View Poll Results: what kind of MP modes would you prefer in TW:R2 (feel free to choose multiple stuff)

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  • classical mode PvP Team vs Team, Free for all (Rome 1 like), perhaps with less or no unit skilling and retainers

    137 47.40%
  • Avatar mode as known, matchmade battles

    72 24.91%
  • something new (evolved)

    101 34.95%
  • a working bug free MP campaign for 2 players

    109 37.72%
  • a working bug free MP campaign for 4 players

    167 57.79%
Multiple Choice Poll.
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Thread: ROME II - Official Multiplayer discussion.

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  1. #1

    Default ROME II - Official Multiplayer discussion.

    Rome 2 Total War Multiplayer The long awaited Rome 2 Total War is announced. The first original Rome brought a new aspect into the Total War-series the Multiplayer part. Tough, it has never been a very large and great part of the series. With Shogun 2, and especially the expansion Fall of the Samurai, the multiplayer aspect was completely renewed and had a bigger part in the development as ever before.

    In this topic we will discuss the multiplayer of Rome 2 Total War.

    - What we know so far, the first impressions from game journalists, your impressions and new videos, screens or details. Everything about the multiplayer in one central thread.


    What we know so far

    - CA stated that they had ''big plans'' with the multiplayer.

    - multiplayer campaign will return. (source : http://www.eurogamer.net/articles/20...-2-information)

    I will update this thread as much as possible.



    What kind of MP modes TWC prefer. POLL

    classical mode PvP Team vs Team, Free for all (Rome 1 like), perhaps with less or no unit skilling and retainers 5348.62%Avatar mode as known, matchmade battles 2522.94%something new (evolved) 3633.03%a working bug free MP campaign for 2 players 3733.94%a working bug free MP campaign for 4 players 6559.63%

    Last edited by Diglytron; September 20, 2012 at 02:02 AM.


  2. #2
    emotion_name's Avatar Protector Domesticus
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    Default Re: ROME II - Official Multiplayer discussion.

    Well, CA staying tightlipped for now on MP, only saying they have "big plans". They said the same regarding S2TW and tbf they delivered big things, eventually!

    That said, the gamebreaking bugs that dominated S2TW MP will be known know, and CA know to avoid a repeat.

    So, i think an Avatar Campaign Map is higly likely, but how would it work in TWR2? In s2tw, you win regions which unlock units, but as its Japan apart from a few unique ones everyone had access to the same units eventually, that cannot be the case with TWR2!

    So, i think maybe our custom Avatars will have a choice, if you think of every ingame faction as being split into 4 groups - Nation/State/Tribe/Faction (these have been sort of alluded to), then every region you unlock lets you pick the corresponding unit to one of these "groups". This way, everyone will have a different army roster to everyone else! Then you prob have Classic battles again, pretty self explanatory!

    MPC is what interests me, after the endless problems with it from its ETW beta phase to its S2TW desynching phase. MPC finally now seems stable, so i hope CA push the boundaries even more and allow upto 4 person MPC, or keep 2 player MPC and bring back Hotseats alongside it.

    Wonder if it will ship with a TeD?

  3. #3
    JackDionne's Avatar Senator
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    Default Re: ROME II - Official Multiplayer discussion.

    I'll put here too.

    Total War: Rome II Avatar campaign (AC)/Classic battle, lessons learned from Shogun II

    Some observations I would like to point out so that the next Avatar Campaign (for Rome II).


    • Beta test it.
    • Allow resetting of specialty units.
    • Plug Pullers get a loss credit to them.
    • Debug camera, everybody gets it or nobody gets it.
    • Do not allow people to inspect their opponent’s win/loss record prior to a battle. People become intimidated if you won a lot of games; they see this and leave rather then play it out. It waste a lot of time looking for opponents because they leave rather then play it out.
    • Allow variety of Generals for classic battles, i.e. Melee, Bow, and Leadership depending on cultural traits.
    • As gamers we should also discuss realism mode for AC, when a veteran unit losses all its men should it be deleted?
    • When modifying stats on units for balance, adjust one thing at a time, not like what you did with the Loan Swords in Shogun II.
    • Keep the Avatar Campaigns separate, the same way you did with Fall of the Samurai. Rome II, Rise of Rome and Fall of Rome all three should be separated.
    • Insert speed stats for all units on the unit card.
    • Create a pdf doc for downloading explaining all the moral penalties and bonuses. This would help a lot of the new players out there understand why their men break and route away.
    • The Plumbatarii or Plumbata is thrown underhand see thread http://www.twcenter.net/forums/showthread.php?t=380904 please have the animation portrait it.
    • See signature block.
    3K needs to have an Avatar Campaign!!!

  4. #4

    Default Re: ROME II - Official Multiplayer discussion.

    multiplayer campaign with more than two players is a must for me

  5. #5

    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by sobchack View Post
    multiplayer campaign with more than two players is a must for me
    Oh god yes. I need this. So many friends to play with. It would make the game for me.

  6. #6
    emotion_name's Avatar Protector Domesticus
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    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by sobchack View Post
    multiplayer campaign with more than two players is a must for me
    Quote Originally Posted by caissus View Post
    Oh god yes. I need this. So many friends to play with. It would make the game for me.
    This!

    1000 time this!!

    And if CA dont think more than 2 is possible, they should bring back Hotseats at least!

  7. #7

    Default Re: ROME II - Official Multiplayer discussion.

    YES! The ability to play Rome with a friend playing as Greece, just imagine....

  8. #8
    The Useless Member's Avatar Primicerius
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    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by sobchack View Post
    multiplayer campaign with more than two players is a must for me
    yeah!

  9. #9
    Biggus Splenus's Avatar Primicerius
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    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by ironbrigade View Post
    agreed
    YES! I thought they would have done that for Shogun 2, or FotS (improving from NTW MP campaign), but no.

  10. #10

    Default Re: ROME II - Official Multiplayer discussion.

    I would like CA set up a MMO game where players login to play as senators etc - 4 to 8 players for the Republican Roman faction, similar for Carthage, Greeks individual kings, etc

    R
    oOo

    Rome 2 refugee ...

    oOo

  11. #11
    Biggus Splenus's Avatar Primicerius
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    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by Rorarii View Post
    I would like CA set up a MMO game where players login to play as senators etc - 4 to 8 players for the Republican Roman faction, similar for Carthage, Greeks individual kings, etc

    R
    That sounds interesting, but impossible to happen

  12. #12
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by Rorarii View Post
    I would like CA set up a MMO game where players login to play as senators etc - 4 to 8 players for the Republican Roman faction, similar for Carthage, Greeks individual kings, etc

    R
    Too time consuming, the old RTW system with independant battles was sufficent and better for competitive gaming.
    Also responsible for the Roma Surrectum II Multiplayer mode
    Rest In Peace Colonel Muammar Gaddafi
    Forward to Victory Great Leader Assad!


  13. #13

    Default Re: ROME II - Official Multiplayer discussion.

    Quote Originally Posted by sobchack View Post
    multiplayer campaign with more than two players is a must for me
    How about a WORKING and STABLE multiplayer campaign?

  14. #14

    Default Re: ROME II - Official Multiplayer discussion.

    Well, as long as they keep the multiplayer campaigns (cooperative and human against human), I'll be a happy man. I also hope that you'll be able to change your government type if you're playing as the romans.
    Last edited by myself; July 02, 2012 at 11:00 AM.

  15. #15
    helmersen's Avatar Praepositus
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    Default To CA: The Return of Hotseat

    Even though the multiplayer campaign is all well and good, I find it strange that the hotseat function has been absent since the Medieval II expansion pack of Kingdoms. I love this function. I often have friends over, and we all love Total War. I have played Medieval II: Kingdoms for thousands of hours, just because of this very reason: it has hotseat. I was very sad the first time I got Empire up and running, since I had been planning to play hotseat with my brother for a long time, England and France, conquering the world together only to start the greatest war of all time, but this was not possible. Neither did it return in Napoleon, nor in Shogun II. PLEASE bring back the hotseat function, Creative Assembly! I long to play as Rome while my brother tries to challenge me as the city states of Greece, or the Seleucid Empire to the east.
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  16. #16
    emotion_name's Avatar Protector Domesticus
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    Default Re: To CA: The Return of Hotseat

    Agreed, hotseat mode was fantastic!

    MPC is great, dont get me wrong, but MPC requires players to be online and playing together, so timezone problems, real life etc can get in the way!

    With a hotseat, i could play a huge, all human hotseat with people from all over the world!

  17. #17
    helmersen's Avatar Praepositus
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    Default Re: To CA: The Return of Hotseat

    Quote Originally Posted by emotion_name View Post
    Agreed, hotseat mode was fantastic!

    MPC is great, dont get me wrong, but MPC requires players to be online and playing together, so timezone problems, real life etc can get in the way!

    With a hotseat, i could play a huge, all human hotseat with people from all over the world!
    Exactly. Not only is it easier to play, but more stable since it is offline (or not between different computers) and more practical. You can also then play with friends on one ocmputer which is fantastic.
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  18. #18

    Default Re: To CA: The Return of Hotseat

    Quote Originally Posted by helmersen View Post
    Exactly. Not only is it easier to play, but more stable since it is offline (or not between different computers) and more practical. You can also then play with friends on one ocmputer which is fantastic.
    But you can't actually play the battles, the most fun aspect of the game. People who play MPC do it with their friends only anyway, so they shouldn't mind having to wait on the battles.

  19. #19
    helmersen's Avatar Praepositus
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    Default Re: To CA: The Return of Hotseat

    Quote Originally Posted by caissus View Post
    But you can't actually play the battles, the most fun aspect of the game. People who play MPC do it with their friends only anyway, so they shouldn't mind having to wait on the battles.
    You CAN PLAY THE BATTLES, but both players cannot play the same battle versus each other. However, one of them can play versus the other player's AI, and so it is wise to play on VH/VH. I admit, it's lacking in comparison to the MPC, but in my thousands of hours with it, it is not a problem at all.
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  20. #20

    Default Re: To CA: The Return of Hotseat

    Quote Originally Posted by helmersen View Post
    Even though the multiplayer campaign is all well and good, I find it strange that the hotseat function has been absent since the Medieval II expansion pack of Kingdoms. I love this function. I often have friends over, and we all love Total War. I have played Medieval II: Kingdoms for thousands of hours, just because of this very reason: it has hotseat. I was very sad the first time I got Empire up and running, since I had been planning to play hotseat with my brother for a long time, England and France, conquering the world together only to start the greatest war of all time, but this was not possible. Neither did it return in Napoleon, nor in Shogun II. PLEASE bring back the hotseat function, Creative Assembly! I long to play as Rome while my brother tries to challenge me as the city states of Greece, or the Seleucid Empire to the east.
    Agreed!!! I love Hotseat, and have returned to MTW2 for that reason. I don't want to buy two computers and two copies of Rome 2 so that my girlfriend and I can play in the same room, that is absurd, they do that to the consoles now, even though I have 4 controlers to my ps3 90% of my games are only multiplayer through the net. It is my biggest peeve on the direction gaming is going. I remember when the N64 came out... every game was co-op or multiplayer with 4 people. Now days they kept the controlers but lost the function. I feel the same with Mtw2... that very function brings me back to it time and time again... either with friends over for a drink, my old roommate and I played many campaigns (third age, broken crescent, stainless steel, Sicilian vespers.... all hotseat. (Luckily MTW2 is the most heavily modded tw game out there so you have a variety, but still Rome 2 needs to have a offline multiplayer just as much as a online multiplayer.

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