In one campaign, I went crazy with my Spies and Assassins, but this time around I've set a personal rule of using no spies to open gates, because I was skipping the siege aspect completely and it got too easy...
Pros of heavy spy/assassin use: Easy, siegeless access to any and every settlement; Easy pickings of any enemy agent you dont want around with high skilled assassins; Allows faster takeovers of settlements by not needing to carry siege in armies-- can take a settlement from half a mile away with all cavalry without needing to wait the turn to create anything.
Cons: Tremendous dread generated on all of your generals through recruitment and use of both. Getting chivalrous generals becomes infinitely harder. Instant at-war when failing, which is especially annoying on the 95% chances. Alcoholic trait acquisition from making taverns with non-Islamic factions. Sieges become excessively easy, with the ability to position your army at 2-3 doors while the enemy guards one (Yes, this is a con to me)
So which do you prefer? I think I'm actually enjoying the game far more now that I've restricted myself from using them, even though taking settlements went from a 5 minute average to triple that.




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