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Thread: 6.4 Unlocking Units Questions

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  1. #1

    Default 6.4 Unlocking Units Questions

    Ok, So my questions concern a few units, though then I thought well perhaps something more constructive like is there a list of the units in 6.4 and when /how they become available.

    My direct questions concern the Crusader states and the following Units. Cause I don't see them in the building browser anywhere. But I know other factions have units as well that I believe only pop up after an event or date, like the Teutonic Order and the Holy Roman Empire, I assume if your the Holy Roman Empire you eventually get access to them right? No less if there is a list and I just have over looked it a link would work. 6.3 is a little different and doesn't seem to apply to the Crusader states who were formally the Knights of Jerusalem and I think their whole building thing was altered not sure though.


    Units I'm wondering about specifically, though a full list would be lovely if anyone has such a thing.

    Crusader States:

    Templar Crossbowmen
    Templar Sergeants
    Templar Confrere Knights
    St Lazarus Knights
    and Knights of Jerusalem

  2. #2

    Default Re: 6.4 Unlocking Units Questions

    You can check the expert_descr_buildings.txt for this sort of thing.

    St Lazarus Knights & Knights of Jerusalem are available from the start, but from the castle building itself, not from stables or barracks.
    Templar Crossbowmen, Templar Confrere Knights & Templar Sergeants should appear after the council_of_troyes event.

  3. #3

    Default Re: 6.4 Unlocking Units Questions

    http://www.twcenter.net/forums/showthread.php?t=464736

    They weren't the Knights of Jerusalem; they were the Knights Templar.

  4. #4

    Default Re: 6.4 Unlocking Units Questions

    Ah Handy thing there that text file, I guess the next obvious question would have to be when does the council of troyes event pop up or there about? Or is there another handy dandy text file somewhere hidden in this mod that says such things?

  5. #5

    Default Re: 6.4 Unlocking Units Questions

    Nevermind figured that one out 1128 AD. Thanks for the help everyone.

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