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Thread: Issues with Fellowship Campaign: 3.2

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  1. #1

    Default Issues with Fellowship Campaign: 3.2

    I just completed the Fellowship Campaign (started playing every now and then the moment 3.2 came out- it's AWESOME )
    However, there were some bugs, am I doing something wrong or was it just the game?

    • At the battle of the Pelennor fields, Theoden doesn't come to my aid as reinforcements: he appears on the map as a controllable AI the same turn you have to break the siege. It would be possible, but a Gondorian army blocked the northern gate of the ringwall, so to come to my aid, Theoden required two turns (if you waited, then you lost the campaign).
    • Gimli's mission where you receive an army of dwarves and have to take back Dain's halls was impossible: it had already been taken over by an Elven army, and you could not attack the city in any way to complete the mission.
    • The Fellowship Navy that is supposed to transport you after the Battle of Pelennor fields to the Black Gates cannot move across the river: it is stuck slightly to the left of the river-crossing connecting West and East Osgiliath. You have to go far north and then come south to get there.
    • Is there an actual ending to the Fellowship Campaign? It just continued for me and I spent the time sacking the cities and bulking up the army

    Overall, though, this was, and always has been, an awesome mod: I regret nothing

  2. #2
    OlafFC's Avatar Laetus
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    Dec 2011
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    Germany
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    Default Re: Issues with Fellowship Campaign: 3.2

    Campain completed????? After 19 rounds the fellowship campain crashed after the battle of moria :-((((((((((((((

  3. #3

    Default Re: Issues with Fellowship Campaign: 3.2

    I have this same problem too.

    "At the battle of the Pelennor fields, Theoden doesn't come to my aid as reinforcements: he appears on the map as a controllable AI the same turn you have to break the siege. It would be possible, but a Gondorian army blocked the northern gate of the ringwall, so to come to my aid, Theoden required two turns (if you waited, then you lost the campaign)."

    Has anyone told you how to fix or when this can be fixed?

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