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  1. #1

    Icon1 Diplomacy for all factions

    I would like to add Diplomacy/Diplomats to all factions.
    Tryed on a diffrent topic but for some reason i manage to crash the game so i had to reinstall it agian..

    Anyone skilld out there that might could give me a link to a site with a attached file that changes this?.
    Or maybe copy thier own into this topic i really want it to work.

    I know there is something to change in the Call_of_Warhammer/Data/export_descr_buildings file.

    I would really appreciate all the help i can get.

    i'm using Call of warhammer 1.51 (English)

    Thanks!



    (Sry for bad grammar)

  2. #2

    Default Re: Diplomacy for all factions


  3. #3

    Default Re: Diplomacy for all factions

    Exactly, And i did the following steps and failed with it, Thats the reason why i made the topic to ask if somone have the files (Allready done) that are willing to share them so i dont ruin the game agian : /.
    Thanks for respond .

  4. #4

    Default Re: Diplomacy for all factions

    So i check every page and all i can find is the one you posted "BigHairyMelon"
    And its a little bit to hard think you can atleast explain in a more noobie way ?

    Thanks,





    Find the building you want in the export_descr_building file then in the capability section type "agent diplomat 0 requires factions { faction, }" and put your default faction name in the curly brackets. Then at the end of the capability section type "agent_limit diplomat 1" if there are any other agents in the building the agent limit should be in the same order as the agents appear.
    so i typed up an example. I used the high elves as a faction and the first tavern building.

    tavern requires factions { england, eastern_european, southern_european, } and not factions { papal_states, }
    {
    capability
    {
    agent diplomat 0 requires factions { england, }
    agent spy 0 requires factions { england, }
    agent assassin 0 requires factions { england, } and event_counter assasins_turn_on 1
    agent spy 0 requires factions { eastern_european, }
    agent assassin 0 requires factions { eastern_european, } and event_counter assasins_turn_on 1
    agent spy 0 requires factions { southern_european, }
    agent assassin 0 requires factions { southern_european, } and event_counter assasins_turn_on 1
    happiness_bonus bonus 3
    recruit_pool "Kislev Kvas" 0 0.15 1 0 requires factions { eastern_european, }
    agent_limit diplomat 1
    agent_limit spy 1
    agent_limit assassin 1
    }
    material wooden
    construction 4
    cost 6400
    settlement_min city
    upgrades
    {
    coaching_house
    }
    }

    over enemy
    {
    default Na tooltip cannot_perform_mission

    land Mov Mov
    sea Na Na tooltip characters_cannot_go_on_sea
    army TB Na tooltip diplomacy_mission
    diplomat T Na tooltip diplomacy_mission
    princess T Na tooltip diplomacy_mission
    family T Na tooltip diplomacy_mission
    settlement T Na tooltip diplomacy_mission
    fort T Na tooltip diplomacy_mission
    rally_point Mov
    naval_rally_point Na Na tooltip characters_cannot_go_on_sea
    garrisoned_settlement TB Na tooltip diplomacy_mission
    garrisoned_fort TB Na tooltip diplomacy_mission
    port Mov
    }
    over allied
    {
    default Na tooltip cannot_perform_mission

    land Mov Mov
    sea Na Na tooltip characters_cannot_go_on_sea
    army TB Na tooltip diplomacy_mission
    diplomat T Na tooltip diplomacy_mission
    princess T Na tooltip diplomacy_mission
    family T Na tooltip diplomacy_mission
    settlement T Na tooltip diplomacy_mission
    fort T Na tooltip diplomacy_mission
    rally_point Mov
    naval_rally_point Na Na tooltip characters_cannot_go_on_sea
    garrisoned_settlement TB Na tooltip diplomacy_mission
    garrisoned_fort TB Na tooltip diplomacy_mission
    port Mov
    }
    }

  5. #5

    Default Re: Diplomacy for all factions

    What part are you having trouble with? Adding the diplomat to a building for a faction in the export_descr_unit or making the cursor work ( the second quote ).
    Before you start changing anything make sure that your log file is set to trace errors, to do this go into your configuration file in the mod folder and change the log section to this
    Spoiler Alert, click show to read: 
    [log]
    to = logs/M2TW.system.log.txt
    ;level = * error
    level = * trace

    So now if your game crashes it will tell you what is causing the crash.
    To add any agent to a building you must first know your default faction name
    default faction names are in caps
    Spoiler Alert, click show to read: 
    BYZANTIUM- Ostland
    DENMARK-Chaos Undivided
    EGYPT-Beastmen
    NORWAY-Khorne
    NOVGOROD-Nurgle
    TEUTONIC-Slaanesh
    LITHUANIA-Tzeentch
    ENGLAND-High Elves
    FRANCE-Ostenmark
    HRE Reikland
    SAXONS-Stirland
    HUNGARY-Sylvania
    MILAN-Hochland
    MOORS-Night Goblins
    POLAND-Dwarfs
    PORTUGAL-Wissenland
    RUSSIA-Kislev
    SCOTLAND-Middenland
    SICILY-Nordland
    SPAIN-Talabecland
    TURKS-Orcs
    VENICE-Averland
    MONGOLS-Dark Elves
    KALMAR UNION-Border Princes

    Then go into the EDB file and find a building that your faction can build. If you are an empire faction, the city hall would be a good choice. Then you need to add the bits in red to the building section for all of the buildings.
    If you could upload your EDB file and tell me what faction you are and what building you want the diplomat to be recruited from I can add him to it and re upload it for you. I'll also upload my cursor file as well.
    I wont be able to get back to you until tomorrow though I live in England and its very late here.

  6. #6

    Default Re: Diplomacy for all factions

    i spent some time inside the "export_descr_buildings" and manage to get everything to work and now i also now why none wanted to post the hole thing in here, Becouse its a mess to find and change everything .
    Thanks for your help "BigHairyMelon"

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