I know large features are pointless being discussed at this stage, as they will mostly have already been developed, but hey, may as well discuss nonetheless
One thing in TW games is that, as a general rule, the larger your nation the stronger you become. However, as we all know, Rome fell when it became overextended and economically reduced in power.
How can this be triggered in R2TW? When your empire becomes so large, it should become harder to control that empire, be it through increased base unrest in each city or, the option that in my mind makes more sense, increase the upkeep of units the further they are from your capital [Rome].
This means that operations further from home are costlier and costlier, meaning you can't just think "my borders are larger, but I'm so powerful I'll just pump out some more legions to cover the ground". Defence of the larger empire should become much harder. The idea can be further developed into smaller "bonuses" of the upkeep cost based on the nearest friendly town. Ie. Overall the cost will still be higher, but the cost will increase further into enemy territory before dropping off slightly again when capturing the city in that hostile territory. This would simulate the cost of the smaller scale expansion too.
Anyone else have similar thoughts?
(PS - Apologies if this is badly written, I'm just so excited for this game!)





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