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Thread: New Innovative features that Rome 2 needs!

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  1. #1
    Bellus88's Avatar Ducenarius
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    Icon4 New Innovative features that Rome 2 needs!

    The total war games recently have all gone by the same formula, the only difference is new units/maps and campaign maps with a new look. Rome 2 should have a new game mode, you could have the ability to choose one unit on the map and play as him in first person. It would be limited to Melee Infantry only and Bowmen, the multiplayer game mode will allow the player to select a commander and 5 other guys on each team to play 1 individual soldier on the game map.

    If Rome 2 has nothing new it will just be Naval battles, different graphics, new units and factions but nothing innovative.

  2. #2

    Default Re: New Innovative features that Rome 2 needs!

    So, turn away towards a skyim type combat scenario that does everything that an RTS is not?
    If you've transcended your facticity, congratulations. You're 3 transcendences from HoS.
    http://www.twcenter.net/forums/showthread.php?p=11049066

  3. #3

    Default Re: New Innovative features that Rome 2 needs!

    Rome II total war is a big change for the guys that made Rome Total war to change some errors and inaccuracies.
    Like where Parthia and Skythia (their place in map)
    unit mistakes,more factions (delete this "greek cities" that didn't exist and add Sparta Athens Korinthos maybe),make Pontians Greek faction and more
    and in general make Roma better...it could be cool
    visit this for my historical inaccuracies RTW thread
    http://www.twcenter.net/forums/showthread.php?t=546079
    Last edited by Mithridates the Great; June 30, 2012 at 04:44 PM.

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  4. #4
    Dan the Man's Avatar S A M U R A I F O O L
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    Default Re: New Innovative features that Rome 2 needs!

    Quote Originally Posted by Bellus88 View Post
    The total war games recently have all gone by the same formula, the only difference is new units/maps and campaign maps with a new look. Rome 2 should have a new game mode, you could have the ability to choose one unit on the map and play as him in first person. It would be limited to Melee Infantry only and Bowmen, the multiplayer game mode will allow the player to select a commander and 5 other guys on each team to play 1 individual soldier on the game map.
    So...Mount & Blade?

    Frankly I think making it as moddable as the original would be a great feature.
    Proudly under the patronage of The Holy Pilgrim, the holiest of pilgrims.


  5. #5
    Bellus88's Avatar Ducenarius
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    Default Re: New Innovative features that Rome 2 needs!

    It would just be an extra optional game mode, not a requirement. It would be great experiencing a big battle in a first person perspective and being able to fight in it.

  6. #6
    Stath's's Avatar Protector Domesticus
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    Default Re: New Innovative features that Rome 2 needs!

    Something like a discussion with your generals before the battle could be great. The chiefs of the most important units could give some options about the tactics the player should use against the enemy (of course, by that time, the enemies' units should be known to the player). I think that could be innovative, very interesting and "relatively" easy to be made.

    Another additional feature to that, could be your generals to be promoted by you, if you think their advice is good enough. And then, they could become separate generals at the campaign map.

    Of course, this could be changed in many ways, but still the core idea would be great.


  7. #7

    Default Re: New Innovative features that Rome 2 needs!

    Quote Originally Posted by hannibalbarca13 View Post
    Something like a discussion with your generals before the battle could be great. The chiefs of the most important units could give some options about the tactics the player should use against the enemy (of course, by that time, the enemies' units should be known to the player). I think that could be innovative, very interesting and "relatively" easy to be made.

    Another additional feature to that, could be your generals to be promoted by you, if you think their advice is good enough. And then, they could become separate generals at the campaign map.

    Of course, this could be changed in many ways, but still the core idea would be great.
    Seems cool at first, but then one thing pops into my head. General spamming. Would you have a limit, such as the limit in NTW?

  8. #8

    Default Re: New Innovative features that Rome 2 needs!

    Topograhical strategic maps, so players can see where the hills & gullies are.

    CA SEGA should takeout Unicorn and incorporate Realwarfare's realtime strategic elecments into TW.

    Realistic battles in that Player gives orders "Hastati will advance!" rather than point and click.

    R
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    Rome 2 refugee ...

    oOo

  9. #9

    Default Re: New Innovative features that Rome 2 needs!

    Quote Originally Posted by Rorarii View Post
    Topograhical strategic maps, so players can see where the hills & gullies are.
    You mean like the maps already used in shogun 2 and FotS?

  10. #10

    Default Re: New Innovative features that Rome 2 needs!

    Quote Originally Posted by DisgruntledGoat View Post
    You mean like the maps already used in shogun 2 and FotS?
    Except that the campaign map features don't always show up in the battle map so it is kind of pointless to show it on the strategic level outside of eye candy.

  11. #11
    Stath's's Avatar Protector Domesticus
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    Default Re: New Innovative features that Rome 2 needs!

    Quote Originally Posted by complete noob:( View Post
    Seems cool at first, but then one thing pops into my head. General spamming. Would you have a limit, such as the limit in NTW?
    There would be limitations and of course you have to pay extra and pay upkeep for any general you recruit. The limits would be decided by the number of the cities you control.

    But the main point could be the general to become even more helpful if you recruit him and even better if he takes command stars.

    Or maybe, he could be so awesome that he could become more easily a traitor

    That could be difficult, but if appropriately designed, great and realistic, too.


  12. #12

    Default Re: New Innovative features that Rome 2 needs!

    Quote Originally Posted by hannibalbarca13 View Post
    There would be limitations and of course you have to pay extra and pay upkeep for any general you recruit. The limits would be decided by the number of the cities you control.

    But the main point could be the general to become even more helpful if you recruit him and even better if he takes command stars.

    Or maybe, he could be so awesome that he could become more easily a traitor

    That could be difficult, but if appropriately designed, great and realistic, too.
    Individual generals gaining too much power - following = clients / soldiers etc that the Roman Senate needs to dispel, returning power back to the senate.

    R
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    Rome 2 refugee ...

    oOo

  13. #13
    ericatus's Avatar Foederatus
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    Default Re: New Innovative features that Rome 2 needs!

    I mentioned in an earlier post a strategy game I once owned but could not five many details about it. The game I was thinking about was the AMIGA version of 'BORODINO' on the old Atari ST. http://www.lemonamiga.com/games/details.php?id=1696 The manual http://www.lemonamiga.com/games/docs.php?id=242 will give you some idea of what I mean.

    The parser used was quite good and added so much more realism to the giving of orders on the Battle Map. This is a feature that I would like to see in the new ROME TOTAL WAR II. Yes! this feature would slow down the game somewhat but it could be chosen as an stand-alone option so as not to spoil the game for those who like a faster battle.

    What with the brilliant graphics of today's games, the new RTW II should be a something to look forward to.

  14. #14

    Default Re: New Innovative features that Rome 2 needs!

    I don't give a crap if Rome II is truly innovative. I'm playing it 1) Because of the setting and 2) Because of the graphics. Fortunately, I also like most of the other things I'm hearing in regards to factions, campaign, battles, etc.

    Innovation is a buzzword that marketers use to draw suckers in. Many series remain popular and successful not because they innovate, but because they take what is established to work well from them and just tweak it (which, to some, may seem to be nothing more than a new theme/minor changes, when in reality nothing more is needed). Especially if you have a game like Total War, which is at least somewhat moddable.

  15. #15

    Default Re: New Innovative features that Rome 2 needs!

    New innovative feature?

    how about you can speak to order your units? would be nice if I can order them by my words.
    Its easy to make war with others, its never been easy when we need a peace.



    My holy damn simple tactic; Strike First, Strike HARD and SHOW NO MERCY.

  16. #16

    Default Re: New Innovative features that Rome 2 needs!

    Quote Originally Posted by Altimis View Post
    New innovative feature?

    how about you can speak to order your units? would be nice if I can order them by my words.
    This would be cool. I remeber that this feature was in a Tom Clancy game, i think it "Endgame". Im not sure how well it worked(and i wouldn't be suprised if it didn't work all that well considering that it's a pretty old game)

    Now saying like "Hastati, attack Swordsmen" would probably not work. You'd have to assign numbers to each unit and divide the battlefield into sectors, so you'd go like "Three - Move Sector twelve". This would be so cool even if it's not really all that useful.

  17. #17
    Foederatus
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    Default Re: New Innovative features that Rome 2 needs!

    I would like to see a new feature that instead of leading a faction you were a general for that faction. You could have the ability to request troops from your leader, but whether you got them or not depends on how much money your faction has, your traits, how your leader feels towards you, etc... You would also have the ability to offer your services to a rival faction if you don't like the way things are going or even have other factions try to bribe you to join their cause. Obviously this would need 12 turns per year to make it worth while. There are many things you could do with a mode like this. I'd love to hear what everybody thinks about it.

  18. #18

    Default Re: New Innovative features that Rome 2 needs!

    Quote Originally Posted by Bellus88 View Post
    The total war games recently have all gone by the same formula, the only difference is new units/maps and campaign maps with a new look. Rome 2 should have a new game mode, you could have the ability to choose one unit on the map and play as him in first person. It would be limited to Melee Infantry only and Bowmen, the multiplayer game mode will allow the player to select a commander and 5 other guys on each team to play 1 individual soldier on the game map.

    If Rome 2 has nothing new it will just be Naval battles, different graphics, new units and factions but nothing innovative.
    This would make no sense at all for a Total War game. Just go play some Mount and Blade or that War of The Roses I am thinking about getting.

    Quote Originally Posted by Altimis View Post
    New innovative feature?

    how about you can speak to order your units? would be nice if I can order them by my words.
    At least then I wouldn't just be yelling at my screen when I get frustrated!

  19. #19

    Default Re: New Innovative features that Rome 2 needs!

    But then, the units should only understand latin...or ancient greek...or some old german dialect.

    But I agree:
    The formula works, however it is slowly slowly getting a bit old. There should be something really cool, something new. And not just a new type of agent on the map or so, but something revolutionary in a certain area of gameplay.

  20. #20
    ericatus's Avatar Foederatus
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    Default Re: New Innovative features that Rome 2 needs!

    The more I see of STEAM the less I like it. I must ask all involved with the ROME TOTAL WAR II project not to allow the game to be STEAM powered. It is quite unnecessary and often interferes with the enjoyment of the game, especially when playing a battle in Single Player mode. I can be half-way through a S P battle (Napoleon Total War) and STEAM will abort the battle with the massage that STEAM has gone off line. Very annoying!

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