My newest final map outline(from ground types). I will start this mod in 423 AD and write a synopsis for the TWC Mods section on the IB Dux Bellorum
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Last edited by Riothamus; July 23, 2015 at 06:19 AM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
Redid the coast lines entirely. Added the Thames as a navigational riverIt gets blurry switching from a tga file to a JPEG image
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Last edited by Riothamus; July 25, 2015 at 10:31 AM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
I think the navigable rivers are a great touch
Map is nearly done ..90%
Slash screen by Joar
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Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
Can't wait to see it!
yeah, me too ! i feel quite nostalgical in advance : when Dux Bellorum, Ruina Romae and maybe IBUR will come out, i guess RTW will slowly die, without mods to extend its interest... i'm curious to know how many gamers still play with good old RTW !
I successfully added 6 factions. Celts(will divide up) Picts, Romano British: region of Ebrauc and north. Concillium Britannia: Heartland of Britain. Dumnonia: two regions split one in Amorica as well and a very small section to the Romans in Gaul.
I will modify banners etc..The Thames will be narrowed where it meets the river. The mod I will start 423AD
TheIsles of Scilly off the Cornish coast. I may enlarge the Islands a bit or add one in between the mainland and the two islands. It will have a settlement
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Last edited by Riothamus; September 13, 2015 at 08:05 AM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
I have been able to create for the Romano factions a regression from the Roman pre ascribed settlements to a barbarian inner city infrastructure. The start will show a Roman settlement but the first construction of the needed governors villa will the transformation to a barbarian/Roman look. The Roman walls will remain but the settlements buildings will regress the settlement to the historical Romano Barbarian look of the mid 5t century. Below is the settlement Dun Breatann of Alt Clut
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Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
Looks great![]()
This is just a curious question: How are you able to change the cities appearance to look like that on the map? I've always found it rather interesting.
Hi Alex. It has to do with the starting settlement ascribed as Roman but the faction must be barbarian or other than Roman. Then a settlement governors house is always at least one level lower than the already set wall. So for instance a city(stone wall) will start off with a governors house or a Governors villa. I have been using first level governor houses only no matter what settlement level. But when the needed next level governors residence is created(the AI will respond almost immediately for it will want to upgrade) the settlement upgrades and than becomes barbarian and appears as such. The transformation process is the function of the game and the city strat models in the game are a programed to transform as such. Hope any of this helps.. How it looks when it upgrades and transforms depends on the settlement strat models... what you see on the map. Start cities models may vary depending on the creator. My settlement strat models are mostly from the INVASIO BARBARORVM : SOMNIVM APOSTATAE IVLIANI Mod.
Last edited by Riothamus; October 12, 2015 at 10:56 AM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
Hmm, I see. And yes it does help, I always thought that a barbarian style settlement with Roman large walls looked a lot better than a regular Roman and barbarian settlement, looks like if it has a little more life in it(well at least to me). I'll be watching this mod. How many Romano factions are you adding?
Last edited by Alex647; October 13, 2015 at 03:17 PM.
Romano British of Ebrauc and surrounding area, Concillium Britannia From London and surrounding area to Gywnedd and Powys and Bath regions, Dumnonia(much of Cornwall and further to the east and The Alt Clut in the North encompassing the Votadini. The Picts in (Caledonia)Scotland and two Celtic factions and two Germanic Factions; Saxons and Angli. I may add the Jutes as a third. I want it to be fairly simplistic in the amount of factions but very in depth concerning game play. Im will likely start this at the rise of Vortigern but I believe it was Valens first in 421AD to 431. Plague hits Britain hard and the Germanic peoples in Britain make their push. Vortigern I do not believe a villain, History got quite twisted up here to explain something people really couldn't understand or want to hear..especially by the 11th century. There will be Hengest Horsa and an Arthur, Vortimer, Ambrosius and many of the qusi historical characters such as kingdom kings Cunedda
Last edited by Riothamus; October 13, 2015 at 05:33 PM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
Okay. I finished the provinces and added all the factions. The map needs final detailing and then the redoing, adding and specializing in regional faction units. Units will be a mixture from IB, ATW and other newly created models from this time and place. I'm bouncing around 431 as a starting date as Plague ripped across Britain causing the united island provinces began to splinter into powerful kingdoms. The long established Foederati Germanic peoples will rebel or expand from there designated locations. Sea born invasions from the Celts and Germans will factor in as well.
Factions:
Empire west: Councillium Britannia
Romano British: Ebrauc and regional areas
Empire East Rebels: Alt Clut and Gododdin Northern tribes
Empire West Rebels: Dumnonia
Roxoloni/Huns: Picts
Celts: Ui Neill Celts
Sarmations: Mumainha
Germanic Tribes:
Saxons: Seaxna Tribes
Franks: Jutes
Alemanni: Anglia Tribes
Last edited by Riothamus; November 18, 2015 at 09:09 AM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod