If any of you have watched the most recent designer interview:
http://www.youtube.com/watch?v=eBq_04CF0qc
You see that they keep bringing up this concept of a focus on "the unit level" combat and being able to "zoom in" etc etc...
Not the first time we've heard CA emphasizing this point... and I still have no idea why they do.
Maybe to take a screenshot or to just watch casually during a replay or where the outcome is completely certain. But in 99.9% of the time I am zoomed out at near maximum so I can get the bird's eye view, I am sure any serious Total War player would echo the same.
Now, you might say, "OK, so what, they spend some resources developing it, it's fun, why not?" Well, there is a BIG why not.
In case some of you missed it, STW2, in order to accommodate the new "duel system" where two individual units can "lock" themselves in a 1 to 1 duel (for no other reason to look cool for the 0.1% of the time when we are zoomed in) they made it so that you cannot have multiple units engaging the same unit in melee.
What this mechanic means is that if you have a Macedonian phalanx where, in reality, up to 5 pikemen can engage the same target, in game, this would be reduced to a lone pikemen. And since they are "locked" as you may have noticed when Ashigaru spearwalls engage sword units in melee, the spearmen/pikemen will break formation and engage with their own swords, a secondary weapon. This is why the spearwall made almost no difference in STW2. And if they apply it for RTW2, it will make all spearmen/pikemen units effectively useless.
In summary, you have here a clear case where the drive for "cool 1 to 1 close up fighting animations" effectively broke an entire tactical side of the game.
They're numerous other examples where STW2 horsemen tend to get "locked" into a foot unit in some random duel animation rather then charging right through as they should.
Since CA seems bent on implementing this "close up " focus, I suppose there's no way to stop them. I just hope they stop themselves when they realize that they've just made phalanxes useless in a game about phalanxes.![]()





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