding script. Also explains why I can't find them with RR disabled

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