Please where is the link for this fix/ How do I apply the fix. Thanks
I pasted the suggested txt file in the /data directory, and now game is not even starting... Any idea what i am doing wrong??![]()
MOS v1.6.2+ Bug fixer 30 Dec 2013
I only installed Kingdoms, Third Age and Stainless Steel, nothing more. Everything was working fine until i altered the file.
I'm also problably using RC/RR if that could help...![]()
@Mazdran
If you are(were) using the RC mod by Nemesis_GR before you replaced the EDB with the one from this thread, just replace your EDB with the one from his sub-mod. It is a small file, even if you have to download it again.
Then if you want to fix the Mamukil bug, if it exists in the sub-mod, manually edit the section as shown by Moneybags.
MOS v1.6.2+ Bug fixer 30 Dec 2013
Bump for anyone els having this problem.. FIX is here: http://www.twcenter.net/forums/showt...1#post11633609
American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
Sons of *******, leave that poor, war torn country in peace.
If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
Let Syria be finally in peace.
A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.
is it compatable with the MOS v1.41 mod?
I've battled Mumakil in TATW 3.2 as well as MOS 1.41. Most probably this bug was spotted pre-3.2 and was subsequently fixed...?
it started in 3.1 and became a full fledged problem in 3.2 afaik / this might be i the OP i can't be bothered to look![]()
it has been rectified in most sub mods
knight of meh, you're right. I did find a backup of the TATW 3.2 EDB (I'm currently using MOS) and the error is there. So where in the blazes did the Mumakils I fought on that campaign appear from?![]()
my first thought was random dread stacks when harad loses territory but i have played submods for so long i can no longer recall if that happens in vanilla
and if not Beast it's ok ... we all have crazy moments occasionally
I swear they weren't pink and there were no green fairies, either!!
Random dread stack does seem plausible, as they had very few cities left.
I think this deserves a bump. 300+ turns into a Harad game wondering "wait a second... where are my elephants?!"
The modified file worked like a charm, totally save game compatible.
Obviously
Edit: always annoyed me there's no coherency about when there's supposed to be c_ for cities and when for castles (a.k.a why not only used for one kind)
Last edited by Ngugi; May 04, 2014 at 12:47 PM.
Kingdom of Lindon preview video out
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Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
So how should I apply this fix? I've got the vanilla 3.2, no submods. Do I install the file on the first page? If so, what then? If I just open something up and make the edit myself, which file am I opening and editing?
I kinda need someone to talk me through this step by step.