In the middle of the civil war, an enemy captain spawned into my army (!?!). Once he was out of my stack, he spawned as a normal enemy captain except with 0 men. Each time I killed him, RSII crashed.
I let him live.Few turns later, he was adopted by the Roman rebels faction and he was now with his clone. I got the same issue when kill him.
I know the problem is somewhere in the script activation, is there a way to ''suppress'' him from the map without damaging my ongoing game ?





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