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  1. #1
    Xico Bruto's Avatar Foederatus
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    Default City Mod v1.01

    City Mod

    A mod by Xico Bruto

    Release version 1.01

    Updated on 14 july 2012

    This mod is for RTW 1.5

    General Description:
    City Mod is a minor mod for RTW 1.5. This mod's main objective is to make barbarian settlements more effective when compared to civilized settlements. It also includes several bug fixes.


    Features:

    Includes the changes made by player1's bugfixer v3.36.

    Changed phalanx pikemen model to put their shield size in line with other pikemen.

    Scrub modifier for all units set to 0, as it is tough to know when units are fighting in scrub.

    Applied secondary hp fix to balance auto-resolved battles.

    Changed charge value of missile weapons to match the charge of the melee weapon used by the unit.

    Removed morale bonus from buildings, as it does not seem to work. Replaced with 5% happiness bonus for each removed.

    Reduced horse mounted general's bodyguards' hp to 1, to make them less agressive when used by the AI, and less powerful when used by the player.

    Reduced horse mounted general's bodyguards' costs to compensate.

    Removed large and epic stone walls.

    Added health bonus for taverns owned by barbarians.

    Unlockable factions made playable.

    Removed Prologue, Historical and Quick Battle options from the menu.


    Fixes in 1.01:

    Fixed Skirmisher Warband's secondary hp.



    Dowload link: http://www.filehosting.org/file/deta...0/city_mod.rar


    Installation instructions:

    Copy the city_mod folder and paste it into your Rome - Total War folder.

    Make a copy of your Rome - Total War shortcut, name it how you please (ex. City Mod), then right click and go to Properties. In the Target field (where you will see something like "xxx\yyy\Rome - Total War\RomeTW.exe") add this: " -mod:city_mod"

    Now everything is set to go.


    Final notes: I am open to suggestions regarding the morale bonus compensation in the buildings, as well as the generals' stat balancing.
    Last edited by Xico Bruto; July 14, 2012 at 01:53 PM. Reason: Update

  2. #2
    Xico Bruto's Avatar Foederatus
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    Default Re: City Mod v1

    The download site is a bit tricky. To download, click the smaller "DOWNLOAD" button in blue below the ad.

  3. #3
    Skull's Avatar Campidoctor
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    Default Re: City Mod v1

    Nice!
    A bomb's a bad choice for close-range combat.

  4. #4
    debux's Avatar Senator
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    Default Re: City Mod v1

    Wait... does this also bring the BI building tree to vanilla RTW?

    And I didn't get very well the thing of the scrub... could you explain a bit better?

    Oh, yeah, and nice changes (I'm curious about player1's bugfixer, could you link it in the OP please?)
    Linky linky to my last.fm profile! Clicky clicky! If you like anything that ranges from breakbeat to downtempo/chillout, from house to drum & bass, you might find something new in between! (Artist suggestions are more than welcome )


  5. #5
    Xico Bruto's Avatar Foederatus
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    Default Re: City Mod v1

    Quote Originally Posted by debux View Post
    Wait... does this also bring the BI building tree to vanilla RTW?

    And I didn't get very well the thing of the scrub... could you explain a bit better?

    Oh, yeah, and nice changes (I'm curious about player1's bugfixer, could you link it in the OP please?)
    Scrub is a type of terrain, like forest. When the unit is in scrub it gets bonuses or penalties to attack, depending on the unit.

    However, for most players, knowing when you are fighting in scrub is difficult. In my opinion, it does not add tactical depth to the game, so I decided to remove all the bonuses related to scrub.


    As to the bugfixer, here is the link: http://www.twcenter.net/forums/showthread.php?t=39911

  6. #6
    Xico Bruto's Avatar Foederatus
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    Default Re: City Mod v1

    Quote Originally Posted by debux View Post
    Wait... does this also bring the BI building tree to vanilla RTW?
    Nope, it does not. You can check the full list of features in the OP.

    Sorry for the double post. I can't edit my posts yet.

  7. #7

    Default Re: City Mod v1

    I'm sure this would be a nice improvement for vanilla +rep

  8. #8
    debux's Avatar Senator
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    Default Re: City Mod v1

    Yeah, I did see the list of features, I was just rather confused once I saw that you said this: "This mod's main objective is to turn barbarian settlements more effective when compared to civilized settlements." in the OP, yet adding the extended building tree was not included within the features, that's why I just wanted some clarification (and thanks for clarifying! )

    (If it's not too much work, you might want to try doing that... just saying )
    Linky linky to my last.fm profile! Clicky clicky! If you like anything that ranges from breakbeat to downtempo/chillout, from house to drum & bass, you might find something new in between! (Artist suggestions are more than welcome )


  9. #9
    Xico Bruto's Avatar Foederatus
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    Default Re: City Mod v1.01

    Mod updated. See first post for details.


    Damn hosting sites, each worse than the last.
    Apparently you must provide your e-mail address to download. Sorry for the inconvenience.

  10. #10
    debux's Avatar Senator
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    Default Re: City Mod v1.01

    Rapidshare works rather well. The interface is clunky, but it works (and doesn't ask for an e-mail).
    Linky linky to my last.fm profile! Clicky clicky! If you like anything that ranges from breakbeat to downtempo/chillout, from house to drum & bass, you might find something new in between! (Artist suggestions are more than welcome )


  11. #11
    Xico Bruto's Avatar Foederatus
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    Default Re: City Mod v1.01

    Thanks for the tip.

  12. #12

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