View Poll Results: what kind of MP modes would you prefer in TW:R2 (feel free to choose multiple stuff)

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  • classical mode PvP Team vs Team, Free for all (Rome 1 like), perhaps with less or no unit skilling and retainers

    137 47.40%
  • Avatar mode as known, matchmade battles

    72 24.91%
  • something new (evolved)

    101 34.95%
  • a working bug free MP campaign for 2 players

    109 37.72%
  • a working bug free MP campaign for 4 players

    167 57.79%
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Thread: ROME II - Official Multiplayer discussion.

  1. #21

    Default Re: ROME II - Official Multiplayer discussion.

    If they make the AI better then screw the Multiplayer!


  2. #22

    Default Re: ROME II - Official Multiplayer discussion.

    I would like to be able to go to the Friend's home with my computer and play multiplayer's campaign with an direct RJ45 connexion without the internet box, two or Three Roman players me, and my friends (if they want to be romans too ^^) and to be able to play without internet necessity (very important when you dont live in a big city and when your connexion come from the age of Cro-Magnon with very low speed !! And to be able to save the game after a night with bier and pizzas, to be able to come back the next week and continue the campaign... To be able to allied with them, and, if we have a little problem of diplomacy, to have the possibility to break alliance, attack friends, one or two insults, and a new alliance AHAH... If we play romans, maybe a system where we play roman families ?
    Last edited by super_newbie_pro; July 02, 2012 at 02:09 PM.
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
    My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/

  3. #23

    Default Re: ROME II - Official Multiplayer discussion.

    I hope they don't get sidetracked and solely focuses on Rome. It'd be nice to have variety of factions with their own unique traits (specialised agents, units, etc.)

    I can't say much for the multiplayer, but leaderboards and a clan map would not be a good addition to the game. It pretty much alienated the competetive tournaments for many clans as they focused on getting the highest score and often achieving it through cheating. I'm not very supportive of an avatar system, unless all units/retainers/traits are unlocked from the beginning. I still prefer classic mode, but that's a personal preference, not to mention there could be both avatar and classic mode.

  4. #24
    helmersen's Avatar Praepositus
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    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by super_newbie_pro View Post
    I would like to be able to go to the Friend's home with my computer and play multiplayer's campaign with an direct RJ45 connexion without the internet box, two or Three Roman players me, and my friends (if they want to be romans too ^^) and to be able to play without internet necessity (very important when you dont live in a big city and when your connexion come from the age of Cro-Magnon with very low speed !! And to be able to save the game after a night with bier and pizzas, to be able to come back the next week and continue the campaign... To be able to allied with them, and, if we have a little problem of diplomacy, to have the possibility to break alliance, attack friends, one or two insults, and a new alliance AHAH... If we play romans, maybe a system where we play roman families ?
    Exactly!
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  5. #25

    Default Re: ROME II - Official Multiplayer discussion.

    Hotseat campaign with many players back with the ability to play it with 2 pcs and enable the playing of battles player vs player DDD

  6. #26

    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by Tenzin View Post
    If they make the AI better then screw the Multiplayer!
    No matter how good you make the ai it can never be as good as the human mind.

  7. #27

    Default Re: ROME II - Official Multiplayer discussion.

    I hope they will bring a 2 and up to 4 player campaign! <3 that would be awesome! <3

  8. #28

    Default Re: ROME II - Official Multiplayer discussion.

    YES! The ability to play Rome with a friend playing as Greece, just imagine....

  9. #29
    helmersen's Avatar Praepositus
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    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by BuzTeRz View Post
    I hope they will bring a 2 and up to 4 player campaign! <3 that would be awesome! <3
    In hotseat for Kingdoms, you could play with as many people as you wanted to.
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  10. #30

    Default Re: ROME II - Official Multiplayer discussion.

    long as they make campaign mp im happy
    ~My Rome 2 Mods~
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    ~My Shogun 2 Mods~
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    No unit moral, Land and Naval

  11. #31

    Default Re: ROME II - Official Multiplayer discussion.

    I am very curious to see what could be this game in multiplayers if we apply the real time system... When you fight in 3D, possibility to say yes or no to AI for the management of your country and others army time you fight an 3D battle. And an other idea ; the campaign is only online, permanently, and where people could join when they want, choose factions free, and leave when they want IA replace them. If one player want join the game, if there is 30 country and 30 players, server say "full" impossibility to join. If there is free slot (country with no player) the gamer see on a map the country free, numbers of army, situation etc... and if he want join, sélect on the map the free country he wants play and select join the game. But i think that with this system, with max 30 players pear server game, real time is very necessary...
    Last edited by super_newbie_pro; July 03, 2012 at 02:10 AM.
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
    My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/

  12. #32

    Default Re: ROME II - Official Multiplayer discussion.

    I wish they make a Cooperative online campaign. Over lan or over network. I think this is one of the features the community begs the most for. And it is possible look at civ 4 ,5 those games had really great online games witch sometimes take more as 1000 hours.


  13. #33

    Default Re: ROME II - Official Multiplayer discussion.

    Make it like the original Rome MP: no game-breaking bugs, no stats, no "leveling" if it provides actual battle advantages, no BS units from DLCs, no unnecessary crap that won't even work properly. Focus on multiplayer campaign, focus on balance and just keep it simple. Don't ruin the MP like you did in Shogun. There is a reason why Rome:TW MP is still alive and active - learn from that. Shogun MP sucked rotten ass. Don't do the same mistakes with Rome II.
    Last edited by Metallistic; July 03, 2012 at 03:37 AM.

  14. #34
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: ROME II - Official Multiplayer discussion.

    Main thing I would like to remind CA if is to this time make the "Barbarian" factions viable options in a multiplayer battle this time, not just the Britons and Scythia as last time. Especially the Iberians and the Gauls were horribly crappy last time. Particularly give them some good cavalry as they historically had so they will not be rape stomped by skirmish armies.

    Secondly, balance the archers better this time, ancient bows were not crossbows, don't make them rape armored warriors again.
    Also responsible for the Roma Surrectum II Multiplayer mode
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  15. #35

    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by Metallistic View Post
    Make it like the original Rome MP: no game-breaking bugs, no stats, no "leveling" if it provides actual battle advantages, no BS units from DLCs, no unnecessary crap that won't even work properly. Focus on multiplayer campaign, focus on balance and just keep it simple. Don't ruin the MP like you did in Shogun. There is a reason why Rome:TW MP is still alive and active - learn from that. Shogun MP sucked rotten ass. Don't do the same mistakes with Rome II.
    This.

  16. #36

    Default Re: ROME II - Official Multiplayer discussion.

    I would like to see multiplayer where each player is an important character in the game. only problem is each MP game would require ;

    6+ players as senators for Rome
    6+ players as senators for Carthage ???? (if in game?)
    1 player per kingship for Greek city states
    1 player per clan leader for tribal societies

    in other words, a sh!t load .. too many I suspect.

    As most previous TW MP games haven't been hsitorically accurate, i'll probably stick to single play.

    R
    oOo

    Rome 2 refugee ...

    oOo

  17. #37

    Default Re: ROME II - Official Multiplayer discussion.

    I just know that CA will do the job greatly, as always.
    The only thing I'm thinking about is a Multiplayer feature that will somehow transform a Singleplayer experience into the Multiplayer one. That might sound kinda odd, but what I mean is to actually have a huge campaign map where certain players control regions/factions and attack each other at the same time and do the same thing that you do in Singleplayer(Diplomacy, Economy systems etc.)...Similar to Shogun 2's Multiplayer campaign, but only with having a same Singleplayer map in Multiplayer's gameplay.
    Basically said, having everything the same in MP from SP gameplay...This would let you make up the Diplomacy system with other players online; For example, if the player controls and plays as a Greek faction and wants to unite with Macedon, he can simply send the Diplomats as you do in Singleplayer and offer the player, that plays with Macedon, the term of alliance; Or declare a war against you and similar.
    Anything else, I can just sense it, will be done perfectly, as Creative Assembly always has done.
    Cheers.
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  18. #38
    JackDionne's Avatar Senator
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    Default STICKY FOR AVATAR CAMPAIGN PLEASE

    STICKY FOR AVATAR CAMPAIGN PLEASE
    3K needs to have an Avatar Campaign!!!

  19. #39

    Default Re: ROME II - Official Multiplayer discussion.

    The thing I want most for Rome 2 is realism.
    Don't get me wrong Shogun 2 with it's rock, paper, scissor gameplay is awesome but in Rome 2 it's not going to work because in Rome 2 the unit variety is too big to build the gameplay on that.
    Instead focus your gameplay on specifical unit usage. I. e. Roman Legionnaires should be used in tight formation because Roman Legionnaires are probably going to die if they are out of formation and fighting one on one against a gallic light infantry unit. So the counter to Legionnaires is getting them out of formation. Or hammering them so they are in a too tight "formation".
    That should apply to every unit.

    Spears for example should be superior in chokepoints and swords in man to man combat.
    You should reintroduce backstabbing animations by the way.

    Furthermore I'd like to have different arrow types for archers.
    Basically arrow types which are good against cavalry or armor and so on that you could choose pre-battle.

    Apart from that the most needed feature is an unit editor.
    Then you could create your soldiers to your liking. Unlocking different shields or armor for units would increase the possibilities even more. The possibilities are endless.

    Rome 2 will have lots of DLCs. It will be the most complete and undone game at the same time as for my feeling. I am not against DLCs but the only thing I wish is that it won't be pay to win, as it happened with the Ikko-Ikki DLC for Shogun 2.

    Shogun 2 is, though all this bugs and balance issues, a huge step into having a great and LONG multiplayer experience. You really have to expand on it.
    For instance you should show the player what the opponents favors a lot more detailed than in Shogun 2. I. e. showing tracks what units he uses most and if he flanks often and so on.
    That forces players to constantly change their tactics which leads to a more varied multiplayer experience unlike Shogun 2 where every army was once based on Loanswords which differences were only in missile and cavalry support.

    The special abilities are a great addition. You should expand on them as well.
    Perhaps an ability to taunt legionnaires causing them to break their formation.
    Or sword infantry equipped with spikey things to throw it in front of cavalry.
    Much room for more abilities left.

    And the most important point is having a Beta. It's absolutely necessary to get rid of balancing issues.
    This game will be huge and with it the potential flaws grow exponentionally

  20. #40

    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by caissus View Post
    Because multiplayer campaigns with actual competent opposition is a lot more fun? :s
    It's not exactly fun when you're playing against hackers though. The priority should be the single player experience.

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