Does anybody else think that there is a massive opportunity here to really spice up combat by implementing a realistic yet gameworthy formation system?
While the original Rome got a lot of criticism for the similarity of many units i.e. 'blokes with sticks' in various colours there are a huge number of different formations employed during this period e.g.
Hoplite shield wall
Phalanx
Legion manipular (even Testudo!)
Boarshead
Combine that with different values of mass as hinted at in one of the interviews and you could see formations holding/being broken/reforming etc. with the advantage swaying between one side or another in the process. Giving certain troops certain formation options would be pretty interesting - and really provide a role for great alrounders such as Thureophoroi who could happily fight in open, or closed order. Currently these middle weight troops offer no real advantage over proper 'heavy' infantry - other than cost, which is a bit of a shame.
On the topic of mass heavy shock troops and cavalry would have a good chance to disrupt an enemy formation particularly during a charge - while elephants are of course a wrecking ball on legs!!
Of course this type of mechanic would work most effectively if we dispose of the outlandishly high casualty rates we see in Shogun 2. Battles last mere minutes - giving no chance for ANYTHING interesting to develop - it is smack crunch everything is dead 10s later.
Also just a thought - terrain i.e. forests or broken rock could have the effect of disrupting troop formations - making open order troops far more effective in this type of environment (just like real life!)




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