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Thread: Exclusive Content for TWC Discussion Thread (Updated 29th May)

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  1. #1

    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    @jack lusted

    Some said you could only have 40 units if your expecting reinforcement.... Just like controlling the reinforcement instead of ai.... Almost like controlling both armies of a joint attack.... It means you control two generals which means two separate armies...

    What if you want to fight on your own, what is the maximum number of units you can control when marching in campaign map under one general.... i mean you dont expect reinforcements? For example, you are marching from region a to region b, how many units (maximum) can you bring when marching under one general? I hope you get my point.
    Last edited by jamreal18; May 29, 2013 at 10:45 AM.

  2. #2
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    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Quote Originally Posted by jamreal18 View Post
    Some said you could only have 40 if your expecting reinforcement.... Just like controlling the reinforcement instead of ai....

    What if you want to fight on your own, what is the maximum number of units you can control when marching in campaign map under one general.... i mean you dont expect reinforcements? For example, you are marching from region a to region b, how many units (maximum) can you bring when marching under one general? I hope you get my point.

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  3. #3
    Jimakos1966's Avatar Civis
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    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Hi Jack,

    Thank you very much for the update. Would you mind to answer some of my questions ?

    - Sieges/Provinces/Regions: So, if i attack a region it will always be a battle instead of a siege ? ( Even if big ancient cities like Pergamon and Rhodes will be regions instead of a Provincial Capital )

    - Mercenaries: Will you follow Rome's philosophy about recruiting mercenaries ? ( Specific number and type of units available )

    - Politics: What can we expect from internal politics ? Will it only be like Shogun's 2 dilemma system ? Or maybe something more immersive, like live interaction as diplomacy ?

    - Wonders: Are they going to be included in Rome II ? Will they provide any bonuses if so ?

    Thanks for your time

  4. #4

    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Quote Originally Posted by Jimakos1966 View Post

    - Wonders: Are they going to be included in Rome II ? Will they provide any bonuses if so ?
    There will be wonders in Rome II, as well as other "special buildings". I believe Stonehenge was given as en example.

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    Jimakos1966's Avatar Civis
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    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Quote Originally Posted by Lockcaps View Post
    There will be wonders in Rome II, as well as other "special buildings". I believe Stonehenge was given as en example.
    Thanks a lot for the info man !!!! Awesome

  6. #6

    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Jack, despite all the information regarding armies you forgot to clarify us the most important thing...

    Will Generals be recruitable or they will be randomly generated?

    Now that every army needs to have a general, this question is more important than before! Please reply, I've been asking this since January, and have yet to get an answer regarding this.

  7. #7
    MrCrapsley's Avatar Tiro
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    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Quote Originally Posted by Arcani 4 Ever View Post
    Will Generals be recruitable or they will be randomly generated?
    I'm not CA but it sounds to me like you will have a large pool of characters in the political system and you will appoint them to a specific army when you recruit it. So not really either.

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    Comes Domesticorum
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    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    The Parthenon will be available to the Athenians.

  9. #9

    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Thanks for the awnser Jack!
    I have a last one regarding recruitment:
    Generally how many turns do units(or full stack armies)need to be recruited?In Rome 1 having able to recruit 1 unit a turn was quite bad in my opinion.That meant like 5-10 turns for a full stack if you recruited from multiple cities.Now if you use a general to raise an army,..aprox. how mutch will it need to raise it(a full stack maybe)?





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  10. #10

    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Mrcrapsley, i think i`ve read something simular from WIll or Jack somewhere. I tried to find it but with no succes. I beleave you can appoint senaters from you own family as generals. Which will loose your grip on politics if you send them out to fight for the empire.

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    MrCrapsley's Avatar Tiro
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    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Quote Originally Posted by rohirrimelf View Post
    Mrcrapsley, i think i`ve read something simular from WIll or Jack somewhere. I tried to find it but with no succes. I beleave you can appoint senaters from you own family as generals. Which will loose your grip on politics if you send them out to fight for the empire.
    Thanks man, that's interesting.

  12. #12

    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Was really hoping to finally get 40units in a army.

    Q: if the amount of units is still 20 then do we get a lot more soldiers per unit?
    Because it was said that we would have thousands of soldiers fighting each other i was assuming that this would be about 10 000 soldiers vs 10 000 soldiers or atleast something in those lines
    Am i wrong in this or not?

    Thank you in advance

  13. #13

    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Quote Originally Posted by BLITZCRAFT View Post
    Was really hoping to finally get 40units in a army.

    Q: if the amount of units is still 20 then do we get a lot more soldiers per unit?
    Because it was said that we would have thousands of soldiers fighting each other i was assuming that this would be about 10 000 soldiers vs 10 000 soldiers or atleast something in those lines
    Am i wrong in this or not?

    Thank you in advance
    Number of men/unit will be similar to previous games (so like 160-200), but there should be a mod out pretty soon after the game has been released that increases it.

  14. #14

    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Treves0, please dont write in caps or thick letters. Its very distracting. Welcome to the forums.

  15. #15
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    @Jack Lusted
    For Rome II we wanted to make an epic scale campaign map, and as part of that we wanted to have more regions than any previous Total War game. Rome II has 183 land regions, the most of any Total War game and almost double the original. To accommodate this we have overhauled how regions work, and also introduced provinces.
    Yeah 183 is more than how many regions CA put into Rome I but the hard coded limit was 200 so there are several mods that have more regions than anything you guys have made... and 183 is still too few. And since your not going to make every region a siege battle then technically you have less regions. Lets say 60-80. The rest are just resource buildings on the campaign map grouped into one larger resource building that looks like a city.

    One settlement in each province is the province capital. This has more building slots and has a city siege map when assaulted. The other settlements are minor settlements, their core building reflecting the region speciality and providing bonuses based on that. When a minor settlement is attacked, a normal land battle takes place with the settlement off in the distance.
    Sorry Jack but this is so ****ing stupid.

    Why dont you guys do a poll and see how many people would actually want these cities (which you call minor settlements) to be fought as land battles.

    The problem with the siege battles in Empire and Shogun was that all the maps looked like same. They were all the same model or design. So it got boring after awhile. Europe is rich in history of city designs. If you guys spent the money designing the cities you could of had cultural differences in city designs. Like:
    Italian cities/villages.
    Gallic and British cities/villages.
    Iberian cities/villages.
    Germanic cities/villages.
    Steppe cities/villages.
    Greek cities/villages.
    North African/Carthagianian cities/villages.
    Egypt cities/villages.
    Iranian cities/villages.
    etc.

    Unique designs for these groups and you would of had a wide variety of designs and the player would not become bored.
    Last edited by MathiasOfAthens; May 29, 2013 at 02:00 PM.

  16. #16

    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    I would much rather there be pseudo sieges like in early game Rise of the samurai where you had open towns with next to no walls but a bit of structure to group around

    Also, big question here can we still recruits armies in cities and leave them there? It just seems foolish to have an enemy land a full stack behind your lines and prevent you from recruiting in cities to try to protect them.

  17. #17
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Why leave a few units in a city that has to be fought in a land battle. The numerical advantage you gain in defending a walled city goes out the window.

  18. #18
    torongill's Avatar Praepositus
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    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Quote Originally Posted by MathiasOfAthens View Post
    Why dont you guys do a poll and see how many people would actually want these cities (which you call minor settlements) to be fought as land battles.
    For the most part people are relieved to have fewer sieges to fight.
    Quote Originally Posted by MathiasOfAthens View Post
    The problem with the siege battles in Empire and Shogun was that all the maps looked like same. They were all the same model or design. So it got boring after awhile. Europe is rich in history of city designs. If you guys spent the money designing the cities you could of had cultural differences in city designs. Like:
    Italian cities/villages.
    Gallic and British cities/villages.
    Iberian cities/villages.
    Germanic cities/villages.
    Steppe cities/villages.
    Greek cities/villages.
    North African/Carthagianian cities/villages.
    Egypt cities/villages.
    Iranian cities/villages.
    etc.

    Unique designs for these groups and you would of had a wide variety of designs and the player would not become bored.
    So you basically didn't read that CA are using their budget to give you 30 city variants according to culture so that sieges are not repetitive and don't bore you out of your mind?

    Quote Originally Posted by MathiasOfAthens View Post
    Why leave a few units in a city that has to be fought in a land battle. The numerical advantage you gain in defending a walled city goes out the window.
    but you get the garrison advantage, which means that you get units for free. For a small faction that has limited means of supporting a large standing army this is a good alternative.
    Quote Originally Posted by Hibernicus II View Post
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  19. #19
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    Quote Originally Posted by torongill View Post
    For the most part people are relieved to have fewer sieges to fight.
    So you basically didn't read that CA are using their budget to give you 30 city variants according to culture so that sieges are not repetitive and don't bore you out of your mind?

    but you get the garrison advantage, which means that you get units for free. For a small faction that has limited means of supporting a large standing army this is a good alternative.
    Fact is they wont please everyone. I can only hope we can mod in siege battles somehow.

    Some people will be bored from siege battles others are not. Personally I prefer them. Well I prefered the ones in M2 and Rome I. Empire was boring for obvious reasons - repetitive fort battles.

    I suppose in the end it will be alright. At least we get actual regions. But it does feel like CA found a cheaper way to produce the game will pretending to give us more regions. Regardless it is good that we get the garrisons but I always hated the garrisons in rome I mods. I would hope they are based on some sort of manpower resource in the city rather than some automatic free unit giveaway. Say you nearly wipe out a garrison before retreating and you attack next turn and face a fully replenished garrison. I suppose if its 1 turn a year it was 1 year to refill the ranks but that isnt enough time to refill manpower in real life.

  20. #20

    Default Re: Exclusive Content for TWC Discussion Thread (Updated 1st May)

    What is the point in not having 40 unit armies if you can combine 2 and still have 40 units like in FOTS, why not just make one but I guess that's too straight forward and simple, heck since the option to have the option in the campaign menu is a great idea there's no point in adding it too I guess, same with the turns per year. Shame on whosever idea it was to throw out any possibility of having OPTIONS.

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