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Thread: Aging and Turn Per Year How to Work?

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  1. #1
    Crunchy's Avatar Foederatus
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    Default Aging and Turn Per Year How to Work?

    I change the TPY but the aging is different...i use 4 TPY but it age every one turn is there anyway or mod that have been made to change the Aging

  2. #2

    Default Re: Aging and Turn Per Year How to Work?

    Character aging is not related to timescale.

    http://www.twcenter.net/forums/showthread.php?t=175383

  3. #3
    Crunchy's Avatar Foederatus
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    Default Re: Aging and Turn Per Year How to Work?

    Quote Originally Posted by PapaRosario View Post
    Character aging is not related to timescale.

    http://www.twcenter.net/forums/showthread.php?t=175383


    Am I gonna copy and replace the old "campaign_script.txt"?
    Then I get error... How do i copy the text inside that link u gave me to the script of SS itself?

  4. #4

    Default Re: Aging and Turn Per Year How to Work?

    Quote Originally Posted by Crunchy View Post
    Am I gonna copy and replace the old "campaign_script.txt"?
    Then I get error... How do i copy the text inside that link u gave me to the script of SS itself?
    It's an aging script. SS has its own aging script. Replace the aging script inside of campaign_script with the one from the link that I provided.

  5. #5
    Crunchy's Avatar Foederatus
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    Default Re: Aging and Turn Per Year How to Work?

    Quote Originally Posted by PapaRosario View Post
    It's an aging script. SS has its own aging script. Replace the aging script inside of campaign_script with the one from the link that I provided.
    Am i gonna copy and replace the campaign_script.txt link u gave me at:
    C:\Program Files (x86)\SEGA\Medieval II Total War\mods\SS6.3\data\campaign\early or late\world\maps\campaign\imperial_campaign


    Im not good at this script editing thing....

  6. #6

    Default Re: Aging and Turn Per Year How to Work?

    data/world/maps/campaign/imperial_campaign

    In that directory, you will find campaign_script. Open it up, and inside you will find this:
    Spoiler Alert, click show to read: 
    ;=================== AGEING SCRIPT ======================
    declare_counter season
    declare_counter turn
    set_counter turn 0

    monitor_event FactionTurnEnd FactionType slave
    console_command season winter
    set_counter turn 1
    end_monitor

    monitor_event PreFactionTurnStart I_CompareCounter turn = 1

    inc_counter season 1
    if I_CompareCounter season = 1
    console_command season summer
    end_if

    if I_CompareCounter season = 2
    console_command season winter
    set_counter season 0
    end_if

    set_counter turn 0

    end_monitor

    Delete that part of the text file and replace it with the aging script from the link.

  7. #7

    Default Re: Aging and Turn Per Year How to Work?

    Edit: Double post

  8. #8

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