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Thread: 4tpy for 6.4?

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  1. #1

    Default 4tpy for 6.4?

    So, been a while since I last played SS and I'm struggling to find a 4tpy mod for 6.4. Can anyone link one? Or maybe one for 6.3 if not for 6.4? Thanks
    ...ceterum autem censeo Carthaginem esse delendam.

  2. #2

  3. #3

    Default Re: 4tpy for 6.4?

    Thanks
    ...ceterum autem censeo Carthaginem esse delendam.

  4. #4
    VektorT's Avatar Biarchus
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    Default Re: 4tpy for 6.4?

    You can also use MedManager if you want to change it in a saved game.

  5. #5

    Default Re: 4tpy for 6.4?

    Quote Originally Posted by Petrobras View Post
    You can also use MedManager if you want to change it in a saved game.
    As far as I know, you can't add, remove, or edit scripts using MedManager.

  6. #6
    VektorT's Avatar Biarchus
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    Default Re: 4tpy for 6.4?

    Quote Originally Posted by PapaRosario View Post
    As far as I know, you can't add, remove, or edit scripts using MedManager.
    Well, I have MedManager installed here and I have the option to do so, although I never used it.

  7. #7

    Default Re: 4tpy for 6.4?

    You have the option to edit the aging script? Or simply change the timescale?

  8. #8
    VektorT's Avatar Biarchus
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    Default Re: 4tpy for 6.4?

    Time scale, only. You know... 1.0, 0.50, 0.25... that type.

  9. #9

    Default Re: 4tpy for 6.4?

    Yeah, that will only change how the years pass. Character aging will get messed up if you try to change the timescale without changing the aging script.

  10. #10
    VektorT's Avatar Biarchus
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    Default Re: 4tpy for 6.4?

    Well... I don't know... I played some campaings with 2tpy by only changing the timescale without any major problem, but I dont get far. I think they are tied up, really dont now.
    At this moment I'm using a map mod with Stainless Steel that change the timescale to 2tpy and everything is ok (turn 103), but I dont now if the modder change the aging script.

  11. #11

    Default Re: 4tpy for 6.4?

    Quote Originally Posted by Petrobras View Post
    Well... I don't know... I played some campaings with 2tpy by only changing the timescale without any major problem, but I dont get far. I think they are tied up, really dont now.
    They are not tied up. Timescale doesn't affect aging at all.

    Quote Originally Posted by Petrobras View Post
    At this moment I'm using a map mod with Stainless Steel that change the timescale to 2tpy and everything is ok (turn 103), but I dont now if the modder change the aging script.
    2 TPY is default aging, which you do not need an aging script for. The modder would have simply deleted the aging script.

  12. #12
    VektorT's Avatar Biarchus
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    Default Re: 4tpy for 6.4?

    Quote Originally Posted by PapaRosario View Post
    2 TPY is default aging, which you do not need an aging script for. The modder would have simply deleted the aging script.
    I'm so used to Stainless Steel that I forgot 2 TPY is the default in vanilla!

  13. #13

    Default Re: 4tpy for 6.4?

    Quote Originally Posted by Petrobras View Post
    I'm so used to Stainless Steel that I forgot 2 TPY is the default in vanilla!
    It's not. The default is 2 YPT. The generals age by one year every two turns, though.

  14. #14

    Default Re: 4tpy for 6.4?

    As a noob, could someone provide me with a step-by-step guide how I turn Stainless Steel into 4tpy? It will be much appreciated!

  15. #15

    Default Re: 4tpy for 6.4?

    Using 4tpy, but my characters are all ageing like it's 1tpy. All my generals are senile already; do I need to manually edit the ageing script?
    Last edited by Sir Walter; July 05, 2012 at 11:01 AM.
    ...ceterum autem censeo Carthaginem esse delendam.

  16. #16

    Default Re: 4tpy for 6.4?

    Did you overwrite the SS aging script with the one from the linked thread?

  17. #17

    Default Re: 4tpy for 6.4?

    I just copied the campaign_script.txt and edited descr_strat.txt; that's all.
    ...ceterum autem censeo Carthaginem esse delendam.

  18. #18

    Default Re: 4tpy for 6.4?

    Upload your campaign_script and I'll take a look at it.

  19. #19

    Default Re: 4tpy for 6.4?

    I've reinstalled SS and re-copied the 4tpy stuff so this one should be working, but tbh I don't know. Can you look at it anyway? Thanks.
    ...ceterum autem censeo Carthaginem esse delendam.

  20. #20

    Default Re: 4tpy for 6.4?

    Should be working now.

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